[LBP] LittleBigPlanet

Also ich spiel doch ab und zu LBP, macht einfach sauviel Spaß gemeinsam mit Freunden.

Level bauen ist euch voll witzig, nach dem Tatourial (auch wenn es lang ist) kann man wirklich das Wichtigste und kann da schon das eine oder andere Level bauen, dass auch richtig viel Spaß macht. Das ist es Wert! :)
 
Du kannst grundsätzlich ÜBERALL einen Freund einladen, oder bei einem Freund beitreten...egal, ob Du nun alleine/zu zweit/zu dritt in der Zentrale bist (oder wo auch immer)...

Einfach überall die START-Taste drücken, auf Freunde gehen und (wenn diese denn auch online sind) einfach auf "Einladen" oder "Beitreten" klicken...so einfach geht's... :rolleyes:

Übrigens kann jeder (auch wenn er nicht Host des Spiels ist) jemanden aus der Freundesliste, der gerade ebenfalls online ist in LBP, zu der bereits bestehenden Gruppe einladen...bei vier Leuten ist allerdings Schluss, weil nur vier Leute maximal in einer Gruppe sein können.
Ja, das dachte ich auch.
Allerdings war bei mir, und einem Freund, mit dem ich das versucht habe der "Einladen" und "Beitreten" schriftzug durch gestrichen, und nicht anwählbar.... :(
 
LittleBigPlanet: This Week in DLC

Hey everyone, Happy Monday! Mick here again with LittleBigPlanet’s “This Week in DLC” goodness! Last week we announced everyone’s favorite hedgehog coming to LittleBigPlanet on the PS3! Also coming this Thursday is some really cool Easter-themed content for LBP PSP. Check it out!

New on the PlayStation Store


Sonic Costume Kit for LBP PS3 ($5.99)Sonic the Hedgehog and all his friends have come to LittleBigPlanet! Grab all five character costumes in the pack and save, and you’ll also get some awesome Sonic-themed stickers to decorate your levels! You can also grab the individual costumes and choose from your favorites for $1.99 each.



Easter Costume for LBP PSP (FREE) – Get hopping and grab this free bunny costume from the LBP PSP Easter Pack!



Easter Theme Pack for LBP PSP ($2.99) – Download a new set of costumes and CREATE materials to create your own LittleBigPlanet PSP Easter levels! The Easter-Theme Pack includes a fantastic new collection of Easter goodies including 4 costumes to fill out your wardrobe, and 12 great new stickers to make sure your levels are as fashionable as your Sackboy.

Quelle: blog.us.playstation.com
 
LittleBigPlanet - Die Unglaublichen auf dem Weg

Vor kurzem feierte Sonic seine Premiere in der Welt von LittleBigPlanet. Nun geht es ein bisschen heldenhafter zu, denn Die Unglaublichen aus dem gleichnamigen Animationsfilm werden demnächst ebenfalls vertreten sein.

Geplant ist ein Kostüm Pack, welches die fünf Incredible Familienmitglieder enthält. Nebenbei wird es ein Level Kit mit allerlei Materalien geben, die auf dem Pixar Film basieren - darunter auch ein Gallery Level.

Die Packs erscheinen am 08. April im Playstation Store.
Quelle: ps3inside.de


---------- Post added at 15:07 ---------- Previous post was at 15:04 ----------

[ame="http://www.youtube.com/watch?v=XekpwHmTcPg"]LittleBigPlanet: The Incredibles: Frozone[/ame]
 
LittleBigPlanet Contraption Challenge 11: Vorrichtungen Herausforderung

Hey ho Leute. Es gab schon lange nichts mehr zu gewinnen, oder? Wir hätte hier mal wieder was für euch: Die Little Big Planet Contraption Challenge 11, dieses Mal mit der Vorrichtungen Herausforderung.

Worum gehts? Nun, ihr sollt uns ein Little Big Planet Level bauen welches folgende Vorraussetzungen erfüllt: Ihr sollt mit eurer Vorrichtung ein Ziel zerstören, indem ihr aus der Ferne auf dieses schießt, es bewerft oder es mit einem Katapult unter Beschuss setzt. Die Vorrichtung sollte aus zwei Teilen bestehen:

1. Die Artillerie-Waffe – eine Art Katapult oder Kanone. Es darf beweglich oder fest verankert sein.

2. Das Projektil – ein Stein, eine Bombe, eine wütende Katze – das bleibt euch ganz allein überlassen!

Außerdem müsst ihr auch ein einfaches Ziel für eure Artillerie-Waffe erstellen, das ihr zerstören wollt. Bitte geht sicher, dass dieses Ziel KEINE Person ist! Als Alternative könnt ihr eines der sammelbaren Ziele verwenden, die ihr im Level CC11 – Example von Nuclearfish findet!

Um teilzunehmen erstellt einfach eure Artillerie-Waffe und stellt sie in ein kurzes Level um sie allen zu zeigen. Dann veröffentlicht das Video mit der Präfix „CC11“ im Level-Titel, damit wir es leicht finden können.

Einsendeschluss ist Sonntag, der 9. Mai.

Und was gibt es jetzt zu gewinnen? Eine digitale Ausgabe von LittleBigPlanet für PSP. Dafür lohnt sich die Arbeit doch? Falls ihr noch Fragen habt und um die Teilnahmebedingungen zu lesen, solltet ihr unbedingt den Forenthread zum Gewinnspiel in unserer PlayStation Community lesen.

Also denn: Auf gehts!
Quelle: blog.de.playstation.com
 
PSN-Name: juice_2k7
Spielt gerade: warten auf Anarchy Reigns
Erste Infos zu LittleBigPlanet 2 aus der neuen Game Informer:

LittleBigPlanet 2 Information Starts Here:
- LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with
- There is an all-new level creator and it is not just a tool to create platform games.
- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
- A player can even customize a HUD. The example given is a health bar for a fighting game.
- A Media Molecule developer has created a fully-functioning Command & Conquer Clone
- Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.
- There is a new super-important creator tool called "direct control seats"
- (from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
- Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
- You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
- Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
- Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
- Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
- There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
- Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
- There are now movie editing options as well.
- Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
- There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
- If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
- For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
- Sackbots can be drastically increased or decreased in physical size.
- Sackbots can be controlled by direct control seats as well.
- There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook.
- Media Molecule says explicitly there are multiple more gadgets coming.
- All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
- There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
- Storyline is not country-based like last time, but is based in periods of time
- Here is a list of levels and summaries so far:

- Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level

- Steam & Cake: Steampunk-style level based on a fucked-up tea and cake party

- Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.

- Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures

- Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as "art noveau". The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants.

- Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood.

- Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface
- Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level.


Quelle: NeoGAF
 
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