Grid 2

crysmopompas

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via VG247
---------- Beitrag um 16:00 Uhr hinzugefügt ---------- Vorheriger Beitrag um 15:56 Uhr ----------

RaceNet, the beating heart of GRID 2


Edit:
A sequel to Grid should have been better than this. The menus are lifeless, the car selection merely acceptable, and the locations forgettable. Career mode’s premise makes you cringe more often than not, shoehorning in unnecessary social media elements at every turn that become annoying within minutes. It’s a game that holds your hand from beginning to end, never helping you to become a better pretend race car driver or rewarding you for your efforts along the way. The few chances the game had to impress me; it would instead fail spectacularly, with unexciting “new” features, and a lack of any resemblance to the wonderful 2008 title it was trying to improve upon. The game is not broken by any means, there are no embarrassing bugs or glitches to report, but Grid 2 is totally uninspired and the distinct lack of passion makes me wonder if this is just a temporary mis-step for Codemasters, or a sign of things to come.
It’s very hard to impress me with graphics in 2013, but Codemasters wins this battle hands down. Squirrels run across the track, helicopters fly beside you, it all just looks awesome in motion.
And unfortunately, Codemasters still relies on heavy HDR and bloom effects, making the game look pretty in screenshots, but a bizarre moving oil painting while in motion. The yellowish tint from the original Grid is gone, replaced by a more natural greyish filter, but it still looks like Michael Bay: The Video game.
I’m happy to report that these may be the best arcade racer physics ever. Driving physics were a bit of a low point in the original Grid, but Codemasters radical new concept of a “one-size-fits-all” driving model works flawlessly in execution. Gone are the days of fiddling with assists and differing levels of traction control, Grid 2 offers an approachable handling model that is both easy to learn and hard to master. Cars feel genuinely connected to the road, are more than manageable with an Xbox 360 controller, and respond well to proper racing tactics. You can be a total noob and throw the car into the corner with little regard for braking points and racing lines, and still remain somewhat competitive, but the car will perform at its peak when you attempt to drive in a realistic fashion. Body roll and weight transfer is adequately modeled and is advantageous to understand, yet you won’t be smacking the wall if you’re a few feet off the optimal braking point. Running alternate lines to make a daring pass is a legitimate option, meaning racing can get pretty hectic at times. Every car also retains their own trademark handling characteristics, with muscle cars obviously being out maneuvered by the lighter JDM and European cars in the game. It’s a driving model that works incredibly well, and is easily the best part about Grid 2.
Your “fan count”, Grid 2’s version of XP, is utterly meaningless, as events are unlocked in a linear format after you complete each one. New cars and tracks are simply gifted to you every other race, and the concept of money and sponsorship is nowhere to be seen.
you’re never challenged to play on a harder difficulty for a better reward, you’re never taught how to be a better pretend race car driver, and there is no satisfaction for finishing career mode.
I miss being able to carve my own path through the three different regions, buying and selling cars, and racing in the events I wanted to race in. The generic set of events that you complete, one after the other, just gets old and tiresome, and for Grid 2 to take such a lazy, simplified approach to the singleplayer mode is extremely disappointing.
You’ve still got a multitude of race types to mess around with though, and this might save Grid 2 in the long run, for me anyways. I’m a big fan of how any car can be used on any track in Grid 2, something that is going to keep me hotlapping well past the game’s expiry date. You’ve got your standard circuit races, point-to-point races, drift events (which actually take skill now), knockout events, and time trials, which is more than enough for any serious racing game. In Grid 2, the big new addition is “LiveRoutes”, where the track dynamically changes at random, and it’s more about survival than who can memorize the track and be the fastest. I was skeptical of this technology when it was first announced, and after giving it a few tries, I had every right to be. LiveRoutes just doesn’t work in a racing game.
Grid 2’s multiplayer attempts to turn the game into an MMO of sorts, where you level up and earn money from races to buy and upgrade cars in your garage. The concept isn’t very difficult to understand, and it borrows a lot of elements from the original Grid’s singleplayer, but only time will tell how well this sort of thing works out in the long run. The netcode is vastly improved from the original and the racing can be quite good with drivers of a similar skill level, but with so much of multiplayer focused on having a big friends list to compete for leaderboard times, as well as racing in full fields to level up in a timely manner, it’s entirely possible that if the game doesn’t gain a large audience at launch, levelling up and racing in multiplayer will be more of a chore than anything.
And I think that’s the main problem with Grid 2, the one thing keeping it from being a truly great racer: bad design choices. I can’t really fault Grid 2 for being a bad game in the traditional sense; it plays well and looks spectacular, but it seems as if Codemasters has had a radical change in staff, as Grid 2 is an immense departure from the original and rarely impressed me in the ways the original did. Most of the new features, such as LiveRoutes, or the restructured career mode, are pretty much the opposite of what people who play racing games want, and some, such as the over-saturation of social media cutscenes, have no place in a racing game to begin with. The lack of cockpit view doesn’t hurt the game, but it definitely opened the door for more lousy design choices, as career mode is a chore to play through, and very rarely does the game challenge you to be a better virtual race car driver. The opportunity for Codemasters to release one final awesome racing game on this console generation has been missed, as Grid 2 is unexciting and entirely forgettable, designed by a team of people who have seemingly never played a racing game before and are totally unsure of what features can make a racing game FUN past the initial few laps.
http://www.racedepartment.com/2013/05/grid-2-review/


Hack:
Just got the game. There seems to be textures, and models for the interiors. So maybe if we can get the proper changes done to the cameras.xml file we can enable an interior view.

EDIT: I just did a test. I can confirm interior view works. The textures look awful though.

http://www.racedepartment.com/forum/threads/modding-requests.69758/#post-1449583

GAF, a sea of negativity!

Anyway, as a racing fan, I pretty much pickup and try anything that features a car in the game.
Arcade,sim simcade doesn't matter. I just love racing games.

Now, I really couldn't get into GRID 1. The two main reasons were the handling and audio. The handling just felt off, it was sort of an on/off handling system with nothing in between. The audio was quite muted in the first game. Couldn't really hear my car and the actual car sounds were lacking in brutality....

However, I'm absolutely in love with GRD 2!

The handling now feels so much better. Very satisfying. I've raced with 3 cars so far but they all feel and handle differently. It's not a sim by any stretch but you still need to brake. You can lose the car quite easily if pushed ti it's limits. The muscle cars in particular feel boat like even for an arcade racer. The Japanese tuners have more precision and are more planted on the road.
So far, i'm very happy with Codies' refinement of the handling.

I'm not a graphics guy but yeah, looks very nice. Lots of nice effects. Plenty of 'immersive' touches like leaves, birds and various dust particles in the air.
I love the atmosphere in the game. Lots of action happening on the sidelines. People, camera crews..etc. It's alive is what i'm trying to say.

The audio is something I'm really happy with. Th cars finally sound great compared to GRID 1. They have much more depth to them. They are more brutal. They have a personality. I can also hear my car this time lol. The shifting effects are great, Plenty of pops, crackles and backfire coming from the exhaust.
Overall, the sound design is top notch. Kudos to Codies.

What I really love so far is that I don't feel bored. There's plenty of things to do in the game. Different types of races and events to keep you occupied.
Even on medium difficulty, there's a challenge to be had with the AI. But the AI are much harder to beat in the higher difficulty settings but even then, there's still pretty enjoyable racing to be had.

I know people don't like the over the top commentary but I quite like it. It feels like you are part of something. It feels immersive imo. I like the fact that your fanbase grows as you progress through the game, you feature in Youtube videos, virtual fans talk about your wins, ESPN..etc. It's a very neat idea.

Anyway, overall, for me, a much better game than GRID 1.
Great work Codies!
http://www.neogaf.com/forum/showpost.php?p=59763961&postcount=112
Da ich das Fahrverhalten in Grid1 absolut übel fand, klingt das gar nicht so schlecht.
 
Zuletzt editiert:

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Vielleicht liegt's an der Spracheinstellung im Browser.
Wenn ich auf https://store.sonyentertainmentnetwork.com/ gehe kommt eine Regionsauswahl.

[ame]http://www.youtube.com/watch?v=0V--VTp2nbc[/ame]
[ame]http://www.youtube.com/watch?v=DsOGNszPJOQ[/ame]
[ame]http://www.youtube.com/watch?v=9QjtvPNrO7o[/ame]
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PSN-Name: dahein
weiss jemand wo man den McLaren Racing Pack als Preorder DLC bekommen hat oder noch bekommt?

ah nvm. das Mclaren Racing Pack gibts bei Saturn und MM, das Indy und GTR Pack bei Amazon, Headstart und GTR Pack bei Gamestop
 
Zuletzt editiert:
http://www.4players.de/4players.php/dispbericht/Allgemein/Test/32237/79670/0/GRiD_2.html

GRID 2 hat wieder den Bleifuß in mir geweckt. Ein halbes Jahr nach Forza Horizon merke ich wieder, wie gut es tut, sich einfach hinters Steuer zu setzen, das Gehirn auszuschalten und Gas zu geben. Kein Tuning, kein Setup-Gefrickel – einfach nur Fahrspaß mit einem tollen Geschwindigkeitsgefühl. Simulations-Fans mögen den noch stärkeren Arcade-Fokus bedauern, ich als Arcade-Freund werde aber prima unterhalten. Die Steuerung ist knackig direkt, die Modi sind abwechslungsreich und auch grafisch spielt Codemasters in der ersten Liga. Dank des gelungenen Rivalen-Systems bleibt der Online-Modus ebenfalls lange spannend. Dass es für Gold trotzdem nicht reicht, liegt daran, dass die Entwickler ein paar bekannte Baustellen nicht angefasst haben. Dazu gehören die schwammigen Drift-Rennen, der schwankende Schwierigkeitsgrad, der leichte Gummiband-Effekt und vor allem die rempelnde KI, deren Attacken man oft mit der Rückspul-Funktion ausbügeln muss. Warum ausgerechnet die gelungene Cockpit-Perspektive gestrichen wurde, ist mir ebenfalls ein Rätsel. Trotzdem kann ich GRID 2 Arcade-Freunden ans Herz legen. Es hat mich bei weitem nicht so gepackt wie Forza Horizon oder das gute alte PGR4, glänzt aber mit spannenden Veranstaltungen und einem gelungenen Online-Modus.
PC: 84%
360: 83%
PS3: 80%

„Die PS3-Version leidet im Online- Multiplayer unter häufigen Rucklern; auch Tearing tritt öfter auf als auf der 360.”
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
„Die PS3-Version leidet im Online- Multiplayer unter häufigen Rucklern; auch Tearing tritt öfter auf als auf der 360.”
War bei fast allen Codemasterstiteln auf PS360 so :ugly:.


Edit:
Auch an anderer Stelle wurde der Rotstift angesetzt: Statt einem Rückspiegel gibt es nur noch den Blick nach hinten, indem man auf den rechten Stick klickt.
Neu dabei sind übrigens Splitscreen-Rennen für Offline-Duelle zu zweit. Auf PS3 und der Xbox 360 ruckeln diese allerdings ziemlich stark.
:-/

und noch ein Kommentar:
Hab noch nid übermäßig viel gespielt, aber das Ding ist mir viel zu sehr style-over-substance. Schon Modi wie XTREME OVERTAKING (alleine der Name ...) oder ENDURANCE (5 Minuten...) sagen mehr über das game aus, als man eigentlich wissen will ^^

Immerhin technisch scheint's sehr sauber zu sein. Sieht wirklich sehr nice aus =)
~jackieeeee~
 
Zuletzt editiert:
PSN-Name: Hantaywee
Spielt gerade: Pokemon Y
Brauchte 1 Stunde+ um mich dran zu gewöhnen, jetzt gehts, hab auch gleich die Flipper Trophy bekommen :D Also durch ne Kurve zu fahren ohne zu driften ist ehr unmöglich. Das Geschubse und Gedrängel der andern nervt mich da schon mehr^^
 
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