Assetto Corsa

Kyrill

Held vom Erdbeerfeld
@GenJin:
2x hintereinander..? ~troll~

In Assetto Corsa werde ich zum ultimativen High-Tech Schwabe ! 8)
Stuttgarter Macht gepaart mit einem verrückten Quertreiber am Steuer.... ihr werdet sehen was passiert, wenn ich mit einem Carrera GT an den Start gehe... :panik:

[ame]https://www.youtube.com/watch?v=3XoVCys2x9I[/ame]

...wenn er den kommt! :pray:
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Tried close to final if not final version of Assetto Corsa for PS4 the other day. Haven't checked 100% but me thinks it's 60fps already. Captured a couple of new gameplay clips with racing wheel:

http://www.gamereactor.es/noticias/3...4+con+volante/

It's Abarth 500 Assetto @ Brands Hatch and McLaren 650s GT3 @ Nordschleife.

Will be playing and capturing Xbox One as well in a couple of days. Man this game feels good (even if I sucked, that's it). And screen tearing is not as much anymore it seems.
http://www.neogaf.com/forum/showpost.php?p=212110578&postcount=242

Hätte schon mal gerne ein Rennspiel mit "locked" 60fps auf der PS4 :/

---------- Beitrag um 19:35 Uhr hinzugefügt ---------- Vorheriger Beitrag um 18:34 Uhr ----------

[ame]https://twitter.com/AC_assettocorsa/status/760114496803336192[/ame]
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
https://www.gtplanet.net/heres-what-you-shouldnt-expect-from-assetto-corsa/
As has been talked about all week long, the Summer Special episode of Kunos’ developer stream, Look What the Cat Hacked In, revealed a respectable portion of what the team has planned for the future of Assetto Corsa over the coming months. Kunos’ Marco Massarutto had even more to share regarding the racer; the immediate focus becoming what wouldn’t be included, at least not in the first game.

Beginning with tracks, Suzuka Circuit won’t be coming to the game for the foreseeable future due to the licensing costs being “out of mind.” This sheds light on the track being absent from many modern racers. In fact, the last console racer it was present in, at least to our recollection, is Gran Turismo 6.

Circuit de la Sarthe, a track heavily requested by the community, also won’t be coming to the game. Marco expressed that he feels the money necessary to acquire the license for a track the likes of Le Mans would ultimately be wasted in the current environment as a proper 24-hour race could not be faithfully recreated.

Moving onto cars, an unexpected fallout comes on behalf of Aston Martin; an agreement couldn’t be brokered between the two, likely due to costs. DTM and the WTCC series are also currently off the table, a decision that ultimately comes down to the cost of licensing an entire series, and the costs likely not being recouped through DLC prices.

Continuing, there are no current plans in place to include Bugatti, making it unlikely to see cars the likes of the Chiron coming to the acclaimed racer. As you may have gathered, Koenigsegg will not be making an official debut to the game. While Kunos has been in contact with the Swedish automaker for some time, the licensing department stopped answering email inquiries.

A similar situation occurred between Kunos and Alfa Romeo a number of times but ultimately turned out for the better, so there is still a possibility that an agreement can be made between the two.

When asked whether an oval track and NASCAR would be included at some point, the question was met with a response echoing the reasoning behind Le Mans not being featured. If acquired, Kunos would want to do the licensed content justice, as evidenced by the upcoming Porsche DLC. They wouldn’t include something simply for the sake of bolstering the game’s list of available content.

Die Sache mit Suzuka ist schon komisch.
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Noch mehr Details aus dem Q&A
QUESTIONS FROM LAST STREAM

Q: Vulkan or DX12, for new engine in the future? (AC2 or whatever)
A: Stefano would experiment what is most comfortable / best. In the last 10 years DirectX has been better. Early version of AC actually had OpenGL

Q: How damage model works in AC? Would be nice to affect more open wheelers VS street car
A: Open wheelers are already easier to damage at supsensions. Bodywork, only effect is aerodynamic. Simple damage model

Q: How mods are selected to be official content? Most accurate physics VS. most popular mods?
A: Generally speaking they just use the 3D model and do physics & sounds from scratch. So only 3D model matters to them

Q: Possible to change clutch linearity?
A: Stefano did that to the code. Aris reworked all the clutches, for every car. Making them less powerful. Easier to start, car a bit more stable when downshifting. Coming in 1.8 if I understood correctly

Q: AI question, Exos isn't able to pass Abarth
A: Stefano wrote some code for AI to understand when car is other class, to know to pass it. But some code was left from 1.7 that will be added.

Q: Other historical tracks coming?
A: Classic version of Silvestone is coming, not in 1.8 but in 2016, for free.

Q: No AI in practice?
A: Doesn't know if very necessary, but could be maybe added to launcher

Q: Why AI is not coasting in corners, but brakes mid-corner annoyingly?
A: It's not just AC, pretty much all racing games. Problem is how AI thinks in 1 and 0. If it's too fast to make the corner, it taps the brake. To make AI anazyle if it needs to coast or brake, would need complicated
algorithm that would hurt performance. Maybe he will find solution, but at the moment, have to live with this

Q: Steering reaction lag for AI, to avoid "super grip" when you hit them?
A: It's been tested, but now turned off because AI wobbled around the track like lunatic, it looked ridiculous. Even when it switched back to normal algorithm, the AI couldn't realign the car
Stefano made tests now with taking AI's stability control randomly off, so it slides into corners sometimes, similar to braking mistake. Was able to make AI even spin
Unsure if it will be in 1.8, caused some probems, where AI wrecks his car & blocks the track. But looks promising
Also, if you hit AI now his SC goes off momentarily. More natural reaction when hitting AI. If beta test goes well, might be released

Q: Selling cars 1 by 1, instead of DLC packs
A: Originally AC was going to be Free-to-play, and cars sold 1 by 1. But current approach Stefano thinks is better, the packs have something for everyone, and you can discover cars, that you didn't initially see as interesting.
Like someone getting RP for modern F1, but then finding Maserati 250f nice car, which he wouldn't have considered

IMPROVEMENTS in 1.8

- Improved reflections. On the car borders they were messed, and Stefano fixed the shader and smoother now
- Big FPS improvement, but still getting Beta feedback, if the improvement is universal and just not for Stefanos PC
- Better shadows. Car interiors in replays, and in track walls shadows more stable. Depends highly on sun position, but generally better looking

STILL TO-DO STUFF FOR 1.8

- Trying to work on Blue Flag, punishment for not respecting it. At least in MP
- Finishin the race on right lap. When you are 1 lap behind
- All GT3 cars will most likely be in Tyre model 10

QUESTIONS FROM CHAT:

Q: Revisiting damage & collision modeling?
A: At this stage, not gonna happen

Q: Spectator mode in MP?
A: Yes, but it's complex thing and he wants it done properly in one go, big work

Q: Rev lights on Fanatec wheel?
A: Fanatec requires to have some libraries into the game, which cause problem. Something to do with Visual Studio 2013 vs. 2015

Q: Vive support?
A: Nothing yet

Q: Marco is in the chat and asks if rain coming to AC :D
A: No sorry, no rain Marco Massarutto

Q: Question about something without post processing
A: AC is designed to be used with PP. If you choose not to, you can, but possible problems won't be fixed

Q: Cross platform MP?
A: No.

Q: Rolling starts?
A: Most likely no. They've tried to brainstorm about it, but it's making their head explode. SP easier, MP less

Q: Custom championships for 1.8?
A: Stefano hopes so. He is not the person working on it

Q: More staff?
A: Kunos has 1 new guy, who just started to work on AC Pro, but will be working on normal AC too. More staff needs more management. Stefano don't want that

AC will also support NVidia Simultaneous Multi-Projection and Stefano is working on that. Going to demo it with AC in Gamescom/NVidia.

MARCO MASSARUTTO JOINS

MAIN THINGS

- New track coming in 2016. Will be one of most asked tracks. Hoping to make announcement soon. Will not be Le Mans
- Forum consensus seems to be the new track is Laguna Seca, since Stefano said it got half of the votes in this poll:

https://docs.google.com/forms/d/e/1...EQ-WxK8whBVbCg/viewanalytics?usp=form_confirm

Only other track it could be is Bathurst, which isn't likely.

- Next DLC (August 26th) - Ferrari FXX K, Ferrari 488 GTB, Praga R1, Audi R1 S1. This will NOT be free but very cheap
- There will be 24 Porsches, divided into 3 DLC packs not 2
- Porsche DLC volume 1 in late September 2016
- 3 Porsches will be free bonus cars
- Season Pass coming = All DLC Porsches with 1 purchase, very good price. Not sure if will work with Steam, to be confirmed

GENERAL LICENSING & OTHER TALK

- Kunos was 5 people and budget was 70 000 € when they started. Now development costs are at 3 million euro
- In the beginning getting licences was hard, because unknown company
- Now manufacturers contact Kunos. Including Porsche.. Porsche has partnership with Kunos, not just license.
- Track licensing is tricky, very hard to catch with them and finalize deal. Most tracks don't have proper licensing department.
- Japanese manufacturers are hard to work with
- Did they say "No" to a manufacturer? They had to, to Maserati before 2016. Kunos didn't have time until now
- Also a new well-known manufacturer contacted them recently, but they need to get on queue, because too many cars in production already
- No expectations for console sales, too busy to worry about. Will obviously affect future
- How to be programmer? Have to be skilled in C++, and to be independent (work without being told to work) Stefano joins to answers this

MARCO ON CARS

- Porsche are fans of AC. They give lot of data. Better co-operation than ever before
- 24 Porsche cars incoming (not 20) + more than 10 other cars in development. All the new manufacturers will have to wait next year
- Old Porsches, winner of latest Le Mans, new lineup 911, Cayman, Boxster, Panarema etc. All electronics modeled
- The Porsche 919 will come in both the 2015 and 2016 versions
- P1 GTR confirmed, after Porsches. Maybe end of 2016 or January 2017
- GT86 GT4? In queue. Candidate for next non-Porsche packs
- Koenigsegg stopped to answer emails. But same happened with Alfa Romeo 3 times and took them 18 months to get, so it's about person they were in contact with changing jobs or duties. Doesn't mean a "No"
- Alfa Romeo Giulia? Some plans. Not confirmed, depends on Alfa Romeo
- Alfa Romeo Stradale Tipo 53 also in low development
- Cup cars? Audi TT 15 Cup in schedule, also Porsche Clubsport GT4, Porsche Carrera Cup
- Maserati MC12 GT1 already in development
- LMP cars? Yes. Audi R8 2014, Toyota TS040 and Porsche 2015/16
- BMW M6 GT3 will come in beginning of 2017
- New Lotus 3-Eleven in development
- Audi R8 LMS 16. In development, in January 2017 probably
- Aston Martin? Been in touch last year, but didn't find a good agreement (too expensive)
- Peugeot is not coming into AC, at least into AC1
- Full series is not an option for DLC, too expensive, revenues won't cover the expenses
- Bentley? Marco doesn't see it happening
- WTCC cars, don't see it's an option coming
- Recent F1 cars? You just got some
- No Subaru, not scheduled. Same for Lancia
- No plans for Bugatti, doesn't seem likely to see it in AC1
- No Nascar or Indy Car.

MARCO ON TRACKS

- New track in Europe? Doesn't know, couple of options but not sure yet which
- Suzuka. Marco tried hard for agreement, but way too expensive. After Nordschleife Marco's favourite track
- Kunos rents laser scanners. They progress all the time, like smartphones, getting their own not good investment
- AC doesn't have real tracks with fake names, and they don't want to start now
- Modeling laser scanned open road track? Huge work. It's always development costs VS. revenues. Open road doesn't seem worth it
- Portimão could be good option. But much less known, and there is always the marketing standpoint
- Black Cat County was asked by Maserati and Porsche. Kunos got good feedback about it, so another fictional track will likely happen. Maybe Tuscany, Italy or Scotland
- Other tracks like Zandvoort (non-scanned)? Outside of fictional, likely no
- Sebring is not an option
- Road America not coming
- They do have the laser scan for historic Spa, but they aren't sure if the time it will take to properly make the track will be worth it for most players. Roughly 6 months of development time estimated.
http://pastebin.com/raw/v7yxujKe / http://www.racedepartment.com/threads/assetto-corsa-porsche-update-and-other-news.124563/

Ursprüngliches Budget: 70000€, aktuelle Kosten: 3 Mio. €
 
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