Der Killzone 3 "Patch - Diskussions - Thread"

PSN-Name: FlyingUberHuzo
Spielt gerade: Just Cause 2 aus dem PSN-Store...
#1
Fürn' Überblick und zur Diskussion.


Patch 1.04 - Log

Below is a detailed list of all of the fixes and changes included in patch 1.04:


CHANGES & NEW FUNCTIONALITY
Network - Lag fixes and fixes for network errors 10002, 8001 and 8013
Gameplay - Players now have more stamina by default. Sprint length is increased but the recharge timer has been adjusted to compensate
Gameplay - Mortally wounded players no longer have collision. Alive players should now be able to traverse the levels without getting stuck on mortally wounded players
Gameplay - Medic's revive cool-down reduced from 25 to 10 seconds
Gameplay - Increased range from where friendly players can be revived - player can be revived from 20 meters now
Gameplay - Guerrilla Warfare games now last 15 minutes and it takes 100 kills instead of 50 to win
Performance – Improvements to party creation server load
Menu - Show envelope icon to indicate that player has received message
Menu - Rewards panel in post game screen now auto-scrolls
Menu - Botzone is now paused when player goes to start menu
Menu - Single click squad invite
Menu - Enhanced idle detection code in menu, the player isn’t spawned if he’s still pressing buttons
Security - Several security, anti hack and cheat fixes
BUG FIXES
Stability – Fix for an occasional crash bug when in the Credits screen and transitioning straight into Multiplayer via a Invite
Stability – Fix for potential hang when players migrate between maps
Gameplay - Player can retain crouched collision after deploying jetpack
Gameplay - The Assassination Executioner medals only count Deadly Assassin kills, not Executioner kills
Gameplay - Cloak kills with weapons that break cloak now count towards medal for Cloak levels 1 and 2.
Gameplay - Global - Medic’s Triage droids now disappear when player quits out of game
Gameplay - Cloak/Disguise cannot be removed manually by accident anymore
Gameplay – Fix for rumble in Exo being over-powered and out of sync
Gameplay – Fix for Silent Footsteps remaining active after choosing other skill and removed from the personal stats menu
Exploit - Akmir Snowdrift - Player can reach the boat by using an ammo box to exit the intended boundaries
Functionality – Disc eject now handled more gracefully
Trophies - DLC 1 ‘Little Big Weapons’ Trophy does now counts rocket launcher and StA2
Clan functionality – Fix for player quitting and re-joining a tournament, they may re-enter a tournament alone.
Menu - Find game – Operations - Mode description - Spelling issue fixed
Menu - Friends: Fix for Clan tags being displayed for a max of nine players despite the number of player that are in the clan
Menu – Fix for incorrect message given when attempting to join a Clan Game that an online friend is taking place in
Menu - Spawn-screen – Fix for when the extra Primary Weapon skill is equipped, the weapon description goes out of sync
Menu - Accolades do now show subsequently
Menu - When receiving a squad invite from a player in another match, there is now a warning that the player will leave his current game.
Menu - Scramble detailed range and in-game range now match properly
Menu - The Spot and Mark description in the unlock menu is now correct
Menu – Fix for when the player presses the SQUARE button when a player that is in their game is highlighted in the squad lobby menu they receive the message ‘You cannot join a play that is not in a game.’
Menu - Turn off animations for the squad list to avoid it becoming unreadable every time a rebuild occurs when voice chat is activated
Menu – Fix for when trying to join a friend without the required DLC pack, the message will tell the player they are part of a squad.
Menu – Fix for the message informing the player they are attempting to join a DLC game without the required DLC content installed reading better
Menu - Increased Accuracy & Faster Reload Ribbons now update in the personal statistics screen.

Patch - 1.07 - Infos

Wie Guerrila Games im offiziellen "Killzone 3" Forum schreiben, werden wir mit Patch V1.07 ein sehr umfangreiches Update erhalten. Neben diversen Gameplay-Verbesserungen werden natürlich auch diverse kleinere und grössere Bugs aus dem Spiel entfernt.
Hier die Infos zu den bisher geplanten Änderungen, welche es voraussichtlich in den Patch V1.07 schaffen werden:


Custom Games PHASE ONE

Gameplay

Bullet Damage and Faster Aim ribbon now unlock correctly
Separate turn speeds for ADS on Primary weapons in Multiplayer
Increased Accuracy ribbon effectiveness has been lowered
Bullet Damage ribbon effectiveness has been lowered
The 3rd person revive beam now shows correctly
Bilgarsk Boulevard - preventing players getting stuck at spawn location
Akmir Snowdrift – fixed a problem where the speaker object can fall beneath a piece of geometry
Fixed a crash when joining a Guerrilla Warfare Clan match
Blood Gracht – Fix for a hang when the Recon ability was used

Functionality

Fixed a crash while joining a Warzone game
Player gets directed to multiplayer lobby when being kicked from game due to inactivity
Adjustments to reduce the server load

Exploit

MAWLR Graveyard –Improved collision around one of the Capture and Hold locations
Kaznan Jungle – Added a blocker around a tree to prevent player to use tree to jump out of the level
Bilgarsk Boulevard - Removed invisible collision of S&D objectives in Guerrilla Warfare
Bilgarsk Boulevard - Prevent players from accessing an advantageous position (above the ISA Base) and climb out of the level

Single Player Campaign

Scrapyard Shortcut - Mobile Factory – Fixed a hang to a red Debug screen upon the user reaching the Jetpack Troopers

Menu

Added a “Mute all” button
Updated icons and text on the Medals statistics
Fixed clipped text for moderator messages
The Faster Reload ribbon now updates properly on the Personal statistics page
The Increased Accuracy ribbon now updates properly on the Personal statistics page
The Bullet Damage ribbon now updates properly on the Personal statistics page
Fixes a hang when accepting a squad invite on the final results screen of an online game
Fixed the Pause functionality in Botzone on the Class selection screen
"Squad menu" is changed to "manage players” in the menu

Move/Sharpshooter

Button configuration improvements - Swapped L1/L2 grenade and aim
Melee is now on the circle button
Multiplayer - Aim Lock will now time out after one second
Camera turn upped while using jetpack. Lowered for mounted weapons

Explanation of Custom Games

Custom Games will be rolled out in 2 patches. This one (1.07) and a future patch. We don't know when this will be yet.

PHASE ONE

Phase One of Custom Games gives players the option to create unranked games with the choice of:

Game Mode
Map
Missions (Warzone only)
Mission Time (Warzone only)
Invite Squad members
Invite Enemy Squad Leader
This gives players the ability to create private matches, and playing with and against friends or a rival clan for instance. People who don’t get an invite to these games won’t be able to join through matchmaking.

PHASE TWO

We still need to spec this out, so this is subject to change, but we are looking to add the options of choosing:

More configuration options for missions in Warzone and Operations
Adjustable kill count for Guerrilla Warfare
Configurable Unlocks (choose which one you want to play with)
Configurable Classes (choose which one you want to play with)
Configurable Weapons, Abilities, Skills, Ribbons
Friendly Fire On/Off
Brutal Melee On/Off
 
Zuletzt editiert:
#3
Was mich das schon an Bildschirmtoden berschert hat.. :rolleyes:

Gameplay - Mortally wounded players no longer have collision. Alive players should now be able to traverse the levels without getting stuck on mortally wounded players

*daumenhoch* für diese Verbesserung..
 
#4
Infos zu Patch 1.07

Wie Guerrila Games im offiziellen "Killzone 3" Forum schreiben, werden wir mit Patch V1.07 ein sehr umfangreiches Update erhalten. Neben diversen Gameplay-Verbesserungen werden natürlich auch diverse kleinere und grössere Bugs aus dem Spiel entfernt.
Hier die Infos zu den bisher geplanten Änderungen, welche es voraussichtlich in den Patch V1.07 schaffen werden:


Custom Games PHASE ONE

Gameplay

Bullet Damage and Faster Aim ribbon now unlock correctly
Separate turn speeds for ADS on Primary weapons in Multiplayer
Increased Accuracy ribbon effectiveness has been lowered
Bullet Damage ribbon effectiveness has been lowered
The 3rd person revive beam now shows correctly
Bilgarsk Boulevard - preventing players getting stuck at spawn location
Akmir Snowdrift – fixed a problem where the speaker object can fall beneath a piece of geometry
Fixed a crash when joining a Guerrilla Warfare Clan match
Blood Gracht – Fix for a hang when the Recon ability was used

Functionality

Fixed a crash while joining a Warzone game
Player gets directed to multiplayer lobby when being kicked from game due to inactivity
Adjustments to reduce the server load

Exploit

MAWLR Graveyard –Improved collision around one of the Capture and Hold locations
Kaznan Jungle – Added a blocker around a tree to prevent player to use tree to jump out of the level
Bilgarsk Boulevard - Removed invisible collision of S&D objectives in Guerrilla Warfare
Bilgarsk Boulevard - Prevent players from accessing an advantageous position (above the ISA Base) and climb out of the level

Single Player Campaign

Scrapyard Shortcut - Mobile Factory – Fixed a hang to a red Debug screen upon the user reaching the Jetpack Troopers

Menu

Added a “Mute all” button
Updated icons and text on the Medals statistics
Fixed clipped text for moderator messages
The Faster Reload ribbon now updates properly on the Personal statistics page
The Increased Accuracy ribbon now updates properly on the Personal statistics page
The Bullet Damage ribbon now updates properly on the Personal statistics page
Fixes a hang when accepting a squad invite on the final results screen of an online game
Fixed the Pause functionality in Botzone on the Class selection screen
"Squad menu" is changed to "manage players” in the menu

Move/Sharpshooter

Button configuration improvements - Swapped L1/L2 grenade and aim
Melee is now on the circle button
Multiplayer - Aim Lock will now time out after one second
Camera turn upped while using jetpack. Lowered for mounted weapons

Explanation of Custom Games

Custom Games will be rolled out in 2 patches. This one (1.07) and a future patch. We don't know when this will be yet.

PHASE ONE


Phase One of Custom Games gives players the option to create unranked games with the choice of:

Game Mode
Map
Missions (Warzone only)
Mission Time (Warzone only)
Invite Squad members
Invite Enemy Squad Leader
This gives players the ability to create private matches, and playing with and against friends or a rival clan for instance. People who don’t get an invite to these games won’t be able to join through matchmaking.

PHASE TWO

We still need to spec this out, so this is subject to change, but we are looking to add the options of choosing:

More configuration options for missions in Warzone and Operations
Adjustable kill count for Guerrilla Warfare
Configurable Unlocks (choose which one you want to play with)
Configurable Classes (choose which one you want to play with)
Configurable Weapons, Abilities, Skills, Ribbons
Friendly Fire On/Off
Brutal Melee On/Off
Quelle: Game7
 
Zuletzt editiert:
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
#8
Jein. Man kann jetzt wieder Costum Matches erstellen. Die sind beschränkt auf Leute die man dort einlädt und ohne Punkte für das Profil (also man steigt nicht im Rang und erhält keine Freischaltpunkte für die Klassen).
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
#10
Habs ehrlich gesagt sonst noch nie ausprobiert, ingame irgendwelche Leute einzuladen.
Macht aber auch wenig Sinn. Es gibt kein Spawnen bei Squadleader & Chat ist auch außerhalb des Squads möglich.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
#12
Was? In Teil 2 gabs doch nur den Squad-internen chat. Da konnte man nur mit den Squad-Mitgliedern quatschen, was kompletter Schwachsinn war.
Vor allem in clan-Matches war des extrem nervig, weil die Absprache litt.
Ok es gab einen Proximity-Chat, da hörte man eigene und feindliche Truppen in Nähe, aber das war mehr eine Notlösung.

Jetzt kann ich mit allen Spielern reden, solange ich sie nicht mute. Ok ein Mute-All Button fehlt, aber der kommt ja noch mit dem Patch.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Dojii
#13
Ist halt nicht so praktisch, wenn ich mich lautstark über nicht-squad-interne Teammates aufrege und die jedes Wort mitbekommen :ugly:
Der Mute-All Button ist ein Anfang, ja, aber cool wäre es, wenn ich einstellen könnte, dass mich die anderen auch nicht hören.
Wäre ja kein Ding, neben dem Mute-All Button auch nen "Enable Squad Chat" Button einzufügen, den man bei Clan Matches dann wieder deaktivieren könnte.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
#14
Sicher dass wenn du einen stumm stellst, er dich weiterhin hört? Hatte mal aus Versehen ein Squad-Mitglied gemutet und der konnte mich ebenfalls nicht hören, aber ok kann auch ein Fehler gewesen sein.
 
#15
Killzone 3 Patch 1.09 verfügbar

Functionality


  • Added Colour blind support – When turned ‘On’ all enemy players and objects will be underlined. This is the case for the minimap and in-game, such as player names.
  • Frozen Dam – Operations – The first mission in is now 6 minutes again
  • Move - Fixed continuous rumble when the PlayStation Eye camera connected
  • Move - When interacting with a Search & Destroy objective the player will no longer also do a melee
  • Junkyard - Players can no longer get in an Exoskeleton while using a Jetpack
  • Blood Gracht – Fixed a hang when the Recon ability was used
  • Fixed a bug where the clan rating decreased after the clan had won a Warzone tournament game
  • Fixed a hang on the joining screen after the player was kicked (or quit) a game
  • Clans – Fixed an issue where all users received the error 2- (scores cannot be processed) when entering a Guerrilla Warfare match
  • Fixed a crash when connecting to a custom Warzone game
  • Fixed a hang when a player with DLC sets up a custom game to start on a DLC map, transfers the leadership to a non-DLC user and this new leader attempts to start the game
  • Fixed a 10006 network error when joining a Guerrilla Warfare game
Gameplay


  • Fixed various collision issues on DLC maps
  • Frozen Dam - Warzone - Fixed a spot where players could get stuck behind an ammo crate and an oil drum near the Dam tactical spawn point.
  • Accepting a squad invite from the opposing faction will no longer quit the game.
  • Corinth River - Botzone – Fixed an issue with Bots falling through the map
  • Corinth River - Botzone – Fixed a crash in Botzone
Exploit


  • Blood Gracht - Fixed a spot where players can get out of the map
  • MAWLR Graveyard - Operations - Fixed a spot where players can get out of the map during the second objective that should only be accessible once the objective is completed.
  • Salamun Market – Fixed a spot where, using an Exoskeleton, the player could escape the confines of the map
  • Bilgarsk Boulevard - Fixed a spot where players can get out of the map
  • Stahl Arms – Fixed ISA members accessing the Helghast base without being seen by turrets
  • Players now get the XP they earned after getting kicked from a game
User Interface


  • Expanded the information about the Multiplayer status of a friend in the XMB. It will now show the game mode and the map that the player is in.
  • In some cases players would still experience Scoreboard flickering. This has been fixed
  • Silent Footsteps icon is now properly visible in game
  • Fixed an issue with Clan Leaderboards after switching clans
  • Small Localization fixes
  • Updates to loading screens
  • Clan Tag now updates properly after disbanding a clan
  • Campaign - Elite emblem now updates properly
  • Fixed a network error when downloading DLC via the main menu 'Downloadable Content' option
Graphics


  • Fixed various graphical glitches on DLC maps
  • Fixed an issue with the Search and Retrieve object for the Marksman when cloaked
  • Retro Pack – Fixed an issue with the minimap
  • Stahl Arms – Fixed an animation problem for players standing on top of the mechanical welding arm. They moved unrealistically when observed by other players
http://community.killzone.com/t5/Announcements-Events/Patch-1-09-patch-notes-and-date/td-p/1025921
 
#16
Patch 1.10

Patch 1.10 is here! This version introduces a large number of fixes and new features based on your feedback. Please consult the patch list below to see what's changed. Patch 1.10 will be released today for SCEE and SCEA territories, with SCEJ following soon.

NEW FEATURES


  • Custom Games, Part 2. Additional information can be found at the bottom of the article, but it will include: choosing abilities, weapons and careers, as well as toggling functionality such as ribbons, skills and explosives.
  • Squad Only Chat. This is still an experimental feature and may not always function as expected.
  • Playing Audio/Music from your PS3 during MP games.
  • Marksman Improvements:
    • Cloak rippling effect has been increased.
    • Cloak now ripples with increased intensity when firing non silenced weapons.
    • Transition from uncloaked to cloaked has been extended.
    • A cloak fade transition between moving and not-moving has been introduced (player no longer snaps out of view).
  • Distance Indicator for off-screen medics.
  • Matchmaking. We will now make players switch faction automatically at the end of a round if teams are unbalanced. Note that this will only affect players that are not in a squad or that have sent an invite to create a squad, and that it will not happen at all in Clan games or Custom Games.
  • You can now only submit another grief report for the same person if at least 7 minutes have elapsed since the previous one.

BUG FIXES

Single Player Campaign

  • Icy Incursion/Providence Bay: Cutscene between last two sections has overlapping audio.

Botzone

  • Stahl Arms: Fixed Helghast Bots running into the ISA basecamp to get killed by base turrets.

User Interface

  • Silent Footsteps icon skill now displays properly.
  • Updated invitation messages for squad invites.
  • Clans: Tournament boards for ‘All Time’ now update properly.
  • Player's PSN ID is shown in the lobby instead of the PS3 console's user name.
  • Fixed the Statistics screen – progression bars update properly now.
  • Implemented a minimum match count (15 matches) for Clans to enter the Leaderboard.

Multiplayer

  • Improved performance on Salamun Market.
  • Fixed an issue where a squad invite would send players to the wrong squad.
  • Clans: Fixed a crash upon entering a clan match and immediately quitting the match.
  • When entitled to the "3 unlock points" bonus multiple times you'll now receive all those unlock points at once instead of only 3 each time you log in.
  • Exoskeletons no longer look broken after repairing them and getting in.
  • Some audio fixes for Brutal Melee.
  • Fixed several graphical glitches.
  • Fixed several collision issues and spots where players were able to escape the bounds of the map – in Kaznan Jungle, Pyrrhus Crater, Akmir Snowdrift, Bilgarsk Boulevard, MAWLR Graveyard and Bloodgracht.
  • Akmir Snowdrift: Fixed issues where ISA members were able to reach the Helghast basecamp and also reach the second objective area, during the first round of Operations.
  • MAWLR Graveyard: Fixed an issue where ISA sentry drones would crash en route to the spawn location.
  • Stahl Arms: Altered the boundaries for the western capture point to make them more realistic.
  • The Junkyard: Fixed a couple of ammo crates that were unreachable from certain sides.
  • Frozen Dam: Fixed the issue of ISA players being able to deliver the speaker through the floor by jumping on top of an ammo crate.

CUSTOM GAMES DESCRIPTION


Missions

  • Warzone Mission Timers can now be altered. Added times varying from 4 to 60 minutes for missions.
  • Guerrilla Warfare received additional options to the Kill Count: 10, 25, 75, 100 and 200 kills.
  • Scavenge and Retrieve were removed from the Warzone game mode list, as it is not playable in Warzone.

Unlocks
This is a new field where you can choose options for Unlocks. The three options are:

  • As Unlocked (Default): This will take the career unlocks you've earned online and give you access to them in the custom games.
  • Lock All: Nothing is unlocked, simulating what a player would see if they started the game at Rank 1 with no unlock points.
  • Unlock All: Everything is unlocked, as it is in Botzone.
  • Custom Unlocks: Configure Unlocks the way you want them.

Careers
By default all careers are ‘ON’. You can turn every career ‘ON’ or ‘OFF’ that, but one career must be selectable at all times.

Settings
Other game settings can be configures here. Options available to you are:

  • Primary Weapons: Choose between All Weapons/Only Rank 1 Weapons/Rank 1 & 2 Weapons.
  • Secondary Weapons: Choose between All Weapons/Only Rank 1 Weapons/Rank 1 & 2 Weapons. Please note that this will be grayed out if 'Lock All' is selected under Career Unlocks.
  • Primary Abilities: Choose between All Abilities/Only Rank 1 Abilities/Rank 1 & 2 Abilities.
  • Secondary Abilities: Choose between All Abilities/Only Rank 1 Abilities/Rank 1 & 2 Abilities. Please note that this will be grayed out if 'Lock All' is selected under Career Unlocks.
  • Explosives: Choose between All Explosives/Grenades Only /Prox. Mines Only/None.
  • Friendly Fire: Choose ON or OFF.
  • Skills: Choose ON or OFF.
  • Ribbons: Choose ON or OFF.
  • Melee: Choose ON or OFF. This can turn off all forms of Melee, including Brutal Melee and Rifle Butts.

Enhanced Mission Settings
Each mission mode in Warzone has an additional setting to configure:

  • Assassination [FONT=&quot]–[/FONT] Survive Time: This will add 2, 3, 4 and 5 minutes.
  • Search and Retrieve[FONT=&quot] –[/FONT] Speaker Returns: This will allow for additional or less returns (1, 2, 4 and 5 returns).
  • Search and Destroy[FONT=&quot] –[/FONT] Diffuse-Place Explosive Time: This will allow for a modifier to adjust the time (half time, double time, triple time).
  • Bodycount[FONT=&quot] –[/FONT] Kill Count in Warzone: This will allow for additional kills (50, 75, 100 or 200).
  • Capture and Hold[FONT=&quot] –[/FONT] Capture Points: This will allow for more or less points needed to win.
Quelle: Killzone.com
 
#17
Patch 1.11 angekündigt

Der letzte Patch zu Killzone 3 auf der PlayStation 3 ist bereits Mitte Juni 2011 erschienen, doch da der Ego-Shooter immer noch fleißig gespielt wird und weiterhin der eine oder andere Fehler auftaucht, hat Guerrilla Games bestätigt, dass man an einem neuen Update mit der Versionsnummer 1.11 arbeitet. Ein Termin wurde zwar nicht genannt, doch dafür sollen unter anderem die Abstürze nach dem Respawn behoben werden, während der Voice-Chat innerhalb eines Squads optimiert wird. Ansonsten geht es diversen Grafikfehlern an den Kragen.

Der offizielle Change-Log:

- Abstürze nach dem Respawn werden mit 1.11 behoben
- Voice Chat für Squads funktioniert nun. Ist dieser aktiviert, kann man nur noch Spieler aus dem eigenen Squad hören bzw. mit diesen sprechen
- Fehler in Custom Games - Body Count behoben. Wurde das Ziel auf “300″ gesetzt, waren lediglich 50 Kills nötig, um die Runde zu beenden. Die Auswahl wurde von “50″, “75″, “100″, “200″, “300” auf “50″, “75″, “100″, “150″, “200″ und “250″ geändert.
- MAWLR Graveyard - Operations: Während der zweiten Mission, konnten User Teile der Map betreten, die erst dann zugänglich sein sollten, sobald das Ziel erfüllt wurde. Fehler behoben.
- Bilgarsk Boulevard: Ein Kollisionsfehler auf der HGH-Basis wurde behoben.
- Stahl Arms: Grafikfehler, bei dem zwei große Rohre in der Mitte der Map in der Luft hängen, wurde behoben
Quelle: Gamezone
 
#18
Patch 1.12 in der nächsten Woche

Killzone 3 für die PlayStation 3 wurde von Guerrilla Games nicht vergessen, weswegen am 6. September der nächste Patch erscheinen wird, der den Ego-Shooter auf die Version 1.12 hebt. Dieser beinhaltet zahlreiche Änderungen, die sich vor allem auf das Balancing des Multiplayer-Modus beziehen. Ein Waffen wurde optimiert, während der Engineer zum Beispiel bessere Geschütztürme aufstellen kann. Alle weiteren Infos lest ihr im Change-Log.

CAREERS:
- Changed Marksmans scramble ability into an active ability - The marksman scramble ability now needs to be activated and deactivated via the d-pad, and has a cooldown period.
- Increased tracking response for engineer turrets - The turn speed of turrets has been increased, allowing them to track players more easily.
- Increased armor for engineer turrets (30%) - Turrets can still be destroyed by a single explosion from a grenade or missile launcher.

WEAPONS:
- Improved StA-2 Battle Pistol - Detonation time for the StA-2 Battle Pistols grenade is shorter, and the damage it deals is more severe.

MAPS:
- Added realtime projector to MP15 Radec Academy - A realtime projector has been added to the theater room, projecting onto the large wall with two doors.

SOUND:
- Toned down overly enthusiastic death screams - Aieeeeaaargh!

MATCHES:
- Increased mission points in Warzone - There is more of an incentive to go after mission objectives now.
- Doubled cooldown time on mortars - Cooldown time was increased from 30 to 60 seconds to avoid spamming the Search & Destroy mission area.
- Fixed tournaments not ending as soon as one clan leaves.
- Fixed clans being able to rejoin games that were already finished - Clans used these exploits to boost their game wins and climb the leaderboards.
- Reduced wait time at end of the round - The wait time was brought down from 60 to 45 seconds.
- Reduced pre-game wait time at end of the round - The wait time was brought down from 30 to 20 seconds.

INTERFACE:
- Added menu option to disable Sixaxis-only actions - Sixaxis-only actions can now be switched off in the menu, so players only have to press O to start an action. This will make Killzone 3 more accessible to disabled players.
- Added map name to spawn screen - The map name can be seen in the top left, under the titles.
Quelle: Gamezone
 
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