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PSN-Name: DimiKun
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Spielt gerade: PES5
When Square Enix finally unveiled Final Fantasy VII Crisis Core at this year's E3, they forgot one tiny little thing: the slightest hint of how the game plays. The trailer on display at this year's TGS rectifies that issue... but only barely. We demanded the slightest hint of gameplay, and that's exactly what we got: the slightest hint.
The new Crisis Core trailer focuses again on cinematics, although this time around the connections to Final Fantasy VII are even more overt. The trailer begins with protagonist Zach riding atop a train into Midgar, which doesn't just look like the beginning of FFVII but also sounds like it (a remix of the original game's opening theme, "Bombing Mission," plays during this portion). Later, Zach wakes up and finds himself on the floor of a church with Aeris standing over him. He also has a corker of a sword fight with Sephiroth, and hangs out with a fellow Soldier who totes the infamous Buster Sword around.
In short, this game could probably be called "Cloud Strife: The Prologue." (At one point, Zach stops and encourages an anonymous Shin-ra trooper who almost certainly will be revealed as Cloud at some point or another.)
But none of that is particularly surprising. The hot topic of the day is the much more important question of how the game plays.
Based on the roughly five seconds of gameplay footage on display (which is actually generous; it may have been four), Crisis Core looks like a single-player action RPG. It's extremely fast-paced, in fact, with Zach dashing around combat areas, slashing foes with a sword and racking up combo hits. Over-the-top seems to be the order of the day; attacks rack up damage in the triple digits, and the action is preceded with Zachs squaring off for a fight with Neo-Bahamut.
The most intriguing aspect of the action is the status bar at the top of the screen. Although it flew by almost too quickly to decipher, it appears to function like a slot machine. As Zach battles, three small square indicators flash a number of images, which presumably can be manipulated in order to affect combat. To their immediate left is a stack of three indicators which appeared to be names; it's difficult to say what purpose these serve, but perhaps Zach is accompanied by AI-controlled companions, or supported by fellow Shin-ra soldiers. Like the dark-haired dude - presumably Genesis -- who does the whole "one-winged angel" thing way before Sephiroth.
In other words, Crisis Core is still a huge mystery, and much has yet to be determined about its gameplay. But it's visually stunning; even though PSP graphics don't translate well to theatre-sized projections, it will clearly sport some of the finest graphics on the system. And for FFVII fanatics, it should incite no end of foaming excitement. We'll have more details as they become available. Crisis Core is slated for a 2007 release date, so that info should be along fairly soon.
Quelle: www.1up.com
The new Crisis Core trailer focuses again on cinematics, although this time around the connections to Final Fantasy VII are even more overt. The trailer begins with protagonist Zach riding atop a train into Midgar, which doesn't just look like the beginning of FFVII but also sounds like it (a remix of the original game's opening theme, "Bombing Mission," plays during this portion). Later, Zach wakes up and finds himself on the floor of a church with Aeris standing over him. He also has a corker of a sword fight with Sephiroth, and hangs out with a fellow Soldier who totes the infamous Buster Sword around.
In short, this game could probably be called "Cloud Strife: The Prologue." (At one point, Zach stops and encourages an anonymous Shin-ra trooper who almost certainly will be revealed as Cloud at some point or another.)
But none of that is particularly surprising. The hot topic of the day is the much more important question of how the game plays.
Based on the roughly five seconds of gameplay footage on display (which is actually generous; it may have been four), Crisis Core looks like a single-player action RPG. It's extremely fast-paced, in fact, with Zach dashing around combat areas, slashing foes with a sword and racking up combo hits. Over-the-top seems to be the order of the day; attacks rack up damage in the triple digits, and the action is preceded with Zachs squaring off for a fight with Neo-Bahamut.
The most intriguing aspect of the action is the status bar at the top of the screen. Although it flew by almost too quickly to decipher, it appears to function like a slot machine. As Zach battles, three small square indicators flash a number of images, which presumably can be manipulated in order to affect combat. To their immediate left is a stack of three indicators which appeared to be names; it's difficult to say what purpose these serve, but perhaps Zach is accompanied by AI-controlled companions, or supported by fellow Shin-ra soldiers. Like the dark-haired dude - presumably Genesis -- who does the whole "one-winged angel" thing way before Sephiroth.
In other words, Crisis Core is still a huge mystery, and much has yet to be determined about its gameplay. But it's visually stunning; even though PSP graphics don't translate well to theatre-sized projections, it will clearly sport some of the finest graphics on the system. And for FFVII fanatics, it should incite no end of foaming excitement. We'll have more details as they become available. Crisis Core is slated for a 2007 release date, so that info should be along fairly soon.
Quelle: www.1up.com