Need for Speed: Most Wanted (2012)

Wie viele Punkte würdet ihr für das Spiel vergeben?

  • 1

    Votes: 3 11,1%
  • 2

    Votes: 0 0,0%
  • 3

    Votes: 0 0,0%
  • 4

    Votes: 0 0,0%
  • 5

    Votes: 2 7,4%
  • 6

    Votes: 2 7,4%
  • 7

    Votes: 6 22,2%
  • 8

    Votes: 10 37,0%
  • 9

    Votes: 3 11,1%
  • 10

    Votes: 1 3,7%

  • Total voters
    27

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Just got the 360 copy. Traffic feels really bare and the aliasing is pretty bad. I also noticed the game is only 3.75GB after I installed it to the 360.
http://www.neogaf.com/forum/showpost.php?p=43624064&postcount=482

Handbuch: https://help.ea.com/article/need-for-speed-most-wanted-manuals

The easy option would have been to contract an external developer to work on the Vita version but you decided to keep it in-house. Why?
Matt Webster: It was something we wanted to do. It looked like the machine was going to be capable of delivering what we wanted to do. And the way that we work is very iterative – build, play, change, build, play, change – that’s how we work. When you go external it generally only works when you’ve got a finished game, otherwise there are too many moving parts.
So, it looked like something we’d be able to do and we were going to be able to push ourselves in some new directions. It was difficult, but we’re not ones to shy away from a challenge.
What kind of exclusive PS Vita content have you included?
Matt Webster: There are some exclusive Vita races and events in there for players to discover. It’s another way for players to earn exclusive SP – it’s an extra reward for having the game on multiple devices and it allows us to do something specifically tuned to that device.
Have you used the PS Vita’s unique features in any way?
Matt Webster: We’ll use the touch screen for changing music tracks and in some parts of the interface but the rest of it… you have to use those things where they serve a purpose, otherwise they’re just a gimmick. You run the risk of it not being taken seriously. We’ll absolutely use it when it makes sense to use it.
Presumably you’ll be supporting the PS3 version post launch with DLC. Will that also apply to the PS Vita version?
Matt Webster: Well, we’ll clarify that when the time comes.
http://blog.eu.playstation.com/2012...-wanted-interview-inside-the-ps-vita-version/

1 Review, wahrscheinlich zu früh veröffentlicht:

Game Informer: 90
Sometimes while playing Most Wanted I was confused what to do next due to the sheer volume of opportunities. I was even frustrated at times when seemingly out of nowhere, a civilian car clogged up the last turn of a particularly high-tension race, causing me to eat metal instead of grabbing victory. But part of the beauty of this game is that there is no such thing as an unfair ending. Whether you're dominating your opponents or barrel rolling your way through a race, you're getting what you wanted – a game, that win or lose, goes all out getting there.
 
Zuletzt editiert:

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Edge: 90
Once again, Criterion still manages to stand out and offer something fresh, setting a new standard in open-world driving games with - that word again - a seamless feast of quality. [Dec 2012, p.98]

Ein erster Eindruck eines Users und Bilder mittels Hauppauge HD PVR 2 (Xbox360):
First impression wasn't really positive. The first two or three cars I drove were really heavy feeling for turning, and pivoting back and forth with the stick felt laggy. It wasn't until I got into the Jaguar XKR that it felt responsive to the wheel. Then I found the Atom 500 V8 and MAN is that thing fast. Still felt like it locks into straight-line driving more than past Need for Speed games and I didn't find drifting as easy or fun as in Hot Pursuit 2, which I've been playing a bunch of lately.

Smashed a couple of billboards while driving around. Some challenging jumps there I think, and it's funny how they replace the billboard with a wanted image that shows your Gamertag pic. Tons of traffic on the roads, which is both positive or negative depending on what you're looking for. Tough to really get cruising when there's vehicles constantly coming at you, but maybe I should drive in the proper lanes for a change.

The sense of speed from the behind the car view is okay, but not great. The bumper cam is really smooth though and good sense of speed. I'll put up a couple pics I took before switching out my recording setup to see if the lag was because of the HDMI switch - as I figured though, it wasn't.

There's a really annoying stutter that crops up in the menu, but only in the Settings menu. As soon as you go to that tab, the framerate drops and the music stutters.
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
The handling is way off for me. It just isn't responsive enough. Not tight enough. I'm finding myself smashing and crashing more often than I should be. I thought Criterion was going to tighten it up a bit?
sigh..
Same thing I felt at the start. Some cars felt better but it's frustrating to feel like a crash wasn't my fault.
How is it compared to HP? Still like tanks?
Yes it is imo. I hated HP's handling and quit playing purely because of it.
It's a little better in MW but yeah, still slow.

In the original MW, taking out cops was easy because steering input was responsive and direct. It's much harder and a little more frustrating in this game however.

The handbrake is another issue. It's too fucking sensitive. A pull of the e brake sends you spinning in a 360 in most cases unlike other games where the E brake drift is gradual and satisfying.

The game is gorgeous, the sounds are brutal, effects are very nice but no hood view, no manual transmission and wonky handling is fucking killing it for me!
http://www.neogaf.com/forum/showthread.php?t=496785&page=15

Oo, kommt eine Demo, um sich das mal selber anzuschauen?
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Erstmal ein Video zu der Version, auf die hier sicher alle warten:
~troll~

[ame]http://www.youtube.com/watch?v=6PF8KMH9W9U[/ame]

Dann PS Vita:
[ame]http://www.youtube.com/watch?v=ptOWn36lsAY[/ame]

PSV Review: http://www.pocketgamer.co.uk/r/PS+Vita/Need+For+Speed%3A+Most+Wanted/review.asp?c=46159

"8"

Das Original lädt nicht mehr, daher hier:
I'm tearing down a busy intersection, weaving in and out of gridlocked traffic, in a head-to-head sprint against a prototype Alfa Romeo. Every cop car in Fairhaven seems to be on our tail, setting up roadblocks and trading tactics over the police radio.

I bust through heavy iron gates to take a shortcut through an abandoned hanger, then churn up a cloud of dirt as I skid into the finish line.

That's a pretty typical race in Need for Speed: Most Wanted. A thrilling, white-knuckled orgy of high-speed metallics, as illegal street racers do battle with the cops. Only - I must admit - I was describing the PlayStation 3 version of the game before.

Hot Pursuit

The Vita version is extremely similar, don't get me wrong. The same route taken through the same city, with the same cars being chased by the same cops. But a few elements got lost in translation. There aren't enough cars on the road to cause gridlock, for example, and the graphics have been scaled down so there are no gates and no dirt.

You've got to give Criterion credit for delivering almost the entirety of Most Wanted on a Vita, though. It's an enormous racing game, after all, with a colossal open world city that can be explored at your leisure.

You see, your goal in Most Wanted is to race and then demolish the ten fastest super cars in town. You earn the right to battle these reining champions by collecting speed points. You get these for doing all sorts of things, like busting through billboards, tearing past speed cameras, getting into chases with the cops, and beating events.

Each car in the game has five events. There are circuit races, sprints, ones where you have to escape the law, and ones where you have to maintain a high average speed. It's a little odd though because, like Criterion's Burnout Paradise, there's no obvious path to the progression. You've got to figure out what to do all by your lonesome.

Undercover

You find these cars just parked on the side of the road. You then jump in, and get a new series of races (as well as trophy-style milestones) to beat. It's fun to have the city as a hub and to be able to sample the game at your own pace, but when you just want to make sure you've come first in every event, you'll be longing for a bog standard menu.

The actual racing is a thrill. Every car is feisty and boisterous to handle, but will whip around corners with a satisfying snap once you've tamed them. The game also feels seriously fast - especially in the stomach-turning bumper cam that's so close to the road it might as well be scraping on the tarmac.

But, the Vita's small screen will lead to more head-on collisions than you might like. It can be really hard to see what's coming up - the horizon just looks like a blur of pixels and blue headlights, shortly before you slam into a tree or a lorry.

There are actually a number of areas where the Vita version suffers. The music controls are relegated to the rear touch panel, which means you'll shut off the soundtrack with every fumbled finger. And because of an annoying quirk of the hardware, if you shut the system off for longer than - no joke - 15 seconds, you'll be disconnected from Autolog until you re-enable it from the menu.

High Stakes

Autolog, by the way, is the social system where your friends' accomplishments appear in your game. Every time you enter a race you'll see your pal's best times, and every time you jump a speed camera you'll see how fast your friends blew past it. It's a really smart way to bring out your competitive streak, and make the single-player campaign feel less insular.

There's a more typical multiplayer mode, too. A few pals can explore the open world of Fairhaven at the same time, and get stuck into races. It's not as fun as Burnout Paradise, where the missions were more often silly stunts than basic races, but it works as advertised.

Need for Speed: Most Wanted is, on any system, a thrilling racer set in a city that gets divided up into seemingly infinite number of brilliant race tracks. And those ten most wanted races - practically the game's boss fights - might just be the most tense and rewarding races that you'll ever enter.

But, the Vita version does not come without its compromises. The indecipherable graphics, weird radio controls, and low traffic count all sap some of the life out of the game. They defang a ferociously fun and fast racer. In the end, Most Wanted is a good version of a great game - which is good enough.

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An extremely impressive handheld version of a console hit, but one not without some serious compromises. Still, it's one of the best racers of the year and it's in your pocket. Can't complain
 
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