Entwickler Interviews zur PS3

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PS3 Devs: On the Record
Andrew Goldman
Chief Executive Officer, Pandemic
Developer of: Mercenaries, Star Wars Battlefront II, Destroy all Humans

PSM: How will PS3's power translate into new game experiences?
AG: Having more memory translates quite litterally into AI entities having more memory. With more than ten times the RAM, we can collect and store a lot more information about the world, and how the player has interacted with it. We should see much more immersive and reactive environments in this generation.

PSM: Do you think the alck of a built-in HDD will hurt the PS3? Did it really help the Xbox?
AG: The hard drive on the Xbox was great for improving load times, but I don't think we, as game designers, ever found a unique and compelling way to use it.

PSM: Do you think M$'s early lead will have a significant impact on the PS3's future?
AG: You'll have to ask me this in 2006. It will depend on the strength of the 360 launch and Sony's ability to generate anticipation for the PS3 during M$'s launch. Sony has done this well before and if you look back the Dreamcast and Saturn being first is not always an advantage. The key question is where [on which system] and when will the first exciting game show up?

PSM: Why does the PS3 personally excite you, as a game designer?
AG: Pusing towards bigger more realistic worlds opens up significant design potential for the types of games we make. The realism will help us to broaden our appeal and make our game more understandable to a wider audience. That's all cool, but I think the really cool stuff will come down the raod as we see how this piece of hardware fits into teh wider world surrouding it.

How does it integrate with other forms of entertainment? How does it connect with other people? How odes it connect to other devices in the house? How does it allow us as a developer to maintain a constant connection with our community of consumers? This is all exciting stuff because it opens up a range of creative possibilities for developing totally new types of games. This is what will drive the next generation of hardware.
PS3 Devs: On the Record
Mark Reign
Vice President, Epic games
Developing: Unreal Engine 3, UT 2007

PSM: What do you think about hardware features, such as the built-in Ethernet router, being cut from PS3? Also, will the lack of a built-in HDD be a drawback?
MR: I think they simply realized a router isn't a necessity. We always welcome a hard drive, and we'd love to see on in every unit, but we understand that we're getting a lot already: a high-end NVIDIA graphics processor, 512 Md of RAM and the Cell processor and Blu-ray disc. Given the choice of 256Mb and a hard drive or 512 Mb I'll take the 512 Mb or RAM every time.

PSM: Do you think Microsoft's early lead will have a significant impact on the PS3's future?
MR: That depends on how fast a start they get off to, how big a lead they can build and how Sony's strategy plays out. I think it is still too early to predict that because we dont' have any information about Sony's launch plans. I have a sneaky feeling we'll get that information a few weeks before Xbox 360 starts shipping to stores. [laugh]

PSM: Can Sony really take on Microsoft in online gaming this generation?
MR: I think they definitely have thier work cut out for them. xbox Live is a fantastic service that unifies the online experience for xbox customers. I dont' think it would be terribly difficult for Sony to come up with a similar online environment and I hope that they do. Imagine if Sony did but didn't charage a subscription fee for it? Now that would be a fight worth watching!

PSM: Since the ocst of making games is going to be greater, do you think that will lead to fewer games this generation?
MR: We make technology that makes it easier and less expensive for people to make games. We recently anounced a deal with Sony that will soon make it free for PS3 developers to try out Unreal Engine 3 toolset for PS3. it is my hope that putting these tools in developers' hands will promt enterprising developers to explore some cool orginal ideas. A game like Katamair Damacy, for expample, could easily be created in UE 3 for PS3, and I'm willing to guess it could be made for less than what it cost them to make it for PS2.
 
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