- great AI
- multiple ways to approach the missions
- great controls
- great shooting
- too complicated story for newcomers
- lengthy cut scenes
- simplicity of some objectives
- the game isn't what it could have been or should have been, but no reason is stated
- game doesn't appeal to reviewers who didn't enjoy MGS2's ending (refers to himself)
- score is apparently better than in new hollywood movies, fitting in perfectly with action
- Liquid Ocelot is a superb villain
- maps are a trifle small
- game encourages explorative play by hiding items in every hidden corner
- the arsenal is humongous, you can build different Snake over and over again
- again, there are tons of different ways to play
- Drebin points are a proper way of incorporating weapon collecting
- Otacon is being described as a gaming (non interactive) revolution, due to the way he looks and acts, he's called a star of MGS4
- iPod is a great addition, especially for fans
- this game is made for fans "...If you sat in lockers while footsteps came and went, or basked in codec conversations without once checking your watch, MGS4 is your just reward"
- using mkII is essential for stealth gameplay
- amazing visuals, only flaw is that textures look significantly worse up close
"With enough exposition for a dozen games, the epic mission briefings at least keep your senses busy, wit advanced camera control and, through the MkII droid, the chance to hunt for Easter egg and equipment".