Devil May Cry 4 Special Edition

Greek God

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PSN-Name: Greek-God88
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#82
Itsuno just confirmed he's gonna be at E3.


:panik:
In the recent Shimomura interview they were talking about how they revolutionized game development with their approach in DMC3 and how quick it was.

If they plan right (like they obviously did with Dragon's Dogma) and don't run into issues (like with DMC4) then I see no reason for them not to be able to make the game in 3 years, give or take.

His team hasn't really made anything since 2012 when the vanilla Dragon's Dogma was released and obviously DMC4SE couldn't have been the sole focus since then. Whatever is in the works has to be pretty far in.

And what about that part about Itsuno and Kobayashi saying that they still have stuff to announce that will release in 2015?
 
Zuletzt editiert:

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#87
King? Dachte immer Hayabusa war King :ugly:
Wer ist Hayabusa?

Zitiere mal aus dem E3 faden, also hat leider noch nichts zu heißen :-/
Oh ok aber dennoch die Zeichen heufen sich:D
-Capcom Investor Report DMC wird neben RE, MH,SF usw als Key Pillar Franshise bezeichnet.
-7 Jahre altes DMC4 kommt zur E3 2015 raus.
-Allgemein kam dieses Jahr in Japan extrem viel DMC Stuff raus (Soundtrack, MH DLC usw)
-Itsuno auf der E3
-Verrendus(Neogaf) teasert DMC5

Muss ja nicht zwingend E3 sein evtl auch erst Gamescom oder PSX aber dann checke ich nicht was Itsuno auf der E3 verloren hat:D
 

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#93
Wenn es MGR2 ist dann verstehe ich diesen Tweet im Zusammenhang einfach nicht "Might even make you cry"
Bei DMC5 hingegen wartet man bereits über 7 Jahre endlich auf einen Nachfolger. In Kollaboration mit PG könnte DMC 5 Mega gut werden. PG war ja das Capcom Talent früher bevor die gekündigt haben.
Glaube kaum es ist ne neue IP :ugly: damit tut sich PG bischen schwer :D
Itsuno sagt dann auf der Bühne hoffentlich :
We have decided to work together with PG on the next DMC installment
Also dont forget to buy DMC4SE !
Bum Hype Sales garantiert für 4 xD

Oder es kommt ganz blöd und es ist irgendwas für die WiiU :D
 
PSN-Name: Guerrero34
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#96
Ich sag's euch Leute, wenn demnächst Devik May Cry 5 angekündigt wird dann halt mich hier nichts mehr !! wie lange ich schon auf die scheiss Fortsetzung warte....kann ja nicht angehen. Hype Level momentan 9000
 
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#97
Würde zu einem neuen DMC auch nicht nein sagen, da hab ich aber die Angst dass durch PG was vom typischen DMC flair verloren geht(nur im Vergleich zu 1,3,4, der Rest war eh kacke ), mir wäre zwar sowieso ein mgr lieber ,aber lass mich gerne überraschen.
 

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#98
ah fuck yeah :D Die ersten Pro's zeigen nun was inzwischen schon möglich ist mit Vergil!
[ame]http://www.youtube.com/watch?v=RKKYbar7wgo[/ame]
HYYYYPE
Besonders das Ende der Combo war zu geil!


Hype Level momentan 9000
Hier dein Hype LV steigt weiter
[ame]http://www.youtube.com/watch?v=Q9J4hYTT4ZM[/ame]

[ame]http://www.youtube.com/watch?v=GclVllEKFRE[/ame]
[ame]http://www.youtube.com/watch?v=JV0tlGw4X3g[/ame]
 
Zuletzt editiert:

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
New Itsuno interview by MY CAPCOM .


Google Translate:
.

Ladies and gentlemen, the last of Capcom legendary "Devil is walk the road to Makai (prequel) I was read?
Player additional character of "special edition", Virgil and ready, in addition to the usability of Trish, Dante, Virgil, the previous article that made the depth of the individual character of Nero.
If you have not yet read is, from getting to read by all means, please read the current Capcom legend!

So, following the last time, it is a story about the character of the Devil May Cry.
With respect to the "Devil May Cry" as the action game, it will also be apparent effect of surprising Capcom title!

Here we go!


- But now I would like to ask about the ladies, how about with respect to Lady?




Lady became an adult than "3".
In suits, you will feel the growth of from girlhood.



ITsuno: Lady at the time of "3", his mother died, his father is possessed by the devil, it had been cornered in a fairly harsh environment.
However, the incident also end, I passed a few years and also hit the parent of the enemy, have healed also the wound of the incident, her original friendly and bright, I feel pretty part came out to the table.




(Cut scene ready.
The left and right of the blue eyes hidden by sunglasses, I will the iron fist to that across the world.)



"Gold in noisy" or on the comical side also has, but is slightly, it has also rivalry to Trish.
A little way to say when there might be misleading, but "woman Dante" specific or would feel.
It is a feeling that a little bit of leeway "cute older sister".

- Well, it was accustomed to work, what feels like young career woman (laughs). So, how about with respect to Trish?




Heroine from primary "Devil May Cry", Trish.
Modeling also, be careful so as not to impair the impression of the first generation, it seems to have been made.



ITsuno: She has not changed from the time of "1", cool adult female characters, in feeling that.

Fujii: I think that it is the most easy-to-understand "sexy beauty" of character.

ITsuno: "Is it the feeling that the older sister of blonde foreigner that everyone longs (laughs).

Fujii: Now his "Special Edition" also, but I have deployed worldwide, including the overseas, and put Trish to link banner, I clicks in an easy-to-understand rises I think (laughs).
Everyone, she Na I like, and.




(Cool & Beauty character, Trish.
Also lightly stare gaze, there is indescribable charm.)



ITsuno: In that sense, I think a good feeling to Na Lady and Trish are becoming contrast, and.

- I see. Vector is different, I'm of two heroines of the good sense of distance.


[Road to Makai]

- For the part of as "action game" of "Devil May Cry", we will ask you. ITsuno's like "Makai Village" series is you, but is that the time of "Devil May Cry" production as an action game is first played, is there any part that is in reference to the time of production?




(Images are from "Makai Village" (Capcom arcade cabinet)
1985, as 30 years ago, the screen was built in equivalent, was gameplay.)



ITsuno: "Makai Village" is, but I was game to the extent it is that playing normally until joining Capcom, after I joined, and "Makai Village" "large Makai Village" "super Makai Village", the depth, It is a game that I noticed the beauty of the action.
Even hit the production this time "Devil May Cry 4 Special Edition", was Nozomi from clear SNES version of the "super-Makai Village" the (launched in 1991).

- It is great!




(Screen was made for the Game Boy Advance "super Makai Village R".
During the SNES version of "ultra-Makai Village" of the 1991 release, it was created as a "Makai Village" at the time of the ultimate).



ITsuno: "super Makai Village" is, but I've been once cleared, there is also a point that is forgotten in the pivotal points, and went to listen to capture point to Oda-san was a planner at the time, it was perfectly clear.
That you can not save in the SNES version, and then pause when you are going to work, it was nearly three weeks power purse leave (laughs).

- (Laughs) as "exhilaration" and "fun" as an action game, is there a part that is common to the "Devil May Cry," "Makai Village"?

ITsuno: The enact an action game, I think that there are two conditions.
First one is the "pattern".
"Remember game" type that is representative to, keep up with the "law" of enemy movements.
Among the enemy that moves at a certain, particular pattern, how do I go survive, It is a game of which require strategy.




Especially in the boss fight, instead of blindly attack, read the attack patterns,
Which attack can I go against, you need to grab in a fight.



And one is "timing".
The enemy "Look react", the place is required to support in-situ "agility".
When you or surrounded by the enemy, instant to determine the situation, we are going to survive the force.




Incorrect moment of judgment, immediately death of character is listening.
Also the tension, action game of fun, is a real thrill.



"Pattern" and "timing", but intermingled this two elements in action games I think that has been established, "Makai Village" series, has fused this two at a very advanced level.
And, "Makai Village" is amazing prayer, the algorithm to establish it (the program pattern of the game) is what very simple!

- I see. But "Devil May Cry", the part I would do is helpful to you?

ITsuno: Well.
Also "Devil May Cry", still remember the movement of the enemy, you do not polished his skills techniques while watching the reaction, it does not exceed the number of stage.
While remember the pattern, it does not get over that it is not timed the timing, the part of the strategic and tactics of that, we have to adjust to try to be able to maximize fusion.
There, the splendor of "Makai Village", I have the utmost respect.
... Quite, but I can not reach to that pass.




Not particularly, than to blindly attack the boss battle is (about).
Although there is a difference between the 2D screen and the 3D screen, the essence of the "action game" are common.



- A very interesting answer, thank you! In addition, Mr. ITsuno is, the "Street Fighter ZERO", "Star Gladiator," "Justice Gakuen", but has been though many in the development of the fighting game, where with technology, you have a part that is also utilized now or?




ITsuno Mr. participated as a planner, "Street Fighter ZERO" (1995).
As a work that was to re-build a new cut, in the visual world of the "Street Fighter", and has been considerable attention.



ITsuno: It is, of course I mean ..., I'm doing it just! (Laughs).
In the genre of "fighting game", necessary element as a "character game" is, or will not it jammed almost all.
At the time, "if there are no why character, whether the game is not satisfied," "What is the character," the theory that, Akiman's (※ Akira Yasuda:. "Final Fight," "Street Fighter II" character designer also currently, anime , including the success of) as a character designer of the game, because has been hammered in Sparta to various seniors.
Mr. Akiman is to was the main character designer in the "Star Gladiator", but "Justice Gakuen", "hero" and the like have some to design our participation, the teaching, also produced by reference to now.




(Hero teacher of "private Justice Gakuen".
Based Design is Akiman's).



- This time, whether the movie is previous work as well Shimomura Yuji coach has been produced, there combination How was?




Shimomura director has been in charge of the movie, a cut-scene production from the "Devil May Cry 3".
This time also, you have fires good cut scenes have been added a number!



ITsuno: Action Director of Virgil I also ask including, but you do not have Admit, Shimomura director, it was not possible to make in so short period of time! (Laughs).
When you create a "Devil May Cry 3", Shimomura director and motion actors of Dan, and is fused my ideas, I was able to Virgil.
Virgil as the atmosphere "samurai" of the I, but I think I'm not a simple Japanese samurai.
To say whether, and not a deterioration copy of "Samurai", such as those transmitted by mistake to the West.
Born from the appearance of Virgil, containing the chivalrous pride and elements of the West, but I have a boyfriend Nari of "Samurai feeling", also at the scene one of the pay sword, it has been expressed, including the sentiment.
Paid sword action of Virgil is a must see!




Taming Enma sword "Samurai", Virgil.
Its "paid sword" action also, this time, is the attention!



Fujii: also time to ask the motion of the actor, but very I was a short period of time, we were able to produce it by full advantage.
In every move of Virgil, Please note in particular!

- Thanks you! In the end, the word toward the fan-player, thank you.

ITsuno: "Devil May Cry 3, 1, 4, 2 graphic arts" comment it will become the same as of but ... sequel message of hope, I am waiting!

- Oh!




At the beginning of "Devil May Cry 3, 1, 4, 2 graphic arts",
Of ITsuno director, it has been told that enthusiasm to the hot sequel!



ITsuno: In seven years from the launch of the "4", but was able finally to form a "special edition", and so as to say, I do not know whether this remains numbering series can make.
Moreover, after seven years, or even because it does not become any more ..., cheer and "Devil May Cry 4 Special Rendition", a sequel message of hope, we certainly will by all means ask !!

Fujii: I have been told all (laughs).
By all means support, thank you!

- During busy today, thank you!


Well, what was it like?
"Devil May Cry 2" much better than it has been involved in development, "foster parent" of "Devil May Cry", by ITsuno director, and I think I became a "deep good talk" of "Special Edition".
This story in the chest, and if play the "special edition" of the release next week, be ... that can play a more depth?




First next week June 18 (Thursday) Release,
The "Devil May Cry 4 Special Edition", please enjoy !!



And, if your request of "sequel hope" to the questionnaire or the like in the package, now need to wait for more than seven years might no ... Kunar.


The next of Capcom legend, the update scheduled June 25.
Please look forward to it !!
 
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