GRID Autosport

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
#41
Online Discipline Progression & Game Modes

Touring, Endurance, Open-Wheel, Tuner and Street. When racing in GRID Autosport Online, you’ll find that each of these Disciplines has its own XP Level, reflecting how well you’ve mastered each different aspect of motorsport. These XP Levels combine together into an Overall XP Level, which will attract new sponsors and unlock additional garage space as it increases.

Sponsors and garage space are two valuable commodities in GRID Autosport. Sponsors will set you objectives to fulfil over a number of races, which earn you extra Cash when completed; and extra garage space allows you to store additional vehicles, meaning that you can equip yourself with a wider variety of vehicles and rely on loan cars less often.
There are six challenges to compete in every week; one from each Discipline, plus one “wildcard”.
...
For each challenge you attempt, your ranking determines the size of your payout at the end of the week, and you’ll still get bonuses for putting your friends to shame as well. We’ve upped the stakes considerably over GRID 2, so the best drivers in GRID Autosport will find RaceNet Challenge very worthwhile – the top 1% of leaderboard rankings can be very lucrative indeed. There are also “benchmark medals” up for grabs which provide a target time or score to aim for, and extra rewards if you exceed them.
...
To spice things up even more, you’re allowed to enter your own vehicles in RaceNet Challenge. Having a wide range of well-maintained vehicles with upgrades and carefully tweaked tuning set-ups will vastly improve your chances of success with the luck of the draw each week. If you don’t own an eligible car, don’t worry – you can still compete with a loan vehicle, just like in other Online game modes.
Custom Lobby
  • Discipline – pick your favourite style of racing.
  • Vehicle Class – the type of vehicles you want to drive.
  • Race Type – the available Race Types will depend on what Discipline and Vehicles you’ve picked.
  • Number of Events – create a mini-championship up to five Events long.
  • AI – choose whether or not to add AI opponents to the session, which will fill any available slots on the grid. The difficulty of the AI can be changed as well.
  • Tracks – choose the track, route, lighting conditions and race length for each Event.
  • Upgrades, Tuning and Assists – can be disabled individually to level the playing field.
  • Manual Only – turn this on if you want everyone to use manual transmission.
  • Cockpit Cam Only – can be enabled for an ultra-hardcore experience.
  • Pre- and Post-race timers – can be made longer or shorter to suit your preferences.
  • Collisions – can be turned off if you don’t want vehicles to collide with each other.
  • Grid Order – provides a range of options for how you want the grid to be ordered at the start of each race.
  • Damage – can be set to Full or Visual Only. In Visual Only, your car will still crumple in a crash, but it won’t develop any mechanical defects.
  • Flashbacks – the number of Online Flashbacks that are allowed per race can be set here.
Depending on the settings you pick, there is a difficulty modifier which increases or decreases. Therefore a race with Damage and Collisions enabled, for example, will pay out more than one with the same settings disabled.
Party Mode


Demolition Derby
This classic Race Type returns in GRID Autosport by popular demand. There are two ways to win – be first across the finish line, or the last surviving vehicle. Besides that, anything goes!
Checkpoint
You’ll have a limited amount of time on the clock to get as far as you can. Every time you pass through a checkpoint gate, more time is added to your clock. The player who gets the farthest before running out of time is the winner.
Eliminator
Once the race is under way, the elimination clock begins to count down. When it reaches zero, the player in last position is eliminated from the race, then the clock starts counting down again for the next player. Stay out of last place to win!
Playlists use a standard set of rules – collisions and damage are always on with a limited number of Flashbacks, but there are no restrictions on assists or vehicle improvements. As with Custom Cups, if you own any vehicles from the class currently in use, you can choose to use them and make the most of any upgrades and tuning you’ve unlocked – in addition to showing off your custom liveries!
If not, you can still borrow one of the loaner vehicles to race with.
 
Zuletzt editiert:
PSN-Name: snickerz
Spielt gerade: Bloodborne, Dark Souls 2
#45
online?!
Was soll denn der scheiß?
Dachte ich mir auch gerade. Ich habe GRID nie gespielt aber da spult man doch quasi die komplette Zeit zurück?

Also funktioniert das online entweder ganz anders oder man muss jederzeit damit rechnen, dass man plötzlich "zurückgespult" wird und zB eine perfekt gefahre Kurve noch mal fahren muss? Oo
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
#48
Geht auch online.
Du fliegst ab/crashst => Flashback => du wirst zurück auf die Strecke gebeamt.


Sehr fragwürdiges Feature. Verstehe nicht warum sie an dem festhalten und es im Matchmaking immer ein ist.
 
Zuletzt editiert:

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
#49
GRID Autosport // Online Racing & Vehicle Progression
http://blog.codemasters.com/grid/05/grid-autosport-online-racing-vehicle-progression/

---------- Beitrag um 18:53 Uhr hinzugefügt ---------- Vorheriger Beitrag um 16:59 Uhr ----------

One of the most controversial elements of GRID 2 was the removal of the cockpit camera, a viewpoint that was popular in the first game.

“The main reason we took out was because we’re at a stage on the current generation where we’re getting every ounce of processing power from every area of the system – the GPU, the CPU, everything,” says Evan-Jones.

“For GRID 2 we had ideas about what we wanted to push on and improve, and it was mainly to do with the track streaming technology that streams the track in real-time as you’re racing – meaning it’s not all stored in memory. That allowed us to have longer tracks and higher detail on textures, but we needed more processing power to do that which meant we had to remove cockpit cam.”
http://www.vg247.com/2014/05/20/grid-autosport-preview-the-last-great-old-gen-racer/
 
systems, systems, systems, systems, systems, systems
PSN-Name: Steiner84
Spielt gerade: auf Zeit
#52
ich würde sie schon gern nutzen. Bin aber in Cockpit grundsätzlich langsamer.
Warum weiß ich nicht. An der sicht liegt es imo nicht. Es ist irgendwie immer so schwammig in der Cockpit Ansicht..
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
#53
ich würde sie schon gern nutzen. Bin aber in Cockpit grundsätzlich langsamer.
Warum weiß ich nicht. An der sicht liegt es imo nicht. Es ist irgendwie immer so schwammig in der Cockpit Ansicht..
In GT ist die Antwort einfach: Weniger fps => schlechter spielbar ~troll~ :(

Imo hat die schlechtere Sicht schon etwas damit zu tun. Man sieht weniger von der Strecke bzw. das was man sieht in reduzierter Auflösung/kleinerem Sichtfeld; Streckenbegrenzungen sind schwieriger einzuschätzen.
 
PSN-Name: willidaswiesel
Spielt gerade: TLOU,B2S,GTAV,MW3,GHOSTS
#54
Das was crysmo sagt ist auch so, man sieht einfach bedeutend weniger, deshalb für mich nicht tragisch wenn sie fehlt. Was mich mehr aufregt ist der rotz mit dem zurückspulen.
 
PSN-Name: willidaswiesel
Spielt gerade: TLOU,B2S,GTAV,MW3,GHOSTS
#56
Ja finde ich auch nicht schlecht aber man muss erstmal.sehen.wie sich das fahren lässt ob und wie sehr man sich um bzw dran gewöhnen muss. Aber auf jedenfall hängt dir erstmal soweit nichts störendes vor der linse.
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
#59
http://blog.codemasters.com/grid/05/focus-on-endurance/
So what makes an Endurance race special?

  • Large grid sizes (up to 16 cars offline, 12 players online)
  • Long, high speed races featuring tyre wear (up to 40 minutes long)
  • AI run multiple strategies
  • Cars of similar or pre-defined specification
  • Sports tuned vehicles with lots of grip
  • Practice, Qualifying and Race format
  • Rolling Starts
  • Focus on night time races
  • AUDI R8 LMS Ultra
  • Mercedes-Benz SLS AMG GT3
  • Aston Martin N24 V12 Zagato
  • McLaren 12C GT3
  • Nissan 2008 (R35) GT-R Nismo GT500
  • Honda HSV-010 GT
  • Lola B12/80
  • Shelby Cobra “Daytona” Coupe
  • Ford GT40 MK1
  • Mazda 787B
[ame]http://www.youtube.com/watch?v=QZ35QKDMxWk[/ame]

---------- Beitrag um 17:38 Uhr hinzugefügt ---------- Vorheriger Beitrag um 17:34 Uhr ----------

Locations we've confirmed so far:

  • Hockenheim
  • Sepang
  • San Francisco
  • Jarama
  • Yas Marina
  • Paris
  • Washington
  • Detroit - Derby Stadium
  • Brands Hatch
  • Bathurst Mount Panorama
  • Circuit Mont-Tremblant
  • Circuit of the Americas
.
 
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