- Revamped the internal structure of the studios, focusing on building healthy, strong teams, while also introducing Agile ways of working to optimize the development process.
- Partnership with Epic Games to use Unreal Engine for future projects.
- Opening new studios in North America, in Vancouver and Boston.
- Licensing out non-core products, while opening to mobile gaming.
- Looking to introduce multiplayer features into the single player games.
- Expanding into TV & Film.
Witcher:
- The Witcher 3 next generation's upgrade still dated for this year.
- New game by Molasses By The Flood named Project Sirius, 60+ people working on it, still on pre-production, will contain multiplayer.
- Project Polaris, the first part of a new Witcher trilogy developed in-house by CDPR, 150+ people involved, aiming to release every game of the trilogy within 6 years of the first game's launch.
- Project Canis Majoris, single player open world RPG developed by a 3rd party studio of ex-Witcher veterans.
Cyberpunk:
- Project Orion, fully fledged sequel to Cyberpunk 2077, developed by CD Projekt Red.
- Phantom Liberty, expansion to Cyberpunk 2077, on the final production phase, 350+ devs working on it right now.
New IP:
- Codenamed 'Project Hadar', currently on the conceptual phase, developed 100% internally.
Wann soll das alles erscheinen?
1/3 der Belegschaft arbeitet noch am CP 2077 Add On.
Man rechnet mit ~3 Jahren Entwicklungszeit pro neuem Witcher Teil, nach der Erscheinung des ersten (der bestimmt noch bisschen mehr Zeit in Anspruch nimmt).
Mit Blick auf den weiterhin unfertigen Zustand und nicht erreichten Features von CP 2077, erscheinen solche Meldungen wie ein schlechter Witz.
Noch mehr Spiele, die zwei Jahre an Patches benötigen, anstatt bisschen auf die Bremse zu treten.
Und die Spieler verzeihen ja eh alles.