Soul Sacrifice/ Delta

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#21



Das SS event ist gestartet hab n Typen gefunden der über Twitter uns was erzählen kann
https://twitter.com/#!/jonnyram
Soul Sacrifice is gonna be amazing. They showed a 4-player boss battle. One guy died and they sacrificed him, turned him into Salamander.
When a player dies, the remaining players vote whether to sacrifice him or not. Will be a really fun mechanic.
preorders went up now. Grabbed a wifi bundle for you. 34980 yenz.


---------- Beitrag um 09:02 Uhr hinzugefügt ---------- Vorheriger Beitrag um 08:57 Uhr ----------

[ame]http://www.youtube.com/watch?v=cAClzNSWQ5E[/ame]
boah ich wills haben:shock:

neue site http://www.jp.playstation.com/scej/title/soulsacrifice/ja/world/
They didn't specify either way but it seems mission-based, like MH. If you die in a battle, and are sacrificed to do your mental attacks, you don't get anything for beating the boss. Only the surviving players get stuff. So it was mentioned that players could tell their mates to sacrifice them and be the hero so the others can win.

They showed a load of attack types. If you use stones, you can make a stone wall shield and carry it around to protect players, or you can surround yourself in a big round boulder and roll around the stage. Wood can be made into a light attack sword. You can attack with your blood (like shot attacks). There were fire and lightning attacks though they didn't show what resources were needed. The whole game moves at a brisk pace — you can dart around quickly.

Oh and it seems Mitsuda is doing way more than one track. The two composers seem to be handling half each. The song of Mitsuda's they played was from the beginning when you first find the book. It had female vocals and was full of depression with a tinge of hope. The idea of the story seems to give the prisoner hope.
"The game is rich with talent and features composers from games such as Chrono Trigger and Xenogears and producers from Dark Cloud and Demon’s Souls."
 
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Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#22
leider schlechte quali
MP GAMEPLAY
[ame]http://www.youtube.com/watch?v=VJLto7Iay0Y[/ame]

BOAH wie heftig als der 1 Spieler geopfert wird:shock: 5min.

[ame]http://www.youtube.com/watch?v=48iH1rJpDs8[/ame]


wie das Blut in der Fontäne austritt~fy~



Leg dich niemals mit einem Magier an XD



Online Wi-fi is confirmed.
~freddie~
 
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PSN-Name: Mekuri-TD
Spielt gerade: PS Vita
#23
Man erkennt halt nicht viel. Wird schon sehr geil werden. ~notbad~

Besonders gefällt mir dieses Zitat:

"The game is rich with talent and features composers from games such as Chrono Trigger and Xenogears and producers from Dark Cloud and Demon’s Souls."
Da kriege ich schon fast nen Stiffy :ugly: Was kann da noch schief gehen ?

Salamander geht voll ab. Ist ziemlich lustig wenn es support charas gibt und man sich auf den verlassen muss aber nicht wirklich trauen kann weil der einen nicht heilt um dann Opfern zu können. Oder Spieler nehmen extra für Bossbattle ein Opfer mit.
 
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Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#24
Soul Sacrifice: Gameplay Details

The Soul Sacrifice trailer Sony shared today did not include any gameplay. But attendees at today's unveiling press conference were shown a live gameplay demonstration and provided lots of gameplay details from planner Keiji Inafune himself.

Famitsu.com filed a detailed report, which we've summarized below. We've also included a couple of gameplay-filled cam-grabbed videos, down at the bottom of the article.

Following opening remarks from Sony's Shuhei Yoshida, Inafune took the stage for a high level discussion about the game. "Concept is the most important part of a game," said Inafune. "If the concept is good, 80% of games are good. That's how important the concept is."

For Soul Sacrifice, the concept is "True Fantasy." The "True" part comes from the idea of making sacrifices and payments. If you want to get a lot of power, you have to pay or sacrifice something. This is something everyone experiences in real life -- for instance, if you want to eat something good, you have to pay a lot of money. He hopes to deliver this truth in Soul Sacrifice.

Inafune took part in a live play demo as he spoke about the game. He revealed that you can you can select from multiple types for your player character, and make various customizations on top of this, resulting in your very own sorcerer.


The game does not have the notion of "MP" (magic points). Instead, you sacrifice things for magic. Make a big sacrifice, and you'll get greater power. For Excalibur, you sacrifice your life. If you continually use powerful magic, though, you'll gradually begin to lose your human form.

During the demo session, Inafune showed how one can use trees and boulders in combat. He also demonstrated using your own blood to send yourself flying at enemies like bullets.


Magic can be set to circle, triangle and square, and you can toggle between two sets via R. This means you can set six magics in all.

When you defeat an enemy, you can chose to either sacrifice the enemy or revive/help it. You'll get different things depending on your choice.

Composers Yasunori Mitsuda and Wataru Hokoyama appeared at the event to discuss their contribution. they're still working on music for the game right now, they said. Some of the songs will have large-scale recordings with overseas orchestras and full chorus.



Particular effort went into creating unique monster designs, said Inafune.
Following the composer commentary, Inafune introduced the game's multiplayer component, not through a live play session, but through a video.

Up to four players can play simultaneously. The video showed one player near death following an attack from a cerberus. The player was able to sacrifice his life for the other players, and turned himself into "Salamander," a massive flame which struck the enemy. The three remaining players were able to to select between saving the cerberus or sacrificing it. They all decided to sacrifice it.


Inafune shared more details about the game in a Q&A that followed the main press conference. Here's some of what he said:

Asked about how the game came to be he said that after leaving Capcom, he was thinking about a number of ideas, and he came up with something that seemed would go well with Vita, so he spoke to Sony. This is one of the first projects that he started after going independent.

The reason he selected Vita is because he wanted to make a game where multiplayer is main.

Inafune confirmed that the game is planned to have both ad-hoc and infrastructure play. Ad-hoc only is not sufficient nowadays, said Inafune, especially if you want to appeal not just to Japan, but to overseas. He added that nothing has been decided as far as an overseas release is concerned.

The game will have a number of other PlayStation Vita-ish features. These will be revealed later.

They're planning download content for the game. Inafune feels that in this era, download content is part of the game.

Sony announced that the game is due for release in the Winter. That can technically mean early next year, but Inafune says he'd like to get it out this year.

Inafune was asked about the game's CERO rating. It's not finalized, of course, but Inafune did joke that CERO A, the lowest rating, is not likely.

The game will support voice chat during infrastructure. Inafune noted that when playing locally, you can communicate with other players easily, saying "let's do this!" This can't be done as easily in infrastructure mode. He added that perhaps there are some good parts to not being able to do this.

As shown in the multiplayer video, at the end of a boss fight, you can select to either save the boss, or sacrifice the boss. The players in the presentation video all voted to sacrifice the boss. So what happens if players don't agree? Inafune says that they have a system in place to deal with this, but he would not say what it is. Regarding this area of the game, he noted that he wanted to make a game that did not end just with players feeling relief at having defeated the enemy, but having to think about what to do after defeating the enemy.
http://andriasang.com/con0yw/soul_sacrifice_presentation/
Release Japan Winter

 
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Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#27
häh ? das war doch schon immer so :ugly:
Sony Computer Entertainment Japan, Comcept, and Marvelous AQL have not yet decided upon whether they will localize their new PlayStation Vita action fantasy title Soul Sacrifice, according to Comcept boss Keiji Inafune.

Asked by 4Gamer.net whether they have plans for overseas PR at E3 this year, Inafune responded:

“An overseas version hasn’t been decided upon yet,” he said. “Since I’ve habitually talked about ‘global’ plans, naturally I am thinking about bringing how to bring this title overseas as well. From here, I’m communicating back and forth with overseas, including whether or not we can put it on the market.”

Inafune also touched briefly on download content. Because of this day and age, he said, download content is part of the game. And so it is being planned for Soul Sacrifice.
http://gematsu.com/2012/05/keiji-inafune-on-soul-sacrifice-localization
Immerhin bleibt der Mann seinen Wurzeln treu ...DLC (Capcom)
 
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PSN-Name: Mekuri-TD
Spielt gerade: PS Vita
#28
Das muss sich aber ändern. Als früher jedes Jahr eine Jungfrau für nen Sonnengott geopfert wurde hat Jemand irgendwann gemerkt, dass es bullshit ist. Nur Japan macht sone schieße und dann wundern die sich, dass die Geschäfte schlecht laufen. Es wird sicher wieder Atlus als Publisher dienen und wenn man das bereits weiß, warum fängt man damit nicht früher an ?

Ich meine wie klingt das denn jetzt : ''An overseas version hasn’t been decided upon yet''. Was gibt es denn da zu deciden ? Oder, I’m communicating back and forth with overseas, including whether or not we can put it on the market. Warum sollte man das nicht auf den Markt bringen können? Und warum muss man hin und her kommunizieren. Ist eine ziemlich einfache angelegenheit. Oder schicken die sich gegenseitig immer nur einzelne Wörter? Und warum kümmert man sich darum erst so spät? Stellt euch mal vor das neue Assasins Creed kommt nur in Frankreich raus und dann in 2 Monaten kommt der rest, wiel man alles auf englisch und übersetzen musste. Nur japan zieht so eine Scheiße ab.
 

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#29
Sony vertreibt das Game in Japan ich glaube die haben aus ihren Fehler gelernt (siehe Demons Souls)
Ich bin sicher das wir es auch bekommen ..naja irgendwann 2013 xD
Am krassesten betrifft das ja die Tales of Serie :ugly: ich weiß gar nicht wie lange wir auf Graces F warten mussten und jetzt kommts im Sommer endlich:shock:
 
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Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#30
[ame]http://www.youtube.com/watch?v=i-u_whUpaTg[/ame]
[ame]http://www.youtube.com/watch?v=kiQyBgKAUQs[/ame]
[ame]http://www.youtube.com/watch?v=RBH8O8b_0KI[/ame]
 
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PSN-Name: Mekuri-TD
Spielt gerade: PS Vita
#31
Die Zauber sehen fett aus. Ich hoffe bloß, dass die Story nicht zu kurz kommt. Ich habe nähmlich keine lust vom Startbildschirm aus Missionen auszuwählen und ins Dungeon geworfen zu werden, wo nachdem man den Boss besiegt hat, man wieder zum Startbildschirm kommt und die Mission abgehackt ist. Einzelspieler wird es wohl nicht geben. Wie soll man sich selbst opfern und noch weiter spielen? Das Spiel wird unter dem MGS Rising Syndrom leiden, wo die Entwickler alles um ein Feature gebaut haben. So wie alles zerschneiden wird hier die Opferung geben. Mehr wird es aber nicht bieten. Einen reinen MP würde ich nicht spielen wollen. Ich hoffe ich habe unrecht, aber lieber schätze ich das Spiel objektiv ein, so werde ich später nicht enttäuscht. Ich verfolge es auf jeden Fall weiter.
 

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#39
Players can feel good about dying in Soul Sacrifice, says Inafune

Keiji Inafune has said in Soul Sacrifice, players can feel good about the outcome of a battle, even if they die in the process.

Speaking with Siliconera, the former Capcom man and CEO of the new studio Comcept, compared dying in the game to saving a loved one.

“In most games you play to benefit yourself,” Inafune said. “In this game, you play for somebody – you can die for someone. There are different emotions players will feel when your hero dies in the battle and everyone else in your party benefited from your death.

“I promise you that even if you die when sacrificing yourself as a last effort it will feel good. If you lose, after making that big decision, it will be disappointing. Let’s say you have a girlfriend and you want to protect her when she’s being attacked. You would go and try to save her. Even if you get killed, if she lives, you fought and died for someone you love.

“It’s a better than watching her die.”

In the game, players will be able to sacrifice their character’s life to cast powerful spells, set themselves on fire, or even rip out their own spine to make Excalibur.

It sound gruesome.

Soul Sacrifice releases on Vita in Japan this year, with a western release date yet to be sorted.
http://www.vg247.com/2012/06/14/players-can-feel-good-about-dying-in-soul-sacrifice-says-inafune/

*Team struggles against x - i sacrifice myself and Team survives..
...my name shall be remembered* ~fy~


:ugly::D
 
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