Need for Speed (2015) - Pausenlos durch den Onlineuntergrund

laughing lucifer

Against Automobile Obesity
systems, systems, systems, systems, systems, systems
PSN-Name: Tekkenpowerslave
Spielt gerade: mit Mulmeln
#41
Das könnte wieder echt was werden8)
Hab U1&U2 gesuchtet...fand das feeling immer sehr gut, die Stimmung hat gepasst.
Bei Most Wanted hat mir schon was gefehlt und die Nachfolger fand ich uninteressant, da ich
diese "wir gehen jetzt in Richtung Simulation" nicht leiden konnte.

Das ist so als ob Ridge Racer versucht zu iRacing zu werden~lol~
 

crack-king

Administrator
Team-Mitglied
systems, systems, systems, systems, systems, systems
#42
Hast du The Run mal gespielt? Das war übelster Müll. Meinetwegen brauchen die gar keine Story, aber wenn die schon was versuchen, dann zumindest etwas was nicht gleich zum Fremdschämen verleitet.

---------- Beitrag um 18:47 Uhr hinzugefügt ---------- Vorheriger Beitrag um 18:44 Uhr ----------

Und schon wieder ein Open World Rennspiel...Mittlerweile nervt das eher, weil das in fast allen Rennspielen nur dafür genutzt wird, um die Spiellänge künstlich in die Länge zu ziehen.
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
#47
Aber könnte geil werden, ich hoffe die Grafik wird dann auch höheres Niveau erreichen, denn ich riech die Downgrade Diskussion jetzt schon wieder kilometerweit:ugly:
Grafik schaut mir leider zu gut aus.... Slideshow incoming.


Hast du The Run mal gespielt? Das war übelster Müll. Meinetwegen brauchen die gar keine Story, aber wenn die schon was versuchen, dann zumindest etwas was nicht gleich zum Fremdschämen verleitet.



Und schon wieder ein Open World Rennspiel...Mittlerweile nervt das eher, weil das in fast allen Rennspielen nur dafür genutzt wird, um die Spiellänge künstlich in die Länge zu ziehen.
In welchem Rennspiel ist eine ggf. vorhandene Story nicht Müll?


The Run fand ich übrigens deutlich besser als ich nach den ganzen Horrorstories zu dem Spiel vermutet hätte :ugly:. Story und QTE hielten sich gemessen an meinen Erwartungen zurück, und Open World war es auch nicht ;). Die Leute haben sich über die kurze Länge beklagt ~troll~.
 
#50
Story? F-Zero GX :D

[ame]http://www.youtube.com/watch?v=bYejPSSYhT8[/ame]

Und schon wieder ein Open World Rennspiel...Mittlerweile nervt das eher, weil das in fast allen Rennspielen nur dafür genutzt wird, um die Spiellänge künstlich in die Länge zu ziehen.
Also ich wette dass ich hier mehr Spaß damit habe werden einfach in der Gegend rumzufahren als irgendwelche Missionen mit Cops und Gummiband KI zu absolvieren :ugly:

Hoffentlich bleibt das Racing und Tuning möglichst pur. Dann sollte der Open World Aspekt eigentlich nicht stören. GTA (und andere Open World Spiele) wird dadurch erst zu einem mehr oder weniger guten (quasi) Rennspiel.
 
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#51
Ach jaaa, damals bei underground 1 und 2 bin ich von der Schule nach Hause gekommen, hab den Rucksack hin geschmissen und angefangen zu zocken. Sowas hatte ich bei keinem anderen Game. Selbst wenn es nur halb so gut wird wie underground, ist es besser als die letzten Spiele. :D
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
#53
Ähm dtm racedriver, aber da weiß ich es auch nicht. Da nie gespielt
Ich erinnere mich nur an verzichtbare FMV Sequenzen :ugly:

Driver:SF vielleicht unter den neueren Spielen.


PR
GOTHENBURG, Sweden--(BUSINESS WIRE)--Ghost Games™, an Electronic Arts Inc. (NASDAQ: EA) studio, announced today the return of Need for Speed™ in a full reboot of this storied franchise. The game delivers on what the fans want, and what Need for Speed stands for - deep customisation, authentic urban car culture, a nocturnal open world, and an immersive narrative that pulls you through the game.

Need for Speed is one of the most iconic names in gaming, and we're returning it to greatness in this reboot,” said Marcus Nilsson, Executive Producer at Ghost Games. “Pulling on our 20 years of history, and then taking a year out from releasing a game, we are making the game we’ve always wanted to. We're listening to the fans and delivering an experience that will capture their imagination and unleash their passion for cars and speed.”

Fuelled by EA's own car culture community, Speedhunters (www.speedhunters.com), Need for Speed will deliver an experience that's grounded in authentic car culture by diving into the rich world of past, present and emergent trends of the urban car scene. This collaboration with Speedhunters in the research and development of the game means the level of detail and real-world authenticity will envelop gamers in an exciting world to discover and enjoy in a way that only Need for Speed can deliver.

See the Need for Speed announce teaser trailer here, and subscribe to see the first full trailer on June 15, 2015.

Need for Speed
will launch worldwide in Fall 2015 on Origin™ for PC , PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft. To join the Need for Speed conversation please visit https://www.facebook.com/NeedforSpeed, follow us on Twitter® at https://twitter.com/NeedforSpeed. Press assets for Need for Speed are available at http://info.ea.com.
http://ea.newshq.businesswire.com/p...ction-driving-experience-unites-culture-speed
 
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crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
#55
Ghost:
The name is "Need for Speed"
This is a full reboot of the franchise and not a sequel. We've been listening to what people are wanting so you can expect deep customisation, a nocturnal open world and a narrative experience.

http://www.neogaf.com/forum/showthread.php?t=1049568




http://www.eurogamer.net/articles/2015-05-21-the-next-need-for-speed-is-a-reboot

As we talked to our fans and the players, it emerged they wanted also what we wanted to build: to go back to what we call the roots of Need for Speed. They are the roots of what we think the experience needs to be. It's the Need for Speed experience that resonates the most with most people.
looooooooool. Underground ist sicher nicht der Ursprung von NfS.
Dat PR Spin
~awman~

We're absolutely bringing AllDrive back into this, but in an improved way, making it easier to play with your friends. We want you to go into that world and get a large selection of variety. AllDrive is obviously part of that.
The structure of the open world Rivals was ambitious, but it took too long to find a race, and having to bank your score didn't work, for me. Have you addressed this with the structure of the new game?

Marcus Nilsson: Yes, it was hard. If I was playing the game and you came in and we wanted to play together, it wasn't the easiest thing to set up a race between us. Now, you can find me much easier and travel to me and set something up.


We've been trying to list what we think are the valid bits of feedback, but also talking directly to the fans who played our game, inviting them to the studio to play early prototypes and get their input into what we do. It's the most ambitious fan program we've done so far. We have been addressing a lot of those AllDrive challenges we had.
Marcus Nilsson: Cops are a core tenet of Need for Speed, but you don't necessarily have to play them. They need to be there as this adversarial set-up to bring tension towards the gamer. This game is built upon more authentic urban car culture, and as such you care about your car. There will definitely be cops in this world but they're not going to be other players.
In terms of the handling model, Need for Speed has always been pretty arcadey. Will you continue with that for this game?

Marcus Nilsson: To me, Need for Speed is about edge of your seat driving - crazy driving, action driving, jumps, drifts, 140mph through a corner. But having said that, there's a lot of variety within that experience, and handling wise we are with this game delivering a very broad set of ways you can set up your car. The customisation of your car is important - what it looks like and how you want it to handle. We give you pretty much unprecedented choices when it comes to how you want to set it up.
Physical-based rendering cannot be done on last generation consoles. We can do that on next generation consoles. So it gives us focus so we can put more energy into features that can talk to each platform. But also we can employ techniques than can not run on older generation hardware. So a technical edge and a focus edge, which is as important.
It is a Ghost Games game, but we have studios in Gothenburg, we have offices in Romania and we have offices in Guildford still. We're all working on this game collectively. And then also within EA we have pockets of different people helping us out. But it is absolutely a Ghost game, between those three sites.
 
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crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
#59
New info from GAME, they say it's out September.
Discover the nocturnal open world of urban culture car culture, driven by 5 unique ways to play and win, in this thrilling reboot of Need for Speed™. Carve your own unique path, via multiple overlapping stores, gaining reputation on you journey to become the ultimate icon.

KEY FEATURES

Rich Authentic Customization:

Build a car that reflects your character through extensive visual and performance customisation.

Five Ways to Play: Need for Speed returns with 5 unique ways to play, Speed Style, Build, Crew and Outlaw, enabling you to earn reputation and ultimately win your way.

West Coast Urban Setting: Discover a nocturnal open world of urban car culture you never knew existed.

Ventura Bay is your urban playground; from downtown, the harbour and the canyons, the city comes alive when you sleep.
http://www.game.co.uk/en/need-for-sp...62&catGroupId=
http://www.neogaf.com/forum/showpost.php?p=164826000&postcount=916



http://www.speedhunters.com/2015/05/need-for-speed-is-reborn-and-were-helping/
 
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