Forza Motorsport / Horizon / Turn10

Spielt gerade: Persona 3 Reload
So, das war es dann nun auch für mich mit Forza Horizon 3. Ich habe knapp 140 Stunden in das Spiel gebuttert. Es war einfach nur top-notch. Eines der besten Spiele der aktuellen Generation. Hut ab.
Vorhin habe ich mir die letzten beiden Forzathon Barn Finds geschnappt, die leider nur alle zehn Monate verfügbar sind. Habe nun überall 100%:
  • Base Game: 100%
  • Blizzard Mountain: 100%
  • Hot Wheels: 100%
:)
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Ist das jetzt das letzte Car Pack vom Car Pass oder was anderes?

~hmm~

---------- Beitrag um 11:47 Uhr hinzugefügt ---------- Vorheriger Beitrag um 11:46 Uhr ----------

Ist es nicht, kostenlos für alle :okay:

We're celebrating the 50th anniversary of Hot Wheels by bringing seven new Hot Wheels cars into Forza Motorsport 7, available for free to all Forza 7 players beginning on November 6! Here's the list of cars coming into the game:

- 2011 Hot Wheels Bone Shaker
- 2017 Hot Wheels Rip Rod
- 1969 Hot Wheels Twin Mill
- 2005 Hot Wheels Ford Mustang
- 1969 Hot Wheels Chevrolet Camaro Super Sport Coupe 50th Anniversary Original Version
- 1970 Hot Wheels Chevrolet Corvette ZR-1 50th Anniversary Original Version
- 1963 Hot Wheels Volkswagen Beetle 50th Anniversary Original Version
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Forza Motorsport 7 November Update
https://www.forzamotorsport.net/en-us/news/FM7_November_Update

First up, prize crates have been officially removed from Forza Motorsport 7; in their place, we’ve added a new Race Shop feature, where players can grab items like Driver Gear, Mod cards, and more. In addition, we’ve made some important changes to collisions in Forza Motorsport 7, which will improve both the single- and multiplayer experiences for all drivers. All that, plus a ton of Hot Wheels fun coming to players this month and a classic Porsche prototype race car that serves as our November Spotlight Car.
New Collision Model
While nearly everyone tries to avoid them, collisions are a part of racing. With the November update, we have implemented some important physics updates that significantly change collisions in the game. These changes can be found across three different areas of the game:

1) We’ve improved energy dissipation between bodies, as well as the way tire friction is calculated during a collision. This is a global change, which results in “softer” collisions, where collisions absorb energy and the collision impulse happens over a longer period of time.
2) In multiplayer events, collisions are now resolved locally and blended when the game receives an update from other player(s) in the same multiplayer match. Effectively this means that multiplayer collisions now work like single-player collisions, even in high-latency scenarios.
3) A new Collision Assist setting scales the amount of body rotation a car can impart on another car in a crash. Players can choose to turn the Collision Assist on or off and players will have the option to create lobbies that use this assist (or ones that do not). This collision assist is meant to curb griefing; and a car hit by a car with this assist engaged will also receive the assist.

The sum of these changes means that contact and collisions feel much different in Forza 7 with this update. Car contact when side by side will result in fewer spins; tandem drifters will find that their cars will be more tolerant of tiny taps than before, and griefers dive-bombing into Turn 1 will have less of an effect on the rest of the field than before. In all, the new collision model is meant to bring car-to-car contact more in line with the real world, and also make the experience for players of all skill levels that much better.
Finally, we’ve got another epic Bounty Hunter ladder event waiting in November; in fact, this is the biggest event in Bounty Hunter history, with a total of nine Turn 10 bounties for the community to chase. Players will be driving the 2016 Dodge Viper ACR on Watkins Glen Short Alt when the event kicks off on November 9, so get your practice in now!
Kostenlos:

1973 Porsche #6 Penske Sunoco 917/30 Can-Am Spyder
http://compass.xboxlive.com/assets/...jpg?n=FM7_November_Update_spotlight_story.jpg

---------- Beitrag um 05:44 Uhr hinzugefügt ---------- Vorheriger Beitrag um 05:16 Uhr ----------

Dan moved up to CD [creative director] for the entire Forza franchise around the time of FM7's launch. Chris is CD for Motorsport, with Ralph in that position for Horizon. FWIW, Bill Giese's Twitter profile says he's still a CD of Motorsport as well.
https://www.gtplanet.net/forum/thre...l-needs-direction.382518/page-3#post-12511784
 
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crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
[ame]https://www.youtube.com/watch?v=zRkRpv2hCfs[/ame]
https://www.gtplanet.net/forza-motorsport-7-race-regulations-system-coming-in-2019/
“Our Forza Race Regulations are coming. Rest assured, they are deep in production. We’ve done tons and tons of play tests at this point, we’ve done a lot of usability tests that Kary has been running. We’ve christened our new play test lab, and had a bunch of people check it out in the last couple weeks. It’s uncovered a lot of issues in the last couple months, of stuff that we want to get right. Yeah, it’s coming: it’s not going to be this month, it’s not going to be next month.”
 

PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
Habt ihr Tipps, wie ich bei der Steuerung in FM7 etwas verbessern könnte. Ich spiele ohne jegliche Hilfen und die Steuerung auf Simulation. Eventuell deadzone verändern oder sowas.

Sollte man nach dem Rennen in der Karriere lieber das Geld oder das Auto nehmen? Ich tendiere so ein wenig Richtung Auto (mit hohem Katalog wert), da ich ja damit auch gleichzeitig den Katalog erweitertere.

Ansonsten ist es natürlich super nice wenn man zum Start gleich so Sau viel geschenkt bekommt. :D
 

PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
Ok.
In den erweiterten Controller Einstellungen warst du nicht?!

Hab zum Start 4 Rennen gemacht und so eine Serie gewonnen. Gegner sind auf Erfahren, da wo man 40% Bonus bekommt. Schön ist dass man die Länge des Rennens einstellen kann.

Muss mir morgen mal die Controller Settings genauer anschauen. Oder mit dem box Controller bzw. Stick klar kommen.
 

PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
was issen die beste art und weise sich in leaderboards zu beweisen? also gibts vorgefertigte events (strecke und auto) wo alle die gleichen bedingungen vorfinden und vergleiche legetim sind?! will euch ein wenig ärgern (versuchen)! :p

SP karriere sieht mal nach masse aus (und nett aufgemacht mit "bells n whistles"). freue ich mich schon drauf vieles (alles) freizuschalten bzw. zu erspielen. :)

edit: kann es sein, dass der linke stick des regulären controllers recht hoch/lang ist (im vergleich zum DS4)?! austauschen/modden kann man nur elite bzw. spezielle mod-controller?!
 
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PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
Rivals Mode, dort die Saison Events.
Danke. Da schaue ich doch glatt heute Abend mal rein. :)
Wehe ihr seid doch Aliens!

auf welchem drivatar lvl zockt ihr eure karriere? ich bin derzeit bei 40%, habe auch schon mit 60% gespielt. irgendwo wo da werde ich wohl landen (je nach länge des rennens).
 
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