NASCAR The Game 2011 / Inside Line / '14 / '15

crysmopompas

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The good: New drivers are making their debut in NASCAR 14. The bad: Some virtual favorites had to be removed, for the time being, from the lineup, including Bobby Labonte and Jeff Burton. “We needed to have the game submitted for Microsoft’s approval back in November, so we had to have all of the 2014 season finished in our game before the 2013 season ended in real life,” says Martin. “It was a virtually impossible task to field all of the drivers, not knowing who was going to have a ride. So what we did is, we filled out the lineups as a stopgap.
NO XBOX ONE OR PS4 VERSIONS

“We took a good, hard look at it, but there just isn’t enough hardware out there yet to justify the cost of development,” says Martin. “The nail in the coffin was when a guy from Sony talked about Gran Turismo, and how their new game was launching on PS3. He said something like, ‘Why would we put Gran Turismo on a console that has zero units in the market when there are 150 million PlayStation 3s out there?’ Well, it’s a great question. It costs us about $6 million to develop a next-gen version of NASCAR. You have to sell an awful lot of copies in order to meet the development costs, on top of all the licensing. There are about 4-5 million worldwide combined units of PlayStation 4 and Xbox One, so it just doesn’t add up for us right now. We own the rights, and we absolutely have plans, but it won’t be later this year.”
http://extramustard.si.com/2014/02/04/nascar-14-online-ps4-xbox-one/
 

crysmopompas

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Hab's jetzt mal gekauft.




Last week 12 people were let go, CEO Darren Jobling confirmed to Eurogamer in a statement, as part of a restructure.
"We continue to employ 130 people and recruit for these new areas that we are working in."
Eurogamer understands a handful of staff have been loaned to Ubisoft Reflections, also based in Newcastle, to help with the creation of The Division. Last week's round of redundancies followed the June 2013 closure of Eutechnyx's London studio, which housed five employees. Three of those were kept on at the Gateshead headquarters.

In June some staff were loaned to Ubisoft Reflections but discovered they had no position to return to at Eutechnyx. Ubisoft subsequently hired some of those who were on loan.

A well-placed source at the studio suggested Eutechnyx's free-to-play racing game Auto Club Revolution isn't doing as well as the company had hoped, and there is uncertainty internally over the future of the NASCAR franchise and whether a PlayStation 4 and Xbox One version will be picked up. NASCAR '14 launched this week for PC, PlayStation 3 and Xbox 360 and was published by Deep Silver.
http://www.eurogamer.net/articles/2...scar-auto-club-revolution-developer-eutechnyx
 
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crysmopompas

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Wer bei GT große Meisterschaften vermißt müßte eigentlich hier zugreifen. Die KI hat auch kein Gummiband (jedenfalls ist mir nix aufgefallen). Und zu einfach ist es auch nicht wenn man den Schwierigkeitsgrad hochstellt.


2012er hat nicht mehr den Gelbstich wie der Vorgänger :okay:.
Imo läuft es auch flüssiger. Weniger Tearing und die Framerate(30fps) geht seltener runter.

In der Karriere kann man jetzt das Auto upgraden, ist neu oder? Erscheint mir nicht gerade realistisch.

Online ist kaum mehr was los, und das wenige was ich bisher sah lief wie beim Vorgänger: Talladega, 500m fahren, Caution, 500m fahren, Caution, 500m fahren, Caution, 500m fahren, Caution, 500m fahren, Caution, 500m fahren, Finish.

Leider hat hier kaum jemand das Spiel :(. Zu zweit oder dritt bringts nicht so richtig bei Rundkursen.

Im Modus "Highlight Challenges" werden echte Situationen nachgestellt, für die man eine bestimmte Aufgabe bekommt. z.B. 2 Runden vor Rennende Fahrer X in der letzten Kurve überholen.
Eigentlich ganz interessant, teils richtig schwierig, aber die KI Autos sind hier aus Beton und on Rails. Verständlich um Cheaten zu verhindern. Aber so führt jeder kleine Kontakt fast unvermeidlich zu einem eigenen Dreher.. Frust!
 
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crysmopompas

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Im Modus "Highlight Challenges" werden echte Situationen nachgestellt, für die man eine bestimmte Aufgabe bekommt. z.B. 2 Runden vor Rennende Fahrer X in der letzten Kurve überholen.
Eigentlich ganz interessant, teils richtig schwierig, aber die KI Autos sind hier aus Beton und on Rails. Verständlich um Cheaten zu verhindern. Aber so führt jeder kleine Kontakt fast unvermeidlich zu einem eigenen Dreher.. Frust!
Geschafft! Hab jetzt alle Challenges abgeschlossen :D.
Bei den schwierigeren sind dann auch die Fahrhilfen deaktiviert, was sehr genaues dosieren des Gas erfordert, sonst ist das Heck weg, vor allem wenn die Reifen schon verbraucht sind. An der Stelle wünschte ich mir die 360-Trigger.

Die führende KI auf Indy hat mich noch zur Verzweiflung gebracht. Selber kann man nur wenig draften, die KI ist aber sofort wieder da wenn man es nicht schafft richtig wegzukommen. Und wenn sie wieder da ist dreht einen der Beton-On-Rails-Klotz sofort beim kleinsten Kontakt um.

---------- Beitrag um 11:23 Uhr hinzugefügt ---------- Vorheriger Beitrag um 10:46 Uhr ----------

Der Europarelease von '14 wurde wohl verschoben. In der Onpsxdatenbank steht jetzt der 16. Mai 2014. (geplant war 28.02.2014)
 
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crysmopompas

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Bump - Werbung:

Inside Line
https://store.sonyentertainmentnetw...line/cid=EP0002-NPEB01256_00-NASCAR2012HDD001

und Nascar '14
https://store.sonyentertainmentnetwork.com/#!/en-gb/games/nascar-%2714/cid=EP4062-NPEB01900_00-NASCAR2014HDD001

sind gerade sehr günstig im Store für 4,99€ bzw. 2,99€, wobei das neuere Spiel günstiger ist :ugly:.

Ich hab mal '14 gekauft um meine Sammlung komplett zu machen :).

---------- Beitrag um 11:12 Uhr hinzugefügt ---------- Vorheriger Beitrag um 10:47 Uhr ----------

Want an unlimited amount of credits, 1 million at a time?

Enter: GIVEMEWONGA

The code entry area can be found in the My NASCAR area, under options.
http://www.playstationtrophies.org/forum/nascar-14-a/226872-million-credit-code.html

:D
 

crysmopompas

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Was uns wohl 2015 erwartet?

Die alten Foren wurden geschlossen - ohne Vorwarnung :nogo: :(.
Die "NASCAR game assets" wurden an eine neue Firma verkauft.

http://forums.nascarthegame.com/


Introducing DMi
Games veterans Tom Dusenberry and Ed Martin have joined forces with HC2 to establish NASCAR Interactive Entertainment publisher Dusenberry-Martin Interactive… DMi, Inc.

Quality commitment to NASCAR game fans
DMi is committed to delivering a high quality NASCAR digital game fan experience on video game consoles, PC, tablets and Smart Phones.

Restarting, rebuilding and preparing to grow
DMi has acquired the NASCAR game assets from Eutechnyx. Starting January 1, 2015 DMi will relocate to Charlotte NC. DMi is a new NASCAR Interactive Entertainment games publisher committed to fun and repeatable games for NASCAR Fans.

Keep an eye on this site for more news!

Ed Martin
DMi President

Tom Dusenberry
DMi CEO
http://i.imgur.com/sQPrwAa.png
http://dmigames.com/


I can't really add much TBH, other than what you can read here. DMi will be relaunching all things NASCAR in 2015 so keep checking back for news. Sorry I can't shed any more light on the matter than that.

I'd like to take this opportunity to thank all the mods that have worked tirelessly on the forums and help build a awesome NTG community who in turn have been extremely supportive of the NTG franchise over the past few years. Thank you!


Dave T.
Eutechnyx Dev. Team
http://forums.eutechnyx.com/threads...OWN-Discussion?p=544256&viewfull=1#post544256



Physik der alten Spiele:
ApexRT sagte:
Think certain people are jumping to conclusions, best wait for them to announce what they're doing first. Buying assets for example, could be the car models, tracks, textures, all valuable items that would save time and money developing a new game or using in new games (not just console).

Glad you sort of liked the handling, I tried to make it as feature rich as nascar racing 2003 while making it easy to pick up and play without dumbing it down. I really enjoyed working on the games, I just wish they had been able to develop the physics engine more while I was there but the guy I was due to work with left shortly after the first game and nobody replaced him so it was a case of making the most of what was there.

For a console game, I thought the detail in the physics engine was one of the best and suited the NASCAR style of game.
The handling was never going to be iRacing or any other simulation, if we took that direction, we'd get positive comments from 5% of the players and the rest would hate it. You could take it further with adjusting the setup though, the defaults were always designed to be starter setups as we never got the time to make variations of the setups.
iRacing never got the handling 'right', the NTM they developed only put them in a deeper hole. None of the real drivers I used to race with race it anymore. It's a shame, the service is fantastic.

And thank you, I'm working for another games company at this time.
Best by far is Assetto Corsa, it's on another level in terms of feel and how realistic you have to drive the cars.
http://forums.eutechnyx.com/threads...OWN-Discussion?p=544491&viewfull=1#post544491
http://uk.linkedin.com/in/rtowler
 
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crysmopompas

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2015 kommt kein neues Spiel, aber ein Update für Nascar '14
Prior to the DMi transaction, Eutechnyx was working on a 2015 update to their NASCAR ’14 game (“NASCAR ’15”). It is not an all-new game but rather a season update to the existing game along with some fixes. That game will be released this Spring - online only – for PlayStation 3, Xbox 360 and PC. But it will not be a DMi game; the first DMi sim game will be in 2016 as mentioned above. Stay tuned for more information on that as well.
http://dmigames.com/letter.html
 

crysmopompas

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Danke Eutechnyx QA & Danke Sony QA für nichts ~fu~

Nascar '14:
Ohne Patch ist eine Highlight Challenge nicht machbar (und natürlich kein Online)
Mit Patch verschwindet der Motorensound, teilweise auch andere Sounds.

~awman~
 
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