PES 2016 - Love the Past, Play the Future and do not trust Adam Bhatti

PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
#41
Ja. Das sehe ich genauso. Aber bissel Stimmung vor ab... aka hype... Muss schon sein! Gehört für mich bei Spielen mehr dazu als bei Filmen oder Musik.

Ich glaube das pes anspielen um 6 bezieht sich auf LA Zeit. Da ich morgen frei habe werde ich wohl mal rein schauen.

---------- Beitrag um 20:28 Uhr hinzugefügt ---------- Vorheriger Beitrag um 20:25 Uhr ----------

@Track&Field: bissel Hingabe bitte jetzt!! :D Los aktualisiere mal bitte den OP...! Wir sammeln so fleißig Material....:bussi:
 
PSN-Name: xDERDE
Spielt gerade: Dokkan & Battlefield 1
#42
Wo sind die ersten Presse-Fanboys, die das Spiel als revolutionär anpreisen und es mit PES 6 vergleichen ? :ugly:

Ich schmeiss mal paar Phrasen in den Raum die man bald wieder liest :

"The King is back"

"Spielt sich wie PES6 - nur besser !"

"Das Grundgerüst steht"

:D;)
 

crack-king

Administrator
Team-Mitglied
systems, systems, systems, systems, systems, systems
#43
Wo sind die ersten Presse-Fanboys, die das Spiel als revolutionär anpreisen und es mit PES 6 vergleichen ? :ugly:

Ich schmeiss mal paar Phrasen in den Raum die man bald wieder liest :

"The King is back"

"Spielt sich wie PES6 - nur besser !"

"Das Grundgerüst steht"

:D;)
Ich füge nochmal was hinzu:

"Dieses Jahr ist nur der Anfang. Nächstes Jahr seht ihr dann die komplette Evolution der Ideen"

:D
 

PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
#44
Wo sind die ersten Presse-Fanboys, die das Spiel als revolutionär anpreisen und es mit PES 6 vergleichen ? :ugly:

Ich schmeiss mal paar Phrasen in den Raum die man bald wieder liest :

"The King is back"

"Spielt sich wie PES6 - nur besser !"

"Das Grundgerüst steht"

:D;)
Das ist genauso überflüssig wie die Vergleiche von Fallout 4 und New Vegas! Man schwelgt ja gerne in Erinnerungen, und auch ich habe gute Zeiten rund um PES im Kopf. Aber niemals würde mir dieser Vergleich einfallen. Weil es einfach hinkt!

Die werden kommen und sind auch schon da, wenn man in den richtigen Foren unterwegs ist. Leider.

Ich lese gerne Impressionen und hoffe auf Antworten auf Fragen die ich selber habe. Ansonsten der übliche Hype bei mir und steigernde Erwartungen die ich dann teilweise um die Ohren gehauen bekomme! :D

Soll ich von den zerrissenen Jubelanimationen reden oder von den neunen Animationen die besser in einander übergehen?! Soll ich mich über die preview Videos auf super leicht aufregen oder mich über das ausbauen der Physik freuen?! Soll ich mich auf die import Funktion freuen oder über den schlechten pitch beschweren?!
Wenn man mit Herz an einer Serie hängt dann hat man es bei PES wirklich nicht leicht (gehabt die letzten Jahre)! :)
 
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PSN-Name: xDERDE
Spielt gerade: Dokkan & Battlefield 1
#45
Jop, letztes Jahr haste ordentlich Kohle in den Hypetrain geschippt, paar Tage nach Release war nix mehr von dir zu hören. :D

Du weißt ich mein das nicht ernst. ;)
 
PSN-Name: HyperX1848
#50
Animationsmäßig ist das Spiel leider immer noch 'ne Katastrophe. Zumindest wenn man nach dem letzten Video hier geht :(

Wenn ich alleine schon wieder die Schusshaltung bei 2:30 sehe. Unfassbar grausam. Da sieht man mal wieder perfekt den klassischen Stock-im-Arsch-Schuss von PES...
 
PSN-Name: Crash Bandicoot
Spielt gerade: Crash Bandicoot
#51

~lol~

Das Grundgerüst ist sicherlich besser als bei PES 2008, aber insgesamt sieht das Spiel Jahre hinter dem was man IMO unter Nexgam versteht.
Das ist eben das Results der Aufholjagt aufgrund von PES 2008 und der jährlichen "gezwungenen" Updates.
Diese Hype-Comments von Adam und seiner englischen Kollegen kann und will ich nicht mehr lesen oder hören.

Mir stellt sich nun eine einzige Frage: Wie zum Teufel habt ihr PES 2009-2013 ertragen können? ~lol~
 
Zuletzt editiert:

PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
#52
Animationsmäßig ist das Spiel leider immer noch 'ne Katastrophe. Zumindest wenn man nach dem letzten Video hier geht :(

Wenn ich alleine schon wieder die Schusshaltung bei 2:30 sehe. Unfassbar grausam. Da sieht man mal wieder perfekt den klassischen Stock-im-Arsch-Schuss von PES...
Zumindest ist eine klare Verbessrung in den Animationen und deren Übergängen zu sehen. Wenn man denn die Augen auf macht.

Aber ja, gibt noch Baustellen. 8)

Leider bietet der Mitbewerber auch nicht den "besseren Fußball"! Bin auf beide Titel gespannt.
 

PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
#58
Lesen!!
PES 2016 is my E3 2016 game of the show. You know that, of course, because you read it up there. But by now you're no doubt questioning the choice. 'How can that be?!', you'll squeal. 'What crack have you been smoking over there?', you may ask. The answers, respectively, are 'easily' and 'none, sadly'. Amid a sea of promising but hands-off showings, weird Kickstarters for not enough money, and potentially great but who the **** knows, really, titles, PES 2016 wins out handily. It helps that it was both playable and a generational leap beyond what we've seen before in a football game.

Big talk, of course – don't we hear this nonsense every time a new build comes out? Isn't it a bit like those adverts for razor blades, claiming to be the best thing ever and rubbishing the same stuff they told you was also the best ever not 12 months prior? A little. Spend more than five minutes with PES 2016, though, and it's clear that Konami – at the third time of asking – has used the Fox engine to change its game fundamentally.

PES 2016 accomplishes the most difficult of tasks: making interactions between players when contesting the ball not only central to the experience, but also far more authentic than we've been used to before. At its best, PES has always been about using momentum and positioning to get the better of your opponents, rather than trick-sticking or button combos or other fluff. 2016 takes this to its logical conclusion.

Physicality was a bit of a problem in PES 2015, as it generally has been in a lot of football games (remember FIFA 12's 'kiss' between Andy Carroll and Fabianski?). Players colliding or falling over is a staple of the sport, especially if they're from lower leagues or play for Liverpool. But often we've settled for set outcomes rather than dynamic encounters. So players would hit each other and one would bounce off, or be fouled, or you'd fall over and curse that your avatar wouldn't get up fast enough to make a secondary tackle. At worst, they'd get stuck together, looking like something out of the end of The Fly II.

In PES 2016, Konami hasn't just reduced these issues, it's made the most troublesome of interactions integral to play. Before, there was little skill in tackles above and beyond timing them 'right' – the CPU did the rest for you. That's replaced here with tiny yet significant battles. Receiving the ball under pressure now isn't a case of passing it quickly or skipping past opponents, dreading the usual outcome of a tackle successfully connecting – losing the ball. Instead, players can shield more effectively, leaning in, or use their feet to dance out of (and sometimes in to) trouble. Both give the player in possession more options, but crucially it's not done via the right stick: it's far more reflexive than that. Muscle memory, the momentum of both opponents, and their respective skills mixed with player behaviour is what determines the outcome. Standing tackles from behind aren't necessarily fouls, and face-on tackles aren't always won. It feels less like a coming together of two separate entities with a set result and more like, well, a challenge.

Of the demo teams, Juventus perhaps show this off best, thanks to Pirlo. Juve's playmaker isn't the quickest, what with him being older than the sun, and as such is reliant on quick feet and intelligent movement. Many football games get his passing right, but PES 2016 nails his ability to move the ball to free up space for that pass under pressure. In one game a defender came charging, face on, with a standing tackle. He got the ball, but failed to make the connection count, and a press of pass saw Pirlo shift the ball out to his left, 'free' foot and move it along to teammate.

There are still clean tackles of course, as well as the ability to leave a defender for dead or jink right past them. But there are also secondary and tertiary outcomes of not so clean tackles now, depending on the angle of the challenge and the skill of those in control. It doesn't feel sluggish, or that it's slowing the pace of the game down radically. Instead, it makes it more exciting, removing the usual 'tackled' or 'not tackled' outcomes, giving greater tactical options and emphasising individual battles as well as attention paid to team style. This changes the way PES can be played: digital football is often about forward movement, American Football-style phases where you 'attack' and 'defend'. Now, those lines are blurred somewhat.

The net result is that PES 2016's players feel more distinct than ever, placing greater emphasis on positioning and decision making. The Iniestas of this world are more reactive, quicker on the ball and getting out of trouble, while star defenders also influence games more obviously. This then affects the team as a whole: both games of France vs Brazil I played in ended with overwhelming French victories, as while Brazil seem to hold all the keys to traditional PES victory – fast, skillful, superstar players – they were overmatched against the hardworking France midfield and defence which exploited how lightweight some of Brazil's players are in the tackle and won every aerial challenge going, another beneficiary of the collision system.

While the tackling feels fresh enough to be considered revolutionary, other elements have also evolved well. Shooting, good enough in the last game, is now complemented by excellent goalkeepers and goalkeeping animations, including superb follow-up saves. Ball physics have been tweaked – there's now more dynamism in the way it moves when controlled and on the turn, without resorting to ballooning around like a petrol station ball. There's also no noticeable pass delay, something that kept PES 215 from achieving its potential.

There are some issues to iron out: finesse shooting is weak, and some defender movement when fronting up attackers can be a little crab-like. But everything else is there: in terms of on-pitch action at least, the game could go out the door tomorrow. Never has a new PES been this good this early. In my review of PES 2015 I said it was inches away from being the best football game of all time. Barring total disaster, PES 2016 will take that title.
http://www.videogamer.com/ps4/pes_2016/preview-3908.html
 
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