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PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
15.09.2017!
https://forum.onpsx.de/showpost.php?p=1750298&postcount=156

irgendwie finde ich die hätten die demo ne woche vorher bringen sollen. ist ja sicherlich nicht so dass viele FIFA user zur PES vollversion am 14.09. greifen werden... aber ein paar vielleicht. obwohl, "ein paar" jucken EA wahrscheinlich eh net... :D

Edit: Opening Post um die demo Info erweitert. My fault.
 
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systems, systems, systems
PSN-Name: Lulac
Spielt gerade: mal dies, mal das
also ich warte erstmal die demo nächste woche ab. ob ich dann auch zu noch pes greifen werde entscheidet sich nach der demo. pes hat mich jetzt nicht komplett überzeugt.auch wenn es in die richtige richtung geht. mal schauen wie es bei fifa ist
 
systems, systems, systems
PSN-Name: Lulac
Spielt gerade: mal dies, mal das
spiele das 17'er Immer noch ab und zu. wollte auch die ganzen Transfers mal tätigen, aber nachdem es bei der 1.buli knapp 2std. gedauert hat lass ich das wohl lieber. :D
werde wie immer wenn dann die karriere, mit der mannschaft oder als spieler am meisten spielen oder anstoss gegen kumpels. den journey modus brauch ich eig. nicht wirklich
 
systems, systems, systems
PSN-Name: Lulac
Spielt gerade: mal dies, mal das
ich spielte da halt lieber die einzelspieler karriere. da ist wenigstens nicht nach einer saison schluss gewesen. muss aber gestehen das ich nicht mehr wie zwei\drei saisons da zusammenbekommen habe.
 

PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
Balancing FIFA 18 sounds like a living nightmare
Pace, Strength, Finesse Shots, Crosses. Those are the four most contentious points of FIFA's balance that I can think of, and they come up, every year, as predictably as Antonio Valencia's balls into the box. (Antonio Valencia's balls into the box are very predictable, if you didn't get that.)

...
http://www.eurogamer.net/articles/2017-09-05-balancing-fifa-18-sounds-like-a-living-nightmare
edit:
One of the things we wanted is that FIFA 18 should have a few more goals per match than FIFA 17.
:ugly: is halt immer ein schmaler grat!


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[ame]https://www.youtube.com/watch?v=AmhkDzTeXg4[/ame]
 
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PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
FIFA 18: EA JUST REVEALED THIS INSANELY GOOD FEATURE IN CAREER MODE THAT’LL SHAKE PES 2018 FANS TO THEIR CORE
EA Sports revealed exactly what takes place during FIFA 18 Career Mode transfer negotiations – and the attention to detail is incredible.
The developer introduced the new mechanic to the popular mode, which will see managers barter with agents and clubs if they’re to land a star player in FIFA 18.

...
http://fifa18.link/fifa-18-ea-just-...ode-thatll-shake-pes-2018-fans-to-their-core/
 

PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
[ame]https://www.youtube.com/watch?v=DsmEISMNy50[/ame]

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[ame]https://www.youtube.com/watch?v=T4sJQ0sGuwk[/ame]

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[ame]https://www.youtube.com/watch?v=YFF6euUax70[/ame]
 

PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
systems, systems, systems, systems
PSN-Name: philley
Liest sich gut!

Besonders:

The crucial thing to take away from this change is that more points of animation, and more available animations, allow for more to happen, so an example given was from FIFA 17 where 2 players of differing height running alongside each other would still touch the ground with their feet at the same time, each stride in tandem, obviously wrong. The comparison from FIFA 18 showed Messi running alongside Pique with Messi’s feet touching the turf more often which seems obvious enough and simple enough but it’s a tech advancement that will bring some really positive changes. With animation cycles being shorter you’ll be able to “change your mind” quicker, because there’s now an animation to actually play out what you’re trying to achieve, whereas previously you’d make a decision, start an animation cycle and pretty much be stuck with it until there was an opportunity to break out of it.

That running example might seem like a small one, but it’s part of a bigger system that will hopefully allow us to see players able to deal with situations they weren’t able to previously, things I could reference positively were players taking the ball out of the air defensively in a much more natural way with high blocks and certainly more occurences of players intercepting balls running past them. Think of all the times your defender has stuck a leg out only to see the pass find its intended target anyway, I saw a lot more instances of players being able to intercept passes that would run past them in FIFA’s gone by. One last example I can think of seeing the new animations shine is with chips shots whilst running, I scored an absolutely beautiful little dink over an onrushing Oblak with a first time chip that I’d have never gotten away with before.

The new animations also allow for better trapping in tight areas, a new half tackle that somewhere between standing and sliding, sharper dribbling without the need for modifiers, it felt pretty nice to run at people with nippier players and EA noted that no touch dribbling had been tuned but to be honest, I still won’t use it.
 
systems, systems, systems
PSN-Name: Lulac
Spielt gerade: mal dies, mal das
hoffe es ist auch etwas schwerer geworden. meine damit das die ki endlich auch mal etwas initiative ergreift. bei pes gefällt mir das sehr gut.
im ut modus gibts ja nochmal einen höheren schwierigkeitsmodus. verstehe nicht warum man den auch nicht in den sp mitreinnimmt.
 
systems, systems, systems, systems
PSN-Name: philley
hoffe es ist auch etwas schwerer geworden. meine damit das die ki endlich auch mal etwas initiative ergreift. bei pes gefällt mir das sehr gut.
im ut modus gibts ja nochmal einen höheren schwierigkeitsmodus. verstehe nicht warum man den auch nicht in den sp mitreinnimmt.
Guckst du

As you’d expect AI has been worked on, with a focus on team AI and players thinking together, or at the very least, considering the players around them more when making decisions. In FIFA 17 and back players made decisions regarding their positioning individually, not really considering where their team mates were and deciding where to place themselves based on that. Now they will take a lead from what’s going on around them. This plays into attacking too with players now using this hive mind AI system to make sure there’s always a passing option and will co-ordinate around you to offer space and support.

Elsewhere on the AI front EA talked about putting the changes to use in Career Mode to offer more variable team styles from your opponents, which is something they've struggled with in the past, so hopefully this will allow different teams to have different identities. There was also talk of humanising the AI, which basically seemed to revolve around locking them into decisions for longer, to make them feel more “human”.
 
systems, systems, systems, systems
PSN-Name: philley
Warum crack? Klar ist das me FIFA-Seite. Ich behaupte einfach mal, dass die Jungs sich intensiver mit den FIFA-Teilen beschäftigen als du es tust. Bei FIFA 17 waren sie ja auch kritisch. Wenn man das mit den neuen Animationsprozessen echt so gut merkt wie beschrieben, ist das schonmal ein guter Schritt.

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Ich warte echt noch auf ne BuLi news bzgl. Partnerschaft.
 
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