Immortals rarely actually feels like Zelda to me while I'm playing it. That landscape, for one, may have the right grass and the right lighting, the right grippy sensation in your hands when you're clambering up something, but the Golden Isle of the gods is nothing like Hyrule. It feels far more compacted and artificial: it is constantly busy with individual bits and pieces - statues, caves, temples, huge pieces of machinery. I've tried to work out why this makes it feel so compromised, and I think the only answer I can really hit on is that everywhere you go in Immortals is somewhere. Or at least that's how it seems. Zelda was filled with stuff to do, but it was also good at making the world feel natural. It had huge expanses - meadows, mountainsides, lakes - where it didn't really seem to have anything specific in mind for you. It spread its landmarks out and put dreamy edgelands between them. Somehow, this created a sense of immersion, even wonder. I am just about ready to be told that Immortals' footprint is actually bigger, but Hyrule always felt bigger. And at times it felt like it had not been made so much as stumbled upon. It didn't absolutely worship utility and set-pieces, or if it did, it was just much more skilful at fooling the player.