"Pixelzähler"-Thread

systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
Horizon: The Frozen Wilds is an unmissable tech showcase
One of the most impressive 4K HDR experiences you can play.


[ame="https://www.youtube.com/watch?v=CggHZkFdTNM"][4K HDR] Horizon: The Frozen Wilds PS4 Pro - Tech Breakdown and Engine Analysis[/ame]

LA Noire's Switch port tested: could the system handle GTA5?
Rockstar's debut Switch offering reveals the challenges facing a potential port.


[ame="https://www.youtube.com/watch?v=8ljTX9R5QhA"]LA Noire: Switch vs PS3/PS4/Xbox One X Graphics Comparison + Frame-Rate Test[/ame]

Hitman on Xbox One X piles on the upgrades
Native 4K with improved visuals or 1440p with a target 60fps - the choice is yours.


[ame="https://www.youtube.com/watch?v=VsolhgzAqnY"][4K HDR] Hitman on Xbox One X: The Complete Tech Analysis[/ame]

4K Xbox 360 Games Tested on Xbox One X! Halo 3, Gears 3, Fallout 3, Assassin's Creed + More


[ame="https://www.youtube.com/watch?v=2RpveB8hrFc"][4K] Call of Duty Infinite Warfare: Xbox One X vs PS4 Pro Graphics Comparison + Frame-Rate Test[/ame]
 
Die grafischen Unterschiede von CoD IW sieht man auf YT fast nur in den 200 % Zooms.
Dagegen sind die Framedrops teils schon unverständlich.
Wenn ein 60 FPS Titel so oft gen Richtung 50 rutscht, sollte man wohl die Auflösung reduzieren oder die dynamische Auflösung besser anpassen.
Ka. ob so was möglich ist.

Generell halten sich die Unterschiede bisher noch stark in Grenzen.
Mag in 1 oder 2 Jahren anders aussehen, aber dann wird vielleicht schon bald die PS5 veröffentlicht (2019/20 vielleicht).
 

Planet

50% water, 50% air, the glass is always full!
PSN-Name: PlanetJumble
Die Frage ist, wie du die Videos geguckt hast? Auf YouTube gehen wegen Kompression viele Details verloren, deswegen ja auch die digitalfoundry.net Seite, die gegen bares Videos in optionaler Qualität liefert. Alternativ kann man auf die Analyse vertrauen und die Unterschiede immerhin noch in den Zooms sehen.
 
Digital Foundry bekommt von der X gar nicht genug. Ich finde ihre Analysen immer gut, aber das ist schon auf auffällig. Die X ist potent, aber Sony hat meiner Meinung nach mit der Pro alles richtig gemacht. Mehr Effekte, höhere Auflösung und eine bessere Performance. Und Horizon zeigt, was möglich ist.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
[ame="https://www.youtube.com/watch?v=r81jUOvULQY"][4K] Project Cars 2: Xbox One X vs PS4 Pro Graphics Comparison + Frame-Rate Test[/ame]

[ame="https://www.youtube.com/watch?v=b5AfpnXW1Zg"]BattleFront 2: Head 2 Head Graphics and Frame-rates tested PS4 - X1[/ame]
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
[ame="https://www.youtube.com/watch?v=bxJShqzUgrM"]Knights of the Old Republic Xbox One X vs Xbox One vs Xbox Backwards Compatibility Frame Rate Test[/ame]

[ame="https://www.youtube.com/watch?v=7YF_GWUgTQM"]StarWars Battlefront 2: Technical comparison and Frame-rates X1X-PSPRO-PS4-X1S[/ame]


[ame="https://www.youtube.com/watch?v=7-L6Svjh-Lg"][4K] Homefront The Revolution: Xbox One X vs PS4 Pro/Xbox One Graphics Comparison + Frame-Rate Test[/ame]
 
Zuletzt editiert:
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
[ame]https://www.youtube.com/watch?v=xxUcNb29UaM[/ame]

Note that the base PS4 has also had the same cutscene frame rate cap applied to it and it also exhibits frame pacing issues.

Patch 1.06 on PS4 Pro significantly increased the resolution during cutscenes that are now capped to 30fps. A scene that rendered at approximately 960x2160 on 1.04 now renders at approximately 2048x2160 on 1.06. These cutscenes still use a dynamic resolution and still seem to use the same temporal reconstruction technique as before.
Patch 1.06 on Xbox One X significantly increased the resolution during cutscenes that are now capped to 30fps. A scene that rendered at approximately 1440x2160 on 1.04 now renders at approximately 3000x2160 on 1.06. These cutscenes still use a dynamic resolution that can reach native 3840x2160 and still seems to use the same temporal reconstruction technique as before.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
[ame="https://www.youtube.com/watch?v=BuqKiQm8eIo"][4K] Fortnite Xbox One X Delivers a Big Visual Upgrade... But What About Performance?[/ame]


[ame="https://www.youtube.com/watch?v=UdUWt4QATVg"]Fortnite Battle Royal PS4 Pro and PS4 Frame Rate Test (Beta)[/ame]
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
DF Retro takes on Donkey Kong Country and Killer Instinct
The story of Rare's SGI revolution - as told by the developers.


[ame="https://www.youtube.com/watch?v=GQ7qtqqgTlo"]DF Retro: Donkey Kong Country + Killer Instinct - A 16-Bit CG Revolution![/ame]

außerdem:

Xbox One X:

[ame="https://www.youtube.com/watch?v=4ZVhkBqVRGw"][4K] Ghost Recon Wildlands: An Xbox One X Surprise Package?[/ame]

PUBG performs badly on Xbox One - and X
Early access code falls short of expectations.


PUBG on Xbox One lets you view the PC settings screen
Quality set to "very low", or "medium" on X - but is that really the case?


[ame="https://www.youtube.com/watch?v=iKFKSDudWIE"]PUBG: Xbox One X vs Xbox One Early Access Frame-Rate Test![/ame]

[ame="https://www.youtube.com/watch?v=SqIlgl0F7RI"][4K] PUBG: Xbox One vs PC vs Xbox One X Graphics Comparison[/ame]

[ame="https://www.youtube.com/watch?v=2-4MYCF0nAM"][4K HDR] Injustice 2: Xbox One X vs PlayStation 4 Pro Graphics Comparison![/ame]

Switch:

The wait was worth it for Yooka-Laylee on Switch
Refined and optimised.


[ame="https://www.youtube.com/watch?v=NfBeett5FII"]Yooka-Laylee on Switch - It's a Superb Conversion![/ame]

Und als großes Special:

How today's games could look and run better on future consoles
Xbox One X provides a compelling proof of concept. Digital Foundry talks to Microsoft's ATG team.


[ame="https://www.youtube.com/watch?v=MC7omupItkE"]The Future of Back-Compat! How Today's Games Could Run On Future Consoles![/ame]
 
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