Need for Speed Rivals

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
#1


Genre: Open-World-Arcaderennspiel
Publisher: EA
Entwickler: Ghost Games, unterstützt durch Criterion
Engine: Frostbite 3
Framerate: 30fps (alle Konsolen)
Auflösung: 1080p (PS4/XB1)
Anzahl der Spieler: 1-6 (Stand E3, evtl. nicht final)
Plattformen: PS3, PS4, 360, XB1, PC (nicht für Wii U)
Unterstützte Lenkräder: keine
Release: 19. November 2013, Next-Gen @ Launch

Das Pferd ist zurück :D





  • Entwickelt von Ghost Games (EAs neuem Studio in Schweden)
  • Nutzt Frostbite 3 Engine
  • Need for Speed Network -> Autolog 3.0 zum Vergleichen von Statistiken
  • Anpassung der Autos: Eigene Nummernschilder, Lackierungen, Aufkleber, Felgen und techn. Upgrades
  • Polizei und Raser spielbar
  • 11 Gadgets für Raser & Polizei (EMP, Jammer, Turboboost, Schockwellen, Straßensperren, Hubschrauber usw.)
  • Open World Umgebung im Redview County
  • AllDrive: nahtloser Übergang von Single- und Multiplayermodus
  • Speedpoints schalten Autos und Items frei
  • > 100 Meilen an Straßen
  • variables Wetter (Schnee, Hagel, Nebel, Staubsturm), wechselt global und nicht von Event zu Event.
http://www.onpsx.de/news.php?id=39804
http://www.needforspeed.com/rivals


[ame]http://www.youtube.com/watch?v=83JZmu5rzgI[/ame]
720p: https://mega.co.nz/#!aZpVxYSA!Es2bqSVXMH5v2kFoMFqEBVuhvK9-qnzrP8BYTnWLezg

EA ANNOUNCES NEED FOR SPEED RIVALS RACING TO XBOX ONE AND PLAYSTATION 4 THIS NOVEMBER

Cops & Racers Risk Everything on the Open Road with the New AllDrive Feature that Seamlessly Connects Friends into One Racing World

REDWOOD CITY, Calif. – May 23, 2013 – Electronic Arts Inc. (NASDAQ: EA), today announced Need for Speed™ Rivals, a white-knuckle action/racing game created by an inspired new development team, using a powerful engine and delivering next-generation gameplay. Need for Speed Rivals is being developed by Ghost Games, EA's newest studio, who bring new thinking and innovation to the Need for Speed franchise in partnership with the expert racing team at Criterion Games. Built on the Frostbite 3 game engine, Need for Speed Rivals captures the adrenaline and intensity of the street's ultimate rivalry between cops and racers, in a stunning open road environment. Need for Speed Rivals is coming to current generation platforms on November 19, 2013 and will also be released on Xbox One and PlayStation 4 later this year.

In Need for Speed Rivals, gamers play as either a cop or racer, where each side of the law has its own set of high stakes challenges, rewards and consequences. As a racer, the goal is to become infamous for taking risks behind the wheel and capturing your most intense escapes on video for the world to see.

The more cops players evade, the more Speedpoints they collect, enabling them to unlock new cars and items. Keep raising the stakes race after race, earning more and more Speedpoints along the way and becoming a more valuable target to the cops – but risk losing it all if busted. As a cop, players work together as part of a team in pursuit of racers, earning prominence and rising in the ranks of the Police Force with every bust. Achieving higher ranks unlocks new police only cars and more powerful pursuit tech.

Ghost Games also announced today the long-awaited return of Ferrari to the Need for Speed franchise. For the first time in seven years, gamers can get behind the wheel of some of the most luxurious, desirable automobiles on the planet, including the F12berlinetta.

At the heart of Need for Speed Rivals is AllDrive, an innovative new feature that allows gamers to seamlessly transition from playing alone, to playing with friends, destroying the line between single player and multiplayer. Players will have to keep one eye on their rearview mirror as friends will be able to enter and exit races on-the-fly, creating a world where no two events will ever be the same.

"The Need for Speed franchise has been an industry leader bringing social competition to the forefront in games," said Marcus Nilsson, Executive Producer, Ghosts Games. "For the first time, players will have the freedom to seamlessly go from single player to co-op to multiplayer. In Need for Speed Rivals we are creating one game experience with one progression, where the freedom to play with friends is more fluid and accessible than ever before."

Need for Speed Rivals pushes the limits of racing games with all-new and improved features:
• Next-Gen Racing – Redview County is brought to life with stunning, next-generation detail
• Need for Speed Network Powered by Autolog – Gamers can compare stats and challenge their friends anytime, anywhere and then easily share their accomplishments with both friends and rivals.
• Personalization – Drivers customize their ride with fresh paintjobs, custom license plates, liveries decals and rims, as well as performance upgrades.
• Pursuit and Evasion Tech – White-knuckle racing explodes with 11 upgradeable gadgets including turbo boosts, jammers and EMPs for racers, and shockwaves, roadblocks and helicopters for cops.

Players eager to bust racers from day one can pre-order Need for Speed Rivals at participating retailers and receive the Ultimate Cop Pack at no additional cost*. This pack offers exclusive access to a powerful collection of items including the Nissan GT-R Black Edition cop car, advanced pursuit technology, and a custom livery.

To view the first Need for Speed Rivals teaser trailer, please visit www.needforspeed.com. To join the conversation on Need for Speed Rivals, please visit http://www.facebook.com/needforspeed, follow us on Twitter® at www.twitter.com/needforspeed and #NeedforSpeed, or sign up for the official Need for Speed newsletter at www.needforspeed.com.
Bilder:
 
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crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
#3
Du kannst es gerne verschieben. Ein Problem, das wir noch öfters haben werden, und schon bei der Vita hatten.

Ich hab's hier stellt weil die Next-Gen Versionen "nur" ein Upgrade sind, und nicht exklusiv für die neue Hardware entwickelt wurde.
 

Kazuma

Moderator
Team-Mitglied
#7
Ne, aber wir können das ja auch niemandem verbieten, wenn da jemand einen Thread im PS4 Bereich eröffnen möchte. Wer weiß, vielleicht gibt es doch exklusive Features für die PS4 Version.
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
#8
Ne, aber wir können das ja auch niemandem verbieten, wenn da jemand einen Thread im PS4 Bereich eröffnen möchte. Wer weiß, vielleicht gibt es doch exklusive Features für die PS4 Version.
60fps :pray: :ugly:

Bessere Grafik und mehr Spieler im Multiplayer wurden schon bestätigt.

Ich glaube nicht, daß es viel zu diskutieren geben wird was einen eigenen PS4-Thread lohnt.
Eine zerrissene Diskussion und Unmengen von Doppelpostings finde ich nicht gut.


The next generation of hardware offers some obvious benefits, like better rendering for the graphics-heavy engine — Rivals on next-gen will look "quite dramatically a lot better," Nilsson said. It will support more simultaneous online players. But it also has less tangible benefits, he explained, like the way it helps breathe life into the typically lifeless world of a racing world devoid of humanity.
http://www.polygon.com/2013/5/23/43...omization-alldrive-cars-interview-ghost-games

---------- Beitrag um 18:40 Uhr hinzugefügt ---------- Vorheriger Beitrag um 18:23 Uhr ----------

Alex Ward sagte:
Was involved with getting #NFSRivals up and running but have not been involved since Fall 2012. Series is in safe hands. Wish them luck!
@MarkCooper Criterion staff are helping out with the art and production. But Ghost is the developer. My group #teamZero is not involved.
@GoldMetalSonic I am not involved with the NFS titles anymore. Speak to @GhostGames!
https://twitter.com/AlexanderJWard/status/337598116473757696

"teamZero" - macht dem Namen nach was völlig neues.

---------- Beitrag um 18:51 Uhr hinzugefügt ---------- Vorheriger Beitrag um 18:40 Uhr ----------

Über Ghost Games:
Criterion, developer of Hot Pursuit and last year's Most Wanted, is now steering the course of the Need for Speed series, and creative director of that pair Craig Sullivan has joined Ghost Games to oversee development of Rivals.

Sullivan is surrounded by a team comprised of experts in the racing genre. "We've got people from Bizarre, Black Rock, more recently from Playground and Turn 10 - and obviously from Criterion and Dice," Ghost Games' founder and Rivals producer Marcus Nilsson told Eurogamer. "We have picked people very deliberately - obviously they need to be good at what they do, but also to fit into a team that adapts quite rapidly. And we've gone after individuals who can help with the kind of game that we're making."

Nilsson's looked outside the genre, too, recruiting an expert in open world design with Jamie Keen, the lead designer on Ubisoft's Watch Dogs and Far Cry 3. "I really liked what he did on Far Cry 3 in the sense that you always had something to do," Nilsson explains. "Having him and Craig work together is creating a mix that's really interesting for Need for Speed."
http://www.eurogamer.net/articles/2...g-bring-need-for-speed-to-the-next-generation

AllDrive:
"When I join, and you and me are friends, and I'll be put into your world. The world is big, though, so I could be playing my single player game in a different part of the world. What could happen is that the two experiences merge, so if you're playing as a cop and I'm playing as a cop and you're in a pursuit and I'm in a pursuit, all of a sudden if that pursuit goes into the same world you'll be playing a co-op experience where you're working on the same pursuit. What that does is totally destroy the line between single player and multiplayer."

It's a feature that sounds inspired by Eden Game's much-loved Test Drive Unlimited, and Nilsson acknowledges the debt. "Yes, we've obviously played Test Drive a lot. I'm a big fan of the earlier ones - I'm not sure about the later ones. But this is taking it further. You will not have a single player or multiplayer option. You'll simply have this game world and you choose how to explore it."
Wer die falschen Freunde hat wird im Singleplayer keine Spaß haben :ugly:.

Nilsson wouldn't be drawn on the numbers of players that will be supported on each platform, nor whether Xbox One and PlayStation 4 would be targeting 1080p60, but did say the world of Redview County would be the most detailed in the series to date. "The way I talk about this, to the team, is that I want the world to feel as alive as a game with pedestrians and stuff. Obviously there'll be no pedestrians - it's just cars driving fast - but the world you're seeing, the weather effects, rain, snow, storms, it's going to make the world feel alive in a much bigger sense than any other Need for Speed game. That will be clear."
Klingt mehr nach Effekten als 60fps auf PS4.

And what about the new Kinect and the PlayStation 4's camera, two peripherals that are key to both consoles and give the pair some common ground in the world of motion control? "We are looking at those two peripherals," Nilsson confirmed. "But I want to do the stuff that makes sense. When you're playing a racing game you play in a certain way. I'm not a believer in pretending you have a steering wheel in your hand, I'm not a believer in releasing in the hand control something that's not the optimal way. Having said that, we'll use both those peripherals in ways that will make sense for that game."
~fuckthatshit~


Das Spiel hört sich an nach TDU meets Hot Pursuit.
 
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PSN-Name: Mekuri-TD
Spielt gerade: PS Vita
#9
Ich habe angst das immernoch viel zu viel für die ps3 entwickelt wird und als resultat schadet es der ps4. wie viel mist wurde schon neben dem normalen release für die wii, ds, psp auch noch entwickelt. ich denke bei der ps3 wird es noch heftiger. watchdogs, assassins creed 4, das neue cod, battlefield 4 und hier need for speed. diese ganze spiele rechtfertigen eine neue konsole nicht. genau dasselbe ist auf der ps3 möglich nur ''etwas'' abgespeckt. mainstream fährt total auf ein grafikupdate ab, aber ironischer weise ist der grafikanstieg in dieser gen nicht so gewaltig.
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
#10
Für Wii und DS wurden meist völlig eigenständige Versionen entwickelt, mit hoher Trashwahrscheinlichkeit :ugly:.

Die Antwort wieso so vieles erstmal auf beiden System kommt findet sich im Gran Turismo 6 Thread.
Vorlaufzeiten in der Entwicklung, keine installierte Hardwarebasis. Neu ist das alles nicht, die gestiegenen Entwicklungskosten verstärken aber die Tendenz.
 

.ram

Editor in Chief
Team-Mitglied
PSN-Name: dethforce
#14
keine fussgänger`LOL midnight club 3 und driver sf sind beide auch open world und konnten das schon auf der ps3. ohne fussgänger fühlt sich so ne welt leerer an (test drive unlimited)
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
#15
Full career path for Cops and Racers

Both sides can wager speed points you have earned, the results/winnings tie to the scoring system

Takes place in fictional Redview County, containing over 100 miles of roads

Varied weather (snow, hail, fog, dust storms) are dynamic and change globally not race to race.

Will use PS4's ability to post videos

Will use Kinect

Features AllDrive, which allows your friends to play in your world simultaniously (no lobbies)

PS4, XboxOne, PS3, Xbox360, PC
Edit: more details

Both sides have tools: Jammers, electromagnetic pulses, shockwaves, roadblocks, and helicopter patrols
NFS Rivals, leaked GameInformer info
 
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crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
#17
Ghost Games
The Need for Speed Rivals Car List Part 1 of 4:

2013 Aston Martin Vanquish
2012 Ferrari 458 Italia
2012 Ferrari f12berlinetta
2013 Ferrari LaFerrari
2013 Mercedes-Benz SLS AMG Black Series
2013 Mercedes-Benz CLA45 AMG
2014 Lamborghini Aventador LP800-4 SV (Debut)
2015 Arrinera Hussarya (Debut)
2013 McLaren P1
2013 Renault Clio RS 200 EDC
2012 Nissan GT-R
2013 Porsche 911 GT3
2013 Volkswagen Golf Mk7 GTi
2013 SRT Viper GTS
2012 Subaru BRZ
2012 Chevrolet Camaro ZL1
2013 Range Rover
2014 BMW M4 (Debut)
2012 Koenigsegg Agera R
2013 Jeep Grand Cherokee SRT8
It was posted this morning in the official Ghost Games facebook page but they removed it.
http://www.gtplanet.net/forum/showthread.php?p=8561011#post8561011
http://www.ign.com/videos/2013/06/12...n-live-e3-2013

TL;DW

Hideouts are were Racers go to bank their points. The longer you go in the field without being caught the higher your multipler.

EMPS Look like they have less range,and more impact.
Turbos activate instanly now.
Cars are earned through level progression and finding them in the world.
http://www.gamersyde.com/stream_need_for_speed_rivals_e3_showfloor_gameplay-30239_en.html
 
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