Call of Duty Black Ops 3

systems, systems, systems, systems
PSN-Name: KING_DJ
CoD hat übrigens 3 Zombie-Modi:
- Der normale Zombie-Modus mit aktuell 2 Maps
- Die komplette Kampagne mit neuer Zombie-Story und Zombie-Elementen
- Das Mini-Zombie-Game, welches sogar im First-Person-Mode spielbar ist, auch geil gemacht.

Hier das komplette Easter Egg für SoE:
[ame]https://www.youtube.com/watch?v=By1vo3HPBac[/ame]

Dadurch schaltet man die erste "Dunkle Operation" frei, die 2. erhält man für Rang 35 im Zombie-Modus. The Giant hat anscheinend doch keine.
 
systems, systems, systems, systems
PSN-Name: KING_DJ
KING nimm mal all deine Aufsätze von den Waffen.
Mein Bruder konnte so wieder 'n Spiel starten
Weiß jetzt nicht obs am Patch oder an den Aufsätzen lag, aufjedenfall flieg ich jetzt nur noch zum Schluss raus, mit der selben Fehlermeldung (ohne Aufsätze). Aber die Punkte werden mir trotzdem gewertet. Mein Rang wird mir immer noch nicht angezeigt, dafür wurde jetzt aber der Grafik-Fehler beim Prestige behoben. Wenigstens kann ich jetzt ein Solo-Spiel starten.

Der Patch war wohl nur Notmaßnahme, in Brasilien sollen die ja alle angeblich bis gestern noch gar keinen Zugang zu den Servern gehabt haben. :ugly: Den Aufsatz-Bug habe ich immer noch drin, kann nur was auswählen was dann für jede Waffe gilt, selbst fürs Bowiemesser. Die sollen das endlich auf die Reihe bekommen...

2XP im Zombie-Modus ist übel, direkt nach einem Spiel 8 Ränge aufgestiegen, bin bald im 2. Prestige. Von 8 auf 30 geballert seit gestern. :ugly:
 
systems, systems, systems, systems
PSN-Name: KING_DJ
https://community.callofduty.com/docs/DOC-5733

Hello everyone,

Below are the patch notes from the November 19th update for Call of Duty: Black Ops 3 on Playstation 4 (1.03). This list is inclusive of new updates in the patch and daily live updates that have happened since the previous patch.


Game Update: 11/19/15

MULTIPLAYER



General

  • Leaderboards enabled in the Barracks.
  • Players are now awarded Cryptokeys in Arena and Public matches, after playing consecutive matches in the same playlist.
  • Team balancing in Arena and Public Matches has been improved to more consistently maintain even teams.
  • Fixed a UI error when entering Prestige in the Multiplayer Frontend menus.
  • Addressed a UI error in Fileshare when selecting an empty tab.
  • Addressed an issue where hosts were able to leave as soon as the game began.
  • Fixed an issue where white boxes were appearing for Custom Classes in Create-A-Class.

General Gameplay

  • Addressed a case where Scorestreak kills were counting toward Specialist kills for Challenge completion.
  • Fixed an issue where Players could have attachments which should be locked after prestiging weapons.
  • Players are now prevented from spawning at the same spawn point when there are high Player counts in Free-For-All and Gun Game.
  • Addressed a case where Players were able to spawn in after the match time expired.
  • Search & Destroy kill elimination has been changed from 250 XP to 500 XP.
  • The Cerebus Scorestreak can no longer be destroyed by a friendly teammate's Power Core Scorestreak.
  • The Mothership Scorestreak will no longer count toward the "Hard Counter" challenge.

Specialists

  • General
    • Specialist Weapons and Abilities now charge at a reduced rate over time in Objective modes.
    • Corrected text descriptions for Specialist weapon multi-kills which unlock Specialist Epic.

  • Outrider
    • Vision Pulse ability recharge speed has been slightly reduced.

  • Nomad
    • Fixed an issue with the unlock requirements for the 9th helmet.
    • Rejack ability recharge speed has been slightly increased.
    • H.I.V.E. trigger radius slightly reduced.

  • Reaper
    • Scythe has had its ammo reduced from 200 to 160.

  • Firebreak
    • Heat Wave ability recharge speed has been slightly increased.

Weapons


  • General
    • Longshot distance settings updated for each weapon class.
    • Fixed an issue where some damage from shotguns was getting reduced when the Long Barrel attachment was equipped.
    • Fixed Launchers not earning weapon XP for destroying vehicles.
    • Quickdraw ADS speed bonus for LMG’s slightly reduced.


  • Submachine Guns
    • VMP
      • ADS time slightly increased to match other SMG’s.
      • Hip fire spread slightly increased to match other SMG’s.
    • Pharo
      • Close damage range slightly reduced.
    • Razorback
      • Damage range increased.



  • Assault Rifles
    • KN-44
      • Fixed the ADS view for the ironsights, when a Clan Tag or Kill Counter is attached to the weapon.
    • XR-2
      • Hip fire spread increased to match other Assault Rifles.
      • Minor tweak to the fire rate.
    • HVK-30
      • Increased ability to control recoil.
    • ICR-1
      • Fixed an animation issue when the weapon had the Varix 3 Optic and Suppressor attached.
    • M8A7
      • Fire rate increased.
      • Fixed an issue with the ironsights when the Kill Counter was attached.
  • Shotguns
    • KRM-262
      • Increased lethal range.
    • Haymaker 12
      • Fire rate and damage range slightly reduced.
    • Argus
      • ADS time increased.
      • Close range damage increased.
  • Light Machine Guns
    • BRM
      • ADS speed slightly reduced.
    • Dingo
      • Increased ability to control recoil.
    • Gorgon
      • Clip size reduced from 50 to 40.
      • ADS time has been slowed down.
      • No longer deals extra damage to vehicles without FMJ.
      • Increased recoil.
      • Increased hip-fire spread.
    • 48 Dredge
      • Fixed magazine count on Extended Mag. This was previously ending on 1 bullet, then playing a 6-round burst audio when the last bullet was fired.
      • Slightly increased the ADS time.
  • Pistols
    • L-CAR 9
      • Close damage range slightly reduced.
  • Equipment
    • Thermite
      • Damage rate reduced. Now takes longer to be killed by Thermite.
Arena

  • Players now prevented from joining a post-match lobby.
  • All banned items are now correctly being restricted while in-game.

Challenges

  • Addressed issues with Hard Counter, Actionable Intel, Ante Up, Fast Earner, Bypassed Security, Hard Counter, Destroyer, Defender, Assault, Steady Aim, and Focused Challenges. These should now unlock and track progress correctly.

Medals

  • Medals will all display in their respective sorted category in the Medals section of the Barracks.
  • Fixed issues for the Tag and Bag, Surprise Attack, GI Unit Kill, and Silent Killer Medals not populating in the Barracks.
  • Fixed issues with the You're Done and Shut Down medals. These will now be awarded correctly.
  • The extraneous Secure Point Medal displayed in the Medals section has been removed.


MAPS


Exodus

  • Fixed an exploit where Players were able to mantle into an unintended area of one of the buildings.

Fringe

  • Fixed an issue where Players were able to mantle into an unplayable space in Fringe.

Nuk3town

  • Addressed an exploit spot involving a wall of one of the buildings.
  • Improved Cerebus Scorestreak's pathing on the 2nd floor of the houses.
  • Addressed an issue where Players were able to stand outside of the map boundaries.
  • Players are no longer able to shoot through a wall on the 2nd floor of one of the buildings.
  • Fixed an exploit where users were able to stand on a ledge under one of the 2nd floor windows.
  • Players can no longer wedge themselves in between a tower and one of the high walls.
  • Fixed an issue with dead player models outside the white fenced area.
  • The Safeguard robot will no longer get stuck outside the North Garage, when attempting to path toward the North Goal.
  • Fixed 2 exploits where the player could see into the spawns, as well as shoot players through glass.
  • Fixed an issue with max number of bots during Free-For-All or Team Deathmatch.

ZOMBIES


  • Addressed exploits in the Shadows of Evil and The Giant maps.
  • Fixed a matchmaking issue where players were able to enter lobbies when they were already full.
  • Addressed various areas where zombies would not path to players.
  • Players will now be rewarded with a Dark Ops calling card when they Prestige.

CAMPAIGN


  • Player can now equip custom Paintjobs in the Armory in the Campaign Safehouses.
  • Players can now use the Weapon Builder to access Gunsmith and Paintshop in the Campaign Safehouses.
  • Addressed stability issues.
 
systems, systems, systems
PSN-Name: Lulac
Spielt gerade: mal dies, mal das
kann mir mal jemand erklären warum bei einem lokalen spiel gegen meinen kumpel das bild bei beiden nur zur hälfte gross ist?? wenn da nichts kommt kann man den modus dann schon mal vergessen.
online alleine jedoch top!!
 
PSN-Name: Crewl
Ich würd lieber long barrel nehmen statt rapid fire :D die 2 shot kill range is damit einfach pervers :D
Bei meinen tests waren ohne rapid fire immer nur etwa 1 bis 2 kugeln im magazin als die sheiva mit rapid fire leer war. Macht mir gefühlt zu wenig.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
Also wenn das so weiter geht kann mich das Spiel sowas von am Arsch lecken und ich hol mir stettdessen Battlefront.
Kann doch nicht sein dass sie den scheiß Netzcode der bei AW noch 1A war einfach nicht ums verrecken hinbekommen.
Alleine spielen geht, sobald auch nur 1 Kumpel dabei ist, dauert die Spielsuche eine Ewigkeit und ich komm dann in Spielen aus der Hölle.
Ich hab keinen Bock drauf das nur alleine zu zocken, ich hab mir das gekauft weil ich mit einigen Leuten u.a. von hier online spielen will.

Außerdem hat der Patch dann noch der Latenzanzeige beigebracht zu "lügen". Vorher hatte ich in beschissenen Matches einen Ping von 150-200ms und ich konnte raus gehen weil ich wusste "das wird nix". Jetzt hab ich einen ping von 50-70ms und mir ruckeln Spieler durchs Bild. WARUM?

Ich verstehe auch nicht warum in grauenhaften Spielen keine Hostmigration läuft. Sind das dann die "proxy-Server"? Wenn ja bitte nicht.

Das Spielprinzip ist nach wie vor genial und ich würde gerne mehr Spielen, trotzdem landet dann immer wieder Fallout im Laufwerk weil ich in BO3 immer wieder auf die Fresse bekomme.
 
systems, systems, systems, systems, systems, systems
PSN-Name: MORF-iUM
Spielt gerade: PS5
Hat gestern Abend wieder hart gesaugt:(
Entweder die Runden waren unspielbar wegen der Scheiss Verbindung, oder weil im Gegner Team immer ein ganzer Clan war:ugly:
Und wenn man dann mal ne gute Runde gefunden hatte, wurde die aber auch bis zum bitteren Ende gespielt, Hauptsache erst mal in der Lobby bleiben:D
Außer Joe muss aufs Klo, damit ist nicht zu spaßen:O
 
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