Details Regarding the Data Pack 2 Patch
Hello, PES Fans.
This is the PES Gameplay team, and today we are bringing you some details on the gameplay changes coming in the newest patch (DP2.00/Patch 1.02.00).
■ Gameplay Fixes:
・Fixed an issue that prevented the Super Cancel technique from working as intended.
This was an issue that a large number of fans flagged, so we took care to make sure that we got it right.
We fixed the issue where the Super Cancel would sometimes fail to work under the following circumstances:
1. When you charge up the kick gauge, triggering a long kick animation before taking a shot.
2. When the player tried to shoot/cross a ball in a direction different to the one he is facing (which can occasionally cause players to fall over).
3. When the R1 and R2 button (RB and RT buttons for Xbox One) were not released at the same time.
・Fixed an issue where goalkeeper fouls were not being called correctly.
We noticed that sometimes the referee would forget to blow the whistle when a goalkeeper committed a foul.
Examples of this included when your goalkeeper comes into contact with an opposing player, such as when attempting to tackle him, or when trying to catch/punch the ball.
Now you will no longer have to scream for a penalty shot when your opponent’s goalkeeper commits a foul.
・Fixed an issue where the 2nd kicker in a “Trick FK” would sometimes kick the ball in a different direction.
Normally, when performing a “Trick FK” you would expect that after the 1st kicker steps over the ball the 2nd kicker would prepare his shot.
Although visually it may have appeared as though you were in control of both kickers, you were not in control of the 2nd kicker at all!
Nope, it wasn’t your evil twin - it was just a problem with how controls worked.
Specifically, if you had not switched your cursor to the 2nd kicker by the time the 1st kicker had stepped over the ball, the game would automatically put the AI in control of the 2nd kicker.
To make matters worse, pressing the kick button would cause the power gauge to appear, making it look as though you were in control of how strong the shot would be, but in fact, you were not in control at all.
We fixed this issue, so now you will have complete control over the 2nd kicker and how the shot will be taken.
■ General Gameplay Changes
・Adjusted the cursor change to target the player that is closest to a loose ball.
・Adjusted the way players react to loose balls.
Regarding this issue, we want to provide some insight into how the AI works with regards to loose balls.
When there is a loose ball on the pitch, the following happens:
1. The AI judges where you closest player is in relation to the opponent's closest player.
2. If it determines that your player has a good chance to get there before the opponent, it will make your player dash towards the ball.
3. On the other hand, if it determines your player is not likely to beat the opponent to the ball, your player doesn’t make a play for the ball, and is placed under your control instead.
Originally, the AI was programmed to be extremely conservative when determining whether your player had a good chance to arrive first, meaning that more often than not, you would be put in control of the closest player instead of attacking the ball.
We have now adjusted the algorithm to increase the number of situations in which the AI makes the player run towards the ball.
The result of this is that players are more likely to attack a loose ball to try and gain possession.
・Adjusted the positioning of the defence line and midfield line
The positioning of the defence line and midfield line tended to leave a gap between the two, which allowed the attackers to pass the ball towards the frontlines with relative ease.
To fix this issue, we adjusted the midfield line to be closer to the defence line, allowing for a more solid defence.
As a result, the overall pacing of matches will slow down a little, since more emphasis will be put on the build up from the midfield.
Phew, that was quite a lot of content, but I think we covered the major points.
The full update information can be found in the in-game Information section or the official website.
As always, your feedback on the new gameplay is always welcome, and we will continue to work hard to improve the gameplay.
This is all for now.
We hope you enjoy the new patch and its new gameplay.