Assetto Corsa

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
I'm adding a sligthly longer translation of the interview in case someone is interested:

- Drivers swaps confirmed
- Ranking system for both skill and safety similar to iRacing (he mentions the latest GranTurismo's one)
- Choice of Unreal Engine driven by desire of focusing on the features that were lacking in Ac1, basically "gameplay features" like implementing the various RL regulations, better career mode, better AI ecc.
(He supports this decision by saying that Kunos' competitors, even though with a way bigger workforce, have decided to avoid writing an Engine by themselves)
- They have worked 8 months during 2017 on R&D testing the Unreal Engine, Marco says that it has been an huge risk because they still didn't know if that Engine was the right choice..
He mentions as an example the need to do separate renders for the mirrors, which that had trouble to implement initially as the Engine is "general" and not geared towards sim use
This required weeks of telemetry of how the Engine works, how it uses CPU/GPU ecc.
- The assets needed some remork as well, in order to be optimised for the different engine (as a result of the aforementioned analysis)
- He praises the photorealism of the Unreal Engine, even though some months were needed before both the eye candy and the framerate started to get to the desired level
- They took some inspiration on how to solve some issues they had from videos of other games made with the Unreal Engine, mainly the ones made my Milestone
- Early access price smaller than final price, still no release date announced, not even approximately
- Many drivers asked Kunos help to setup simulators in order to train for new tracks, for example
- With this license they are going to have an even stronger collaboration between Kunos and drivers/racing teams
- They will be at many racing weekend in order to gather data from the teams
- Expected AC sales : 100 thousand copies, results about 1.4 millions of users
- He mentions comments of people on Facebook that were saying to him that the training/playing time in Assetto proved useful to catch the car in RL critical situations
- ACCompetizione won't be a stepdown in terms of realism(obviously cit.), actually they have more time compared to the previous year to develop the tyre model/aero model/suspension model (they hired 4 new programmers, one of whom is a mechanical Engineer)
- They are trying to improve even further the feeling of the car and of what it is doing
- Kunos is working on a connection between virtual and real Blancpain (for example ideal time laps vs real ones, plus something similar to RSR with invitations to the races for the fastest guys, he mentions GranTurismo's Academy )
- One of the programmers that they hired is the creator of Minorating (congrats!)
Sorry for the rough translation but I was writing while listening!
http://www.racedepartment.com/threa...es-game-announced.147549/page-14#post-2692478

---------- Beitrag um 05:22 Uhr hinzugefügt ---------- Vorheriger Beitrag um 05:18 Uhr ----------

kunos sagte:
I can confirm you that it won't be a DX12 (only) game as UE4 potentially supports multiple APIs.

Minimum requirements are not to be trusted at the moment, they're just there because the Steam page required us to put them in. The more we approach the release the more they'll be more realistic.
http://www.racedepartment.com/threads/save-the-date-february-21st.147278/page-10#post-2692122

---------- Beitrag um 05:26 Uhr hinzugefügt ---------- Vorheriger Beitrag um 05:22 Uhr ----------

24h dyn. Zeit :):
Surviving the experience


I guess that "moments" was a very unfortunate wording, I see a lot of people getting wrong ideas about this. The answer is very simple: time of the day is fully supported.. so just erase that "moments" word and be happy


As the other questions, too early to talk about it.. there are things that we want to do and will try to do, but until the day comes and fingers have to come away from the keyboards you really can't know what you really have and what you don't.
https://www.assettocorsa.net/forum/...-questions-ac-comp-ue4-etc.49136/#post-960284
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
ACC:

2 words on modding support

We are totally aware of the importance of modding and its contribution to the success of Assetto Corsa.
It's a great way for new talents to emerge, for the community to "suggest" new directions and/or simply to make a product richer. It is not a coincidence that some of the best guys in this community are now contributing with us to the evolution of the software.

However, for ACC this element will have to be put in stand-by mode for a series of reasons. The most important one is that we have given ourselves an enormous task of rebuilding, once again our software from (almost) scratch. In a world where pretty much every product you see on the market in simracing is an evolution of games that have been on the market 10-15 years ago, our approach is to get a big axe and reset things to (almost) zero before starting with a new project, ACC is no exception.

In this case the task is rendered more complex by the fact that we are using, for the first time a third party engine that we did not design ourselves and the truth is, given the amount of time we have available to deliver ACC to the public, we have more than enough on our hands trying to figure out how to use the engine effectively to also think about how to make the platform moddable.

As you can imagine, this has been source of endless discussions in the last year and half as every decision comes with pros and cons, there is going to be pain no matter what your final call will be. It goes without saying that we believe we made the right call even if that means loosing the huge benefits of a moddable platform.

So to recap, there will be no action from our side regarding modding, both in the direction of promoting nor offering any kind of forum support for it as in the opposite direction, we have no intent to stop it from happening if some smart guy figure out how to do it.
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Einen passenden PC habe ich nicht. :D

Spätestens nächstes Jahr gibt es dann auch die PS4 Version und das langt mir auch.

Assetto Corsa Competizione Console Release Looking Unlikely

FAQ
What is Assetto Corsa Competizione?
Assetto Corsa Competizione is our all-new racing simulation that reproduces the Blancpain GT Series Championship managed by SRO and based on the GT3 homologation. ACC is not an additional module or an extension of Assetto Corsa but a different, new and separate product altogether!

Is AC Competizione a spin-off of Assetto Corsa?
Absolutely not! We are developing AC Competizione from scratch. It takes advantage of the Blancpain GT experience, know-how and data collection acquired while working on AC. However, AC Competizione is not AC featuring the Blancpain GT Series. It is a completely new game that will offer realistic car handling as well as new features and gameplay not seen before in our products.

Will AC Competizione be available on PC Steam only, or on console too?
Right now, all our efforts are going into developing Assetto Corsa Competizione on Steam, during Early Access.

Does AC Competizione use the UE4 Engine’s physics?
AC Competizione will feature an evolution of the physics engine already used in Assetto Corsa, completely independent from UE4’s built in physics.

What is going to happen to Assetto Corsa now you’re working on Competizione?
The game will continue to be available for purchase, servers for multiplayer and lobbies will be kept open and active for as long as people continue to play it. The game will not receive further updates now (It has now been 7 years since AC development started and 4 years from its 1.0 release) Our entire team is now focused on AC Competizione.

Why the Blancpain GT Series? What does make it so special?
When we started to figure out what the new AC would have to be, we saw that -including AC- the current generation of racing games offers a huge variety of “generic” titles performing multiple race modes with any kind of cars. This usually results in finding a compromise in terms of score, racing rules, gameplay modes etc.
On the other side, very few games are dedicated to a specific race series that can be completely simulated in all its detail and, more importantly, can keep gamers focused.

Whenever we’ve asked the community for their opinion, GT racing was always on the top of their wish list, and we found that the Blancpain GT Series fits the bill! Featuring Sprint races, endurance, night racing, driver swaps, official teams and drivers, these are exactly the things our fans asked for! Not to mention the best GT cars available, in their racing outfit, that results in lightness, handling, grip and brake power. Add to this formula the 24 Hours of Spa-Francorchamps, and you get the best thrilling GT racing series ever.

Will we see a day / night cycle in Assetto Corsa Competizione?
Yes – Players will be able to race at any time of the day, thanks to a realtime, full day / night cycle.

What are the recommended system requirements for Assetto Corsa Competizione?
Our minimum target specification is currently an i5-2500/AMD FX-8100 or equivalent, 4 GB RAM and NVIDIA Geforce GTX 760. However, right now, it’s way too early to be more precise. Over time, we’ll be able to be more specific later as we continue to develop ACC. Therefore, if you are considering upgrading your hardware configuration, we strongly suggest you wait for our Early Access before upgrading.

Will Assetto Corsa Competizione be moddable? And will modders be able to port their work onto AC Competizione?
Assetto Corsa’s structure was designed from the beginning to be moddable. Being developed with UE4, AC Competizione processes data and assets through a completely different structure and file format. Therefore, the game will not be compatible with mod contents created for Assetto Corsa. Also, our team does not have enough experience with UE4 to tackle both the development a brand-new game and the challenges of supporting an open platform in the time frame available for this project.

We are fully aware of the importance of modding and its contribution to the success of Assetto Corsa. It’s a great way for new talents to emerge, for the community to “suggest” new directions and/or simply to make a product richer. It is not a coincidence that some of the best community members are now contributing with us to the evolution of the software.

However, for ACC this element will have to be put in stand-by mode for a series of reasons. The most important one is that we have given ourselves an enormous task of rebuilding, once again our software from (almost) scratch. In a world where pretty much, every product you see on the market in simracing is an evolution of games that have been on the market 10-15 years ago, our approach is to get a big axe and reset things to (almost) zero before starting with a new project. ACC is no exception.
In this case the task is rendered more complex by the fact that we are using, for the first time a third party engine that we did not design ourselves and the truth is, given the amount of time we have available to deliver ACC to the public, we have more than enough on our hands trying to figure out how to use the engine effectively to also think about how to make the platform moddable.

As you can imagine, this has been source of endless discussions in the last year and half as every decision comes with pros and cons, there is going to be pain no matter what your final call will be. It goes without saying that we believe we made the right call even if that means losing the huge benefits of a moddable platform.

We know this might not cover everything, but over time we will continue to answer your most frequently asked questions! Once again, we want to thank our community for the outpour of support you’ve shown us since our announcement last week. We absolutely cannot wait to tell you more about Assetto Corsa Competizione in the near future!
https://505games.com/assetto-corsa-competizione-community-faq-blog
 
Zuletzt editiert:
Moin Leute,
ich habe mir jetzt einen Gaming-Laptop angeschafft und wollte mal fragen, ob ihr wohl wisst, ob man auf dem dann die aktuellen Rennspiele (AC hauptsächlich) problemlos Zocken kann? Ich hau hier mal die Spezifikationen raus.

MSI GE73VR 7RF-040 Raider 17,3" Full HD 120Hz 5ms, Core i7-7700HQ, GTX 1060 6GB, 16GB, 256GB SSD + 1TB HDD, Win 1

Handelt sich wie gesagt um einen Laptop.
 

Kyrill

Held vom Erdbeerfeld
Da mir bis vor einer Weile nicht bewusst war, dass wir im Share Thread User haben die nun anfangen mit ihrer Arroganz über Content von anderen User herziehen zu müssen, poste ich in Zukunft Assetto Videos nur noch hier.

Also ev lassen sich hier 2-3 Leute finden die die Videos tatsächlich ansehen und Spaß dran haben.



[ame]https://www.youtube.com/watch?v=QDxwz0RsnK0[/ame]
 
Zuletzt editiert:

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
1.22 @PS4 :)

This latest patch fixes additional issues, but most importantly introduces events for Bonus Pack 3. A free add-on for all platforms, the seven-car pack landed on PC in the final days of 2017. It then came to PS4 mid-February, with the XB1 version arriving two weeks later.

Players will find a dozen new Special Events, all starring one of the following cars:

Alfa Romeo Giulia QV
Alfa Romeo 33 Stradale
Lamborghini Sesto Elemento
Lamborghini Huracan Performante
Maserati Quattroporte
Pagani Huayra BC
Maserati Alfieri Concept Car

Like the previous situation, it looks like Sony players have access first. At the time of writing, the Xbox version of Assetto Corsa is sitting at 1.20.
https://www.gtplanet.net/surprise-assetto-corsa-1-22-patch-lands-on-playstation-4/

[ame]https://twitter.com/AC_assettocorsa/status/989427661893242880[/ame]
 

.ram

Editor in Chief
Team-Mitglied
PSN-Name: dethforce
Neues Review: Assetto Corsa: Ultimate Edition

Assetto Corsa ist eine realistische Simulation und besitzt auf dem PC eine überschaubare, aber begeisterte Fan-Basis. Als das Spiel vor zwei Jahren auf der PS4 erschien, war die Ernüchterung groß. Mit Joypad (dem Nummer 1 Bedienelement auf Konsole) war die Rennsimulation quasi unspielbar. Unzählige Patches und eine Vielzahl als netten DLCs später gibt es die "Ultimate Edition" des Titels zu kaufen. Dimi klärt, ob man jetzt ohne Lenkrad den Einstieg wagen kann...


Review
 

Kyrill

Held vom Erdbeerfeld
Das Review ist nicht übel. Dimi hat da schon einen guten Job gemacht. Zumindest um Welten besser als sein Vorgänger zum OG AC...

Es gibt dort leider etliche Punkte, wo ich als Auto- & Motorsportfan nur den Kopf schütteln kann...
Gerade der Punkt Sound ist mitunter die größte Stärke von AC neben der Physik und der laser-gescannten Strecken. Die Autos klingen in AC einfach nur fantastisch und sind sehr nah am Original. Die Details im Sound und in den einzelnen Lastbereichen ist phenomenal. Einzig manche V10 motoren klingen etwas zu "gedämpft". Der Klang stimmt, definitiv aber nicht direkt und gnadenlos serviert wie man es von einem V10 erwartet. Als ob man den Spieler verschonen wollte...
Andere Fahrzeug hingegen ballern richtig los wie etliche Maseratis und - oh Gott - der V10 Ferrari. Der ist hier definitiv die Außnahme. Wie es sich gehört, wird hier aus allen Rohren geballert das es knallt.

AC ist vor allem eines - für echte Fahrer. Da gibt es kein Tamtam, keine unnötig platzierten Effekte oder langatmige Stories um der Masse zu gefallen. Das ist Racing - hier wird gefahren.

Ich ziehe mein Hut vor dem Mut der Entwickler. Alle dachten damals (inkl. Kunos selbst) dass das Ganze auf der konsole floppen würde aber siehe da... die Herrschaften haben es geschafft.

Sowas muss man sich heute erstmal trauen.

Für 40 Euro kann man hier nichts falsch machen und die DLCs sind erste Sahne! :thx:

Einzig und alleine sollte der Ehrgeiz im Vordergrund stehen wenn man sich eine waschechte Sim zulegt. Wenn man die Zeit / Mühe reinsteckt, wird man SEHR belohnt. Fühlt sich einfach genial an.

Denkt einfach immer daran, dass das Handling auf die Reifen, Straßenzustand und Streckentemperatur ankommt ! Wenn man eine glühend heisse Strecke hat und man mit überhitzten Reifen in einen Drift kommt, hast du einfach verloren. Genauso anders herum... wenn man direkt mit kalten Slicks auf die Strecke kommt und erwartet, dass man in der ersten Kurve aus 250 km/h so ohne weiteres durchkommt, der irrt gewaltig.

---------- Beitrag um 12:50 Uhr hinzugefügt ---------- Vorheriger Beitrag um 12:46 Uhr ----------

Man siehe sich einfach das Video von mir oben an.... sieht das unmöglich / unfahrbar aus? Ich fahre derzeit ausschließlich mit Pad mit Kollegen die Wheels verwenden. Natürlich auch etliche mit Pad. Die Rennen sind sehr oft, sehr knapp und spannend.
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
https://www.amazon.de/ask/questions/TxYJW1HI6VT35V/ref=ask_dp_dpmw_al_hza

Sind die updates und dlc packs auf der disk oder nur als download. [?]



Alles auf der Disk
Von Michael T. am 13. Mai 2018

Alle DLCs sind auf der Disk! Es muß nichts mehr aus dem Internet heruntergeladen werden!
Von Jan P. am 14. Mai 2018
:okay:

---------- Beitrag um 00:12 Uhr hinzugefügt ---------- Vorheriger Beitrag um 00:05 Uhr ----------

Yes, DLCs and patches (except the last one) are on the disc. I was afraid they were on a code but they don't fortunately (the only reason why i bought it, other than support kunos, was to have everything not PSN related and be able to play on other systems with friends)
http://www.assettocorsa.net/forum/i...tes-ultimate-edition.49522/page-2#post-969699
 
Zuletzt editiert:

Kyrill

Held vom Erdbeerfeld
Da ich vor einem knappen Monat zum 2. Mal wieder stolzer Besitzer eines Mazda MX-5 der 1. Generation geworden bin, habe ich hier zur Feier ein kleines Video erstellt.

Den Song im Video habe ich mir aus dem neuen, sehr gelungenen Gran Turismo Sport Update Trailer (mit LeMans) entnommen. Macht einfach laune! :D

Viel Spaß!

[ame]https://www.youtube.com/watch?v=Cz4n6bCTIco[/ame]
 

Kyrill

Held vom Erdbeerfeld
Yes! ~fy~

Der NA ist einfach der Beste MX5. Vom Kultstatus mal abgesehen hat er auch den besten Motor (Turbomotor der hierzulande nur als Sauger erschien) und natürlich der Leichteste mit 980 kg Leergewicht. Natürlich muss man heutzutage richtig bluten wenn man den allersten MX5 haben möchte...

[ame]https://www.youtube.com/watch?v=x2GHXKYKKi4[/ame]

Es tut einfach gut Ihn hier in Deutschland wirkich laufen zu lassen ohne die nervigen Nord-Amerikanischen Speed Limits! ~yey~
 
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