-Some of this is stuff they've said before, but I'll just cover the whole thing quick for those who don't remember interviews from a year or two ago.
-Marvel was very happy with the progress of their mobile live service games, but felt that their console games were not very good. As such, they hired Jay Ong, a gaming executive who used to work at Marvel and Blizzard, to work on fixing that while continuing to expand their mobile live service business.
-Marvel also noticed that a ton of their fans were either being introduced to the Marvel universe or having their primary interaction with Marvel characters be through games, so they felt it was very important to get the division up to the standards of their film and TV business.
-The Arkham games were a huge influence on their strategy for how to make console games. While they didn't want to make games that were literally just Arkham Asylum, they felt that the Arkham titles showed that you could design a game directly around what makes a superhero interesting and end up with a great product even if it didn't exactly match what was already out there in the market. They contrast this with "brand slaps" where you just make a game and then shove the IP on it even if it doesn't really fit the characters thematically, which is something they try to avoid now.
-Currently, their games exist in standalone universes because they want to make sure each developer has lots of freedom to do whatever they want, but they are interested in setting up a shared universe of Marvel games some day, assuming it works out for the developers.
-Marvel has large spreadsheets in their office listing out various characters and genres they would like to be in, how they best fit together, and who they think would be the best developers to work on them. They then go around to those developers and start pitching products. They also are more than happy to take pitches from developers. They say the most important thing about if they go forward with a game is if the developer actually seems passionate about the characters and the product, since if they're just doing it because "Well this would probably make money.", they feel that results in bad games.
-They mention there's a variety of unannounced console, mobile, and VR games coming up.
-Marvel is very interested in getting indies working on Marvel games, but currently their division isn't large enough to handle that. After they get their tentpole business setup however, they intend to go after that aggressively. Marvel says they feel a lot of the innovation in the industry comes from indies and they definitely want to tap into that. They give the example of how they feel Skottie Young's artwork would be great for an indie game, and how giving unusual authors has worked out great for comic books, and see indie games being akin to that.
-They mention that they definitely want to ensure there are games for Spider-Man, The Avengers, Guardians of the Galaxy, and The Defenders (they literally list those four), but that (presumably later) they're interested in propping up games around less known characters. They mention how Ant-Man became a great film success despite being a total unknown beforehand, and hope to do the same with games at some point.
There's a variety of other stuff about various characters and ideas in the interview.