Linger in Shadows

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Spielt gerade: GT7 | 60fps FTW
#41
Ein Artikel zur Demo

http://zine.bitfellas.org/article.php?zine=14&id=31

Whether it was the technical prowess of Final Audition that caused the initial contact remains unconfirmed. "Let's say that we were just lucky," explains Bonzaj with a smile. "Sony was preparing for the launch of PlayStation 3 and the team responsible for the PlayStation Network was looking for something different than the regular games to lure people, other than hardcore gamers, to their platform. So they picked the five most active groups of 2005 and, since we won both Breakpoint and Evoke in that year, we were on the list."

Sony evaluated many demos of that year's parties. Of the five groups they selected, they only could make a deal with three of them, due to budget constraints. "I cannot blame them for that because it was a very risky project," recalls Bonzaj. The entertainment giant had never before worked with such small independent groups. Bonzaj adds: "What I do blame them for though, is that they just cut off all contact with the dismissed groups. It was not the nicest way to do it. However, taking into consideration what happened after that, I can say that the dismissed groups don't blame Sony for what they did."
 
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