-=Nintendo Wii=-

crysmopompas

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Vertrauliche Präsentationen zur Wii
The following documents are unrelated to the leak discussed in OP, they come from a later date, after the Wii was released. These are presentations Nintendo used to introduce developers to the Wii hardware and philosophy.

I think some of you may find these very interesting.









Wi-Fi Concept.pdf
Nintendo Wi-Fi Connection Concept David McCarten Senior Director Engineering Department. Nintendo Wi-Fi Connection Concept • What is it? – WFC vs. online games. • Where did it come from? • What is the benefit? – To consumers? – To developers?. • What are the basic principles? – Free...
docdro.id


Some other stuff:





Announcing_WiiWare.pdf
Announcing WiiWare Dan Adelman Nintendo of America. So What Is WiiWare? • WiiWare is NOT Virtual Console • New content to be downloaded for Wii Points from Wii Shop Channel • Distribution system operated by Nintendo • Stored in Wii internal flash memory • Content can be saved to SD card. ...
docdro.id


Wii New Features.pdf
Wii Channels & WiiConnect24 New Features Steve Okimoto Developer Relations Manager Software Development Support Group 1. Wii Expands the Gaming Population • Nintendo's goal for the Wii is to "expand the gaming population", to include not only hard-core gamers, but also casual gamers, lapsed...
docdro.id


Wii Remote Strategies and Algorithms.pdf
Wii Remote Strategies and Algorithms Steve Rabin Senior Software Engineer Software Development Support Group. Agenda • Pointer functionality • Accelerometers – Understanding accelerometers – Gesture recognition algorithms • Wii Sports case study. – Steering. 3D Pointing: Targeting • Aiming or...
docdro.id
https://www.resetera.com/threads/th...-for-wii-released-online.196683/post-32977203

Auszüge:

WiiWare:
• Limit of 1 game per company per
month during launch window
• Nintendo reserves the right not to sell
content that is inconsistent with the
goals of the program
• 65:35 (Content Creator:Nintendo)
revenue share from unit 1 for titles
that cross the Performance Threshold
• Performance Threshold:
 6,000 units if >16MB
 4,000 units if <16MB
• Titles have two years to
reach threshold
Online:
Free
• Nintendo’s approach to overcoming economic
obstacles
– This was Nintendo's response to the large number of
online games with monthly fees or connection-based
fees
– Wi-Fi Connection titles can be played for free without
limitations on play time
– If it’s free, beginners can participate without worry,
and after they have fun playing their first game, such
users will try other Wi-Fi Connection-compatible titles.
The Friend Code
• To realize this “Friend” function, 12-digit “Friend
Codes” are used
– At first there were opinions that instead of 12-digit
numbers, a freely chosen screen name would be
better
– Problems with using screen names include:
• There is a high probability of duplicate screen names. When
this happens, multiple reentries are required. (Conflicts with
the “Simple” principle.)
• It’s possible to guess someone's screen name by trying
different variations of their actual name. (Conflicts with the
“Comfortable” principle.)
 
Zuletzt editiert:

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Es gibt noch mehr zu DS und Wii.

Sehr interessant: Preise und Mindestmengen für Disks und Module.

I just found the rest of the presentations used to introduce DS/Wii to devs, including one that has speaker notes for Reggie lol








I would have loved to hear the joke in the following slide:




Lots of interesting stuff:













Here's all the presentations:

DS-Wii dev conferences.zip - AnonFiles

anonfiles.com
Well this is interesting... So the information about Nintendo disc/card pricing that was leaked, matches the story that came out about 3DS/Wii U/Switch card/disc and Amiibo pricing a few years back...


[Editorial] The Price Devs & Publishers Pay for Physical (Switch, Wii U, 3DS & Wii) - Miketendo64! By Gamers, For Gamers
Given the popularity of our recent amiibo article that exposes some of the goings on when it comes to making amiibos a reality, here at Miketendo64, we’ve decided we’re going to run another article of the like, except this time, we’re tackling physical Nintendo games! For some odd reason...



So that means that the list of prices here (that came out in 2017) is confirmed 100% legit now.
 
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