Project CARS 2

.ram

Editor in Chief
Team-Mitglied
PSN-Name: dethforce
#21
Sicher, PCars gespielt zu haben? Framerate mag fluktuieren, aber dann in einem Bereich den kein Mensch sieht. Ich zumindest hab nicht einmal erlebt dass die Framerate unter 30 war. Zu jeder Zeit mega flüssig. Nach dem Update garantiert auch für Leute die 56 von 55 fps unterscheiden können.

@PRO: Manchmal???
ja hab ich pre-letztem patch und ich fand das extrem nervig. nix ist schlimmer als keine gelockte framrate.
 

PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
#22
ja hab ich pre-letztem patch und ich fand das extrem nervig. nix ist schlimmer als keine gelockte framrate.
generell stimmt das ja auch (zahlen lügen nicht!). aber wie mit dem ghosting und den tv's fällt das dem einen oder anderen nicht so stark auf. ist natürlich ärgerlich wenn man da betroffen ist und mindert sicher auch das erlebnis.

bei gt6 dachte ich auch immer alles sei flüssig! :) und dann sah ich 40-50 fps dips! schlimmer (auffallender) finde ich lags und tearing! allgemein hat das aber meinen spielspass kaum bis garnicht getrübt... also die fps schwankungen die es gab.
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
#24
http://pcars2.wmdportal.com/

Project CARS 2

TOTAL FUNDS: £335,100

SMS Contribution: £250,000
Investors Contribution: £0
Publisher Contribution: £0
Bronze: £23,900
Silver: £9,300
Gold: £47,800
Platinum: £4,000
Diamond: £0

Target Budget: £7,000,000
Entspricht aktuell $11 Mio. / 10 Mio. €

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Zum Vergleich PCars 1 (wenn man den offiz. Zahlen glaubt)

Project CARS
TOTAL FUNDS: 3,755,680 €

Members Total: 2,255,680 €
Slightly Mad Studios: 1,500,000 €


Junior: 88,180 €
Team Member: 255,050 €
Full Member: 380,315 €
Senior: 158,300 €
Manager: 486,805 €
Senior Manager: 887,030 €


Edit:
I would guess watching the funding bar fill up at the top of the pCARS 2 forum would be an indicator of how close they are to stopping sign-ups.
We'll be closing well before that. It's more about the amount of members we can properly look after.
http://forum.wmdportal.com/showthread.php?22506-Announcing-Project-CARS-2-Sign-Up-Now!/page7
 
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Erzincano

Well-known member
systems, systems, systems
PSN-Name: Erzincano
#25
Da gibts nichts zu diskutieren, das ist simple Mathematik. 60fps passt am besten zu den Bildwiederholraten der Fernseher. Bei 30fps passt es auch, aber da wird jedes Bild schon doppelt so lange zu sehen sein. Alles dazwischen bzw. darunter sorgt für ein unruhiges Bild bzw. ruckeln, weil manche Bilder länger zu sehen sind als andere.
In der Praxis scheint es bei PC aber garnicht aufzufallen. Wenn wir hier von nicht flüssig reden, was mMn im Fall PC korinthenkackerei ist, laufen ja fast alle Spiele nicht flüssig. Ich finde das viel zu übertrieben bei PC von Rucklern zu reden. Wie pro schon sagte, die fps' sind das kleinste "Problem" bei Project Cars.
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
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Spielt gerade: GT7 | 60fps FTW
#27
[ame]https://www.youtube.com/watch?v=TOL1Oqwufnc[/ame]
wieder privat, aber hier gibt's noch was zu sehen:
[ame]https://www.youtube.com/watch?v=ufk849wm27Y[/ame]

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[ame]https://www.youtube.com/watch?v=gGHd47icZKM[/ame]
[ame]https://www.youtube.com/watch?v=tStTDyr0_iQ[/ame]

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Aktueller Stand:

TOTAL FUNDS: £398,225
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
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Spielt gerade: GT7 | 60fps FTW
#36
We'd really like to be able to pump out the sequels from a financial perspective, but our pesky desire to be awesome keeps taking precedence. There is so so much lined up for pCARS2 it's insane but I can say we're looking at 2017.

If the stars align and it all falls to plan, and the team ramp-up flows nicely then it could be middish 17. That's what we're currently aiming at. But nothing is set in stone. It will be released when it's ready and that means a proper solid and long (and expensive!) QA process for version 2 and it will ship when it's a huge step forward from where we currently are.
http://forum.projectcarsgame.com/sh...Gran-turismo&p=1214939&viewfull=1#post1214939



Edit: eine ähnliche Antwort
There's nothing offensive about us working to ensure we stay in business Salty, hence, making money. So none taken


We're currently aiming for mid 17 but with pCARS2 it's a case of 'when it's done'. The SMS team have grown to over 130 people now which would indicate we could do it justice in two plus years, but... we keep on wanting to add more and more to pCARS2. We have some things in there that no one has thought of yet and we want to blow everyone away.

It's analogous to GTR. We did well with GTR1 but knocked it out of the park with GTR2. We needed less time then obviously as the game was much smaller but we're aiming for the same jump for pCARS.

The other big advantage we have this time is proper QA from a top line publisher all the way to release. There were too many bugs in pCARS1. We won't be repeating that thankfully.
http://forum.projectcarsgame.com/showthread.php?46582-Pcars-2-When&p=1271811#post1271811


Edit:
As to new bugs, well, we have set ourselves the insane task of a patch every month, and almost managed it every month. These typically bring new user requested features and content, and because of the very short iteration and testing time that entails, the odd bug crept in which we do fix as soon as we can.

We won't aim for anything as insane on release frequency for pCARS2. But more crucially, we'll have the benefit of Bandai Namco's QA department this time. Note though, that won't mean no bugs, just less hopefully.
http://forum.projectcarsgame.com/showthread.php?46941-Replay-bug&p=1275512&viewfull=1#post1275512
 
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crysmopompas

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#37
Viel dringt nicht nach außen zu PC2
The game is not releasing this year, I'm even not certain it will release next year. The game is not a beta either. Well... I'm not going to debunk all the shit written in these articles, it would simply take too much. But i warn you all, don't believe in people that don't even understand the very basics of game development.

How's the game? It's very, very, very early. It's building on the foundations of Project CARS 1. They have been mostly doing a lot of behind the scenes stuff: cleaning code, rewritting stuff, working on new tech. Some of these things are making its way into the builds, some are not. hey have even taken out many of the things that work in PC1 because they will build them from scratcch. Others are still there because they will be improved.

For reference, the basics of STM will be there for PC2, but they will expand them and have a lot more understanding of how to corectly tweak the system. I can say that, at this stage, with no extra tech involved, some cars feel already better than any PC1 car. STM was introduced like two years ago. They only had one year to learn how to correctly use it before release. Now they have doubled that time, so it's no wonder it feels better. But there're some mechanical and other simulations that they are rebuilding.

We have had access to some documentation on how things are planned to work regarding Career, MP, Championships and all that shit. But, like I said, it's still way too early to have these in a working condition. I will say though that these documents look promising. Will they come to reality? Who knows.

About the WMD forum, it's much, much, much better this time around. It's a lot more quiet and well mannered. People are more aware that it's not a simple forum, but a working enviroment. Maybe it's lacking a bit of heated discussion, but I'd rather have it like this than what the original WMD was.

All in all, it's still very interesting to see how the game is built. I have hopes that this time the game will be much more polished than PC1.
http://www.neogaf.com/forum/showpost.php?p=198994624&postcount=6086
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
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Spielt gerade: GT7 | 60fps FTW
#38
Ian Bell Teases Porsche Announcement for Project CARS Series
Over on the official Project CARS forums, members were naturally discussing the big coup Kunos pulled off last week in a thread dedicated to upcoming DLC teases. Only a day after the big Assetto Corsa news, Ian Bell made an appearance in the thread. “I can’t say much but I can say it is not exclusive” Bell stated, before adding that “fans of the pCARS series should have some good news very soon.” Not even a full day later, his next statement leaves little up for interpretation: “We’ll be making a formal announcement very soon.”


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aus dem Kommentaren
kunos said they’re got a special agreement directly with Porsche, cause they will make the simulators for the Porsche race centers: “The gamers, and our fans really want to have the chance to DRIVE the Porsche cars in a realistic manner. It’s a privilege, and a big responsibility for us. We are working closely with Porsche with the aim to reproduce each single model with the maximum accuracy, and the fact that the same simulation will be used at Porsche race centres will push our team even more to provide the best Porsche virtual experience ever.”
Later on, a Dev of kunos (Aris) in his twitter said that the license is still in hands of EA:
“EA still has the rights up to 2016 or 2017 can’t remember. But Porsche has a special agreement with us.”
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
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Spielt gerade: GT7 | 60fps FTW
#39
Project CARS 2 Aiming for “Septemberish” Pre-Order/Release Window

OK it's Christmas. None of the famous brands are missing this time.

We've started QA already. We plan at least 7 months of QA for polishing and bug fixing.
It's still a very tight run as we're a bit behind on GUI and Career so nothing is set in stone yet. Current guess is Septemberish.
sowie ein paar geleakte Bilder - vom März, also älter

http://simrace.pl/forum/index.php/topic/1173-zdj%C4%99cia-pcars2-rauf/
 
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