Pro Evolution Soccer 2013

systems, systems, systems, systems
PSN-Name: philley
#81
News right ahead!

First pictures from the PES 2013 event :
source : Jon Murphy facebook



Tweet from Jon Murphy
Jon Murphy ‏ @JonMurphy_PES
#PES2013Brazil in rehearsals for the event. Footage looks great
 
systems, systems, systems, systems
PSN-Name: philley
#83
***Via Adam, WENB forums

Just popped in to say hi


Brazil is awesome, PES has gone down very well.

I know you have many things you want me to say, but you know I can't, especially while I'm here. Embargo is end of the month, but when I'm back in the UK next week I'll try and help you understand improvements in usual ways.

I'll end by saying the press loved pretty much all the improved and new elements in the game, but the love for manual shooting (normal shooting is improved too), the new tackling system and Player ID were the ones that were mentioned first.

One from me is something you fans will understand, I never ever ever had to press super cancel once. It really is free
Fingers crossed Konami don't change it!

OK, have a nice evening, I'll speak to you soon.
 
systems, systems, systems, systems
PSN-Name: philley
#84
PES 2013: What is the PlayerID / PES FullControl?

Here, we are presenting the PlayerID, the second of three new PES 2013 features.

Player ID focuses on the individual elements and movements that each player boasts.
Let us have a look at two specific examples that describe the PlayerID.
Player ID focuses on the individual elements and movements that each player boasts:

  • Player Individuality:
    The very best players in PES 2013 will be instantly recognisable via incredible likeness and signature attributes, skills and tricks that bring them to life. The way they run, turn, trap and move the ball, shape to shoot and even celebrate will be noticeably different during play.
The way they run, turn, trap and move the ball, shape to shoot and even celebrate will be noticeably different during play.

  • Individuality to Goalkeepers:
    The individuality of movement has also been extended to between the posts. Goal keeping has been totally invigorated via new animations and play styles.
    New varieties of saves and reactions have been added to ensure the game’s ‘keepers are in line with the efforts of real shot stoppers. This level of realism also extends to the game’s top-rated goal keepers, with their moves to close attacks down, fling themselves to tip a shot past the post, and in-goal acrobatics benefiting from all new animations and AI.


In this article, we are presenting PES FullControl, the first of three new PES 2013 features.

The term PES FullControl describes several new and improved features that give you even more control about the players and the ball in PES 2013.
The following points explain in detail what PES FullControl means:

  • Total Freedom of Control:
    Pro Evolution Soccer introduced the concept of freedom of movement, the new ‘PES FC’ in PES 2013 goes further with total freedom over ball control.
  • Dynamic First Touch:
    PES 2013 introduces subtle ways to receive the ball, from traps, gently lifting it past an attacker to run on to or a variety of other moves. First touch is everything and players can trap the ball using the R2 button, killing the speed of a well-hit pass and bringing it instantly under control, or using the momentum of the pass to turn a defender.
  • Full Manual Shooting and Full Manual Passing:
    PES 2013 offers fully manual passing and for the first time ever manual shooting, allowing users to determine the height and power of each. Long low passes can be sent skimming across the pitch, while shooting the user has total control over where the shot is placed. Skill and precision are needed to master these, but passes can be made into open areas, allowing lone strikers to thrive, while offering an unrivalled variety in ways to score.
Full Manual Shooting and Full Manual Passing: PES 2013 offers fully manual passing and for the first time ever manual shooting.

  • Dribbling:
    The speed with which a player moves with the ball has been slowed in line with real matches, but using R2 allows players to add various styles to their close control. Players can vary the speed of their dribbling, and cushion the ball as they move freely within a 360-degree circle. The new system allows players to knock a ball past a player and collect it, nutmeg them, or hold up play by shielding the ball as team mates find space and make runs.
  • Full Manual One-Two:
    Active one-two passes can be made, with the second player being moved in any direction), facilitating various tactical movements.
  • Response Defending:
    Countering the attacking options the new dribbling system offers, is a beautifully-balanced defence system. Players can use R2 and X to slow an attack, with a double-tap of the X button prompting a perfectly-timed challenge. Full 360-degree control means that players can check runs and steal the ball from a parallel position, while the individuality element will see world renowned defenders using aerial dominance of physicality to win the ball.
  • Goalkeepers:
    Even the game’s ‘keepers benefit from more control, while their distribution is more precise thanks to the addition of a power gauge when they throw the ball, creating opportunities for new, quicker counter attacks.


Quelle
 
systems, systems, systems, systems
PSN-Name: philley
#85
Da könnt ich wieder im breiten Strahl Seabass auf die Perücke kotzen:
philley wrote:
Question: Is it rue that the new manual shooting feature will only be done via holding the L2 button??????
Adam wrote:
It's been confirmed you need to hold L2 for manual shooting.
Passing is a preset. So you can choose 0 bar, as it's now fully manual with that option.

philley wrote:
Why man, why. I mean: Is it really this difficult to implement the option to choose the intensitiy of shooting assistance like they already do within the passing options?

Und ich wette die Antwort wird richtig frech. Schon das manuelle Passen im 2012er ist nicht komplett "frei", entgegen der anfänglichen Aussagen von KONAMI und Co.
 
Zuletzt editiert:
PSN-Name: xDERDE
Spielt gerade: Dokkan & Battlefield 1
#93
“Wir werden die Krone zurück gewinnen, wenn es um die nächste Generation geht”, meint Konami und verrät, dass man beabsichtigt für die nächste Generation der “Pro Evolution Soccer”-Reihe Kojimas Fox Engine zu nutzen. Damit soll vermieden werden, dass dasselbe Schlamassel geschieht, was man beim Welchsel auf die aktuellen HD-Konsolen erlebte.
Senior Producer Naoya Hatsumi sprach bei einem Presse-Event darüber, dass der Einsatz einer älteren Engine nun zum Ende der Lebenszeit von Xbox 360 und PlayStation 3 für die unterdurchschnittlichen Veröffentlichung führte. In Zukunft will man Ähnliches vermeiden.
“Was wir versuchen ist, die Krone zurück zu gewinnen, wenn es um die nächste Generation geht”, erklärte Hatsumi. “Das ist unsere Absicht und um das zu schaffen, brauche wir eine neue Engine. Das ist unser Gedanke. Wir müssen eine neue Engine nutzen. Haben sie von der Fox Engine gehört? Wir arbeiten sehr eng mit ihnen.”
Das kommende “PES 2013″ wird aber noch nicht von den neuen Entwicklungen profitieren. “Um es etwas deutlicher zu sagen, es ist nicht das NextGeneration-Projekt an dem Seabass arbeitet”, sagte der PES Team Manager Toru Kato. “Es ist etwas ganz neues.”


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Das Gerüst, welches schon 2012 entgültig stehen sollte, wird also dann mit PES 2015 abgeschlossen sein ! Darauf aufbauend wird PES 2017 auf der PS5 endlich wieder zurück zu den Wurzeln finden ! ;)
 
PSN-Name: Crash Bandicoot
Spielt gerade: Crash Bandicoot
#94
Ich kann nur hoffen,dass Konami in der nächsten Generation eine gute Engine auf die Beine stellt..wie zu PSX und PS2 Zeiten. Wenn nicht werden wir weitere 6 Jahre warten müssen.....denn die Engine einfach so wechseln werden sie ganz sicher nicht.

In dieser Generation mache ich mir keine Hoffnung mehr...sowohl bei Fifa als auch bei PES.
 
systems, systems, systems
PSN-Name: Lulac
Spielt gerade: mal dies, mal das
#96
für mich wäre es schon ein fortschritt wenn das mit den spielerwechseln endlich hinhaut.
das geht mir bei pes2012 total auf den senkel.
ich bekomm nie den, der besser steht oder ich möchte.
 

PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
Muss ehrlich sagen, ich bin bei einem Punkt angekommen da hab ich nicht mal bock auf PES 2013.... von mir aus können Sie das Spiel für die PS3 einstampfen und mit alter Stärke auf der PS4 wieder kommen ;)
na 2013 muss ich mir erstmal anschauen. aber lust hab ich auf konsolen-fussball zur zeit auch nicht! darum gingen mein PES und mein FIFA auch vor 2 wochen via amazon an neue kunden! :D

schlimm wirds bestimmt wenn die em los geht. da will ich sicherlich zocken... aber am ende kotzt es mich alles nach 2 partien wieder an!
 
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