Crisis Core: Final Fantasy VII

Dimi

Courage is Solid
Team-Mitglied
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: DimiKun
Spielt gerade: PES5
#1
When Square Enix finally unveiled Final Fantasy VII Crisis Core at this year's E3, they forgot one tiny little thing: the slightest hint of how the game plays. The trailer on display at this year's TGS rectifies that issue... but only barely. We demanded the slightest hint of gameplay, and that's exactly what we got: the slightest hint.

The new Crisis Core trailer focuses again on cinematics, although this time around the connections to Final Fantasy VII are even more overt. The trailer begins with protagonist Zach riding atop a train into Midgar, which doesn't just look like the beginning of FFVII but also sounds like it (a remix of the original game's opening theme, "Bombing Mission," plays during this portion). Later, Zach wakes up and finds himself on the floor of a church with Aeris standing over him. He also has a corker of a sword fight with Sephiroth, and hangs out with a fellow Soldier who totes the infamous Buster Sword around.

In short, this game could probably be called "Cloud Strife: The Prologue." (At one point, Zach stops and encourages an anonymous Shin-ra trooper who almost certainly will be revealed as Cloud at some point or another.)

But none of that is particularly surprising. The hot topic of the day is the much more important question of how the game plays.

Based on the roughly five seconds of gameplay footage on display (which is actually generous; it may have been four), Crisis Core looks like a single-player action RPG. It's extremely fast-paced, in fact, with Zach dashing around combat areas, slashing foes with a sword and racking up combo hits. Over-the-top seems to be the order of the day; attacks rack up damage in the triple digits, and the action is preceded with Zachs squaring off for a fight with Neo-Bahamut.
The most intriguing aspect of the action is the status bar at the top of the screen. Although it flew by almost too quickly to decipher, it appears to function like a slot machine. As Zach battles, three small square indicators flash a number of images, which presumably can be manipulated in order to affect combat. To their immediate left is a stack of three indicators which appeared to be names; it's difficult to say what purpose these serve, but perhaps Zach is accompanied by AI-controlled companions, or supported by fellow Shin-ra soldiers. Like the dark-haired dude - presumably Genesis -- who does the whole "one-winged angel" thing way before Sephiroth.

In other words, Crisis Core is still a huge mystery, and much has yet to be determined about its gameplay. But it's visually stunning; even though PSP graphics don't translate well to theatre-sized projections, it will clearly sport some of the finest graphics on the system. And for FFVII fanatics, it should incite no end of foaming excitement. We'll have more details as they become available. Crisis Core is slated for a 2007 release date, so that info should be along fairly soon.

Quelle: www.1up.com
 

Dimi

Courage is Solid
Team-Mitglied
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: DimiKun
Spielt gerade: PES5
#2








""Gameplay:

First, the bad news. Reports indicate that it was nearly impossible to take photographs due to security.

The Crisis Core Demo features two missions, Wutai Invasion and Ifrit Battle. Each includes cutscenes, field navigation, enemy encounters, and a boss battle. Details in the plot remain shaky, however the Wutai Invasion mission mentions a new character known as Colonel (Captain?) Razard or Razard, and the Ifrit Battle mission has a man with glasses and short, fair hair.

While navigating the field, enemies will appear and you will enter combat with a seamless transition. In battle, the L and R buttons are used to cycle through commands, the Circle button is used to execute the selected action, and the Square and Triangle buttons are used for dodging and defending. The camera can be controlled freely.

In battle, actions consume Action Points, or AP, as well as conventional MP for magic, and using the same action repeatedly, such as in a 3-hit combo, consumes more AP. The Slots appear to deal with Zack's memories, and are a key factor in combat. Their primary use is to restore consumed points, and as such, can be utilized to time out attacks more effectively. However, by lining up three of the same character, you draw out Zack's memories, and can gain various special effects, such as "Actions Cost no AP" or "Reduced MP Cost", adding an even deeper layer of strategy to combat.

Trailer:

A new trailer was showcased in the "Closed Megatheater", similar to the one at TGS. These are just a few details which have surfaced. Please keep in mind that things are still sketchy.

- The trailer begins where the TGS trailer left off, with Genesis yelling about the "Shinra dogs".

- Scene where Zack jumps down to the train.

- The mission Zack and Tseng are on is to track down Genesis, who went missing during combat in Wutai a month earlier, though Sephiroth was originally supposed to go, not Zack.

- A new character named Razard, who appears to be a superior to Zack and Angeal, though he may have a position more like Tseng's.
- Razard: "With Angeal's nomination, you have a clear shot to 1st."
- Zack becomes very excited and jumps at Angeal, who instantly brushes him off.

- Sephiroth and Zack find a corpse in a forest.
- Zack: "Genesis!?"
- Sephiroth: "It's different, a Genesis Copy."
- Zack: "A human clone!?"

- Sephiroth: "Angeal is a traitor."
- Zack: "That- Angeal isn't like that!"

- In some remote region, Zack and a Shinra troop are talking.
- Zack: "Where are you from?"
- Troop: "Nibelheim."
- Zack: "Hehehe, I'm from Gongaga! When it comes to remote regions, the two of us shouldn't be afraid of anything. What's your name?"
- The troop, laughing, removes his helmet, revealing himself to be Cloud.
- Cloud: "I'm Cloud."

- An airborne battle between Genesis, Angeal, and Sephiroth.

Last, but not least, the special gift given to those who went to the Crisis Core booth is a special PSP carrying pouch that features the game's logo.""

Quelle: NeoGaf
 
PSN-Name: ValeValentine
#6
Gott ich freue mich auf diese Spiel. Das wird wohl Mitte bis ende Nächsten Jahres bei uns herauskommen (leider).Es sieht nicht nur Super aus (auch wenn Grafik eigentlich ehr unwichtig ist, wie ich finde) und das Gameplay verspricht jetzt schon unheimlich viel Gutes. Dann noch ne Genial Story dazu (die es Zweifels ohne geben wird) und beinah fertig ist eins der besten PSP Games ever.

Wie man merkt verspreche ich mir ne Menge vom Spiel oder?^^
 
#7
Original von Vale
Gott ich freue mich auf diese Spiel. Das wird wohl Mitte bis ende Nächsten Jahres bei uns herauskommen (leider).Es sieht nicht nur Super aus (auch wenn Grafik eigentlich ehr unwichtig ist, wie ich finde) und das Gameplay verspricht jetzt schon unheimlich viel Gutes. Dann noch ne Genial Story dazu (die es Zweifels ohne geben wird) und beinah fertig ist eins der besten PSP Games ever.

Wie man merkt verspreche ich mir ne Menge vom Spiel oder?^^
ju finde ich auch das wirt ein tolles game für die psp.
 
PSN-Name: ValeValentine
#9
Original von Dark Soul
Ist das eigentlich orginal FFVII Story und Gameplay oder ist das irgendwie verändert? Andere Story nur gleiches Universum? Oder gleiche Story und anders zu spielen?
Story Spielt nur ein paar Jahre vor dem Hauptspiel ff7, von daher selbe Charaktere, Selbe Orte (wahrscheinlich im großen und ganzen) etc.

Alles Original^^
 
PSN-Name: ValeValentine
#18
Neue Bilder (mal wieder xD)

Vor allem das erste Bild mit Seph sieht so Genial aus, nicht von der Grafik her, sondern wegen einen Weißhaarigen grund^^. Aber Langsam Glaube ich das ich zu viel vom titel Erwarte, fast schon ein 2 FF7 xD
 

Anhänge

PSN-Name: Enleydo
#20
Original von Dark Soul
Das sieht ja uas wie PS2 sind die sicher das das auf ner PSP läuft? ^^
es gibt einige Spiele die die Grafik von der Ps2 schaffen. darunter auch MGS: PO. Es sieht verflucht geil aus für ein PSP Spiel und lässig auch noch. Wundert es jemanden wenn man da FF VII sagt, diese Spiel hat bis jetzt nichts schlechtes hervorgebracht. :D

Ich freu mich schon drauf
 
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