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Spielt gerade: GT7 | 60fps FTW
The good: New drivers are making their debut in NASCAR 14. The bad: Some virtual favorites had to be removed, for the time being, from the lineup, including Bobby Labonte and Jeff Burton. “We needed to have the game submitted for Microsoft’s approval back in November, so we had to have all of the 2014 season finished in our game before the 2013 season ended in real life,” says Martin. “It was a virtually impossible task to field all of the drivers, not knowing who was going to have a ride. So what we did is, we filled out the lineups as a stopgap.
NO XBOX ONE OR PS4 VERSIONS
“We took a good, hard look at it, but there just isn’t enough hardware out there yet to justify the cost of development,” says Martin. “The nail in the coffin was when a guy from Sony talked about Gran Turismo, and how their new game was launching on PS3. He said something like, ‘Why would we put Gran Turismo on a console that has zero units in the market when there are 150 million PlayStation 3s out there?’ Well, it’s a great question. It costs us about $6 million to develop a next-gen version of NASCAR. You have to sell an awful lot of copies in order to meet the development costs, on top of all the licensing. There are about 4-5 million worldwide combined units of PlayStation 4 and Xbox One, so it just doesn’t add up for us right now. We own the rights, and we absolutely have plans, but it won’t be later this year.”
“We took a good, hard look at it, but there just isn’t enough hardware out there yet to justify the cost of development,” says Martin. “The nail in the coffin was when a guy from Sony talked about Gran Turismo, and how their new game was launching on PS3. He said something like, ‘Why would we put Gran Turismo on a console that has zero units in the market when there are 150 million PlayStation 3s out there?’ Well, it’s a great question. It costs us about $6 million to develop a next-gen version of NASCAR. You have to sell an awful lot of copies in order to meet the development costs, on top of all the licensing. There are about 4-5 million worldwide combined units of PlayStation 4 and Xbox One, so it just doesn’t add up for us right now. We own the rights, and we absolutely have plans, but it won’t be later this year.”