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Spielt gerade: GT7 | 60fps FTW
Project CARS - ehemals Community Assisted Race Sim - C.A.R.S.
Genre: Rennsimulation
Entwickler: Slightly Mad Studios
Distributor: Bandai-Namco
Plattform: PC/Windows/SteamOS, [STRIKE]PS3[/STRIKE], [STRIKE]360[/STRIKE], [STRIKE]Wii U[/STRIKE], PS4, XB1
Release: [STRIKE]2013 (PC)[/STRIKE] [STRIKE]Q2 2014[/STRIKE] [STRIKE]21. November 2014, Wii U verschoben auf 2015[/STRIKE], [STRIKE]20.3.2015[/STRIKE], [STRIKE]2.4.2015[/STRIKE], [STRIKE]Mitte Mai 2015[/STRIKE], 7.5.2015 [STRIKE](außer Wii U)[/STRIKE]
Anzahl der Spieler: 16 online (Konsolen), kein Splitscreen
Auflösung/Framerate: PS4: 1080p / 60fps, XB1: 900p / 60fps
Kompatible Peripherie: "Alle PS4 Lenkräder", Thrustmaster T80, T100, T300, T500, diverse von Fanatec => Liste
Webseite: http://www.projectcarsgame.com/ , http://www.wmdportal.com/about/
Antwort auf einige Fragen: http://www.neogaf.com/forum/showpost.php?p=32319867&postcount=416
Spieldesign: http://www.neogaf.com/forum/showpost.php?p=31845123&postcount=178
Features:
- FRANCHISE MODE allows you to carve out a personalized career starting in the Karting world and then progressing on to whichever motorsport specialization you prefer including Touring Cars, Open-Wheel, GT, Le Mans, and many more!
- Play CO-OP with a friend as Driver/Co-Driver
- FULL TEAM MANAGEMENT... Have a large number of friends? Create, manage, and compete together!
- Experience the excitement of PIT STOPS like you've never seen before!
- Revolutionary PIT-2-CAR RADIO gives you the strategic advantage
- DYNAMIC Time Of Day & Localized Weather make every race unique and challenging
- 10+ GAME MODES covering every form of motorsport
- CLOUD-BASED SOCIAL NETWORK allows you to connect with friends, compare times & scores, compete and challenge each other, and share content
- USER-GENERATED CONTENT - Create your own liveries, decals, tuning setups, and even events! Then share them with the world - either for free, in-game credits or even real money!
- PUSHING TO THE LIMITS - Advanced physics, lighting, and AI
Tracks und Autos (WIP):
Strecken
European Circuits
- Anhalt - Oschersleben
- Azure Circuit - Monaco
- Badenring - Hockenheim
- Besos - Circuit de Catalunya
- Brands Hatch (laser scanned)
- Circuit de Spa Francorchamps
- Derby - Donington Park
- Eifelwald - Nordschleife (Team Member+ during development)
- Eifelwald GP - Nurburgring GP (Senior+ during development)
- Florence - Mugello
- Heusden - Circuit Zolder
- Imola
- Loire 24 - Le Mans Circuit de la Sarthe
- Loire National - Le Mans Bugatti Circuit
- Milan - Monza
- Moravia - Brno
- Silverstone
- Oulton Park (laser scanned)
- Snetterton (laser scanned)
North American Circuits
- California Raceway - Willow Springs
- Connecticut Hill GP - Watkins Glen
- Lakeville Raceway - Sonoma Raceway
- Monterey - Laguna Seca
- Wisconsin Raceway - Road America
Asian Circuits
- Dubai Autodrome
- Jin Ding - Zhuhai
- Sakitto - Suzuka
Oceania Circuits
- Bathurst - Mount Panorama
Kart Tracks
- Belgian Forest Karting Circuit (Spa-Francorchamps Kart Circuit)
- Chesterfield (fictional)
- Glencairn (fictional)
- Summerton (fictional)
- Dubai Kartdrome
Country Roads
- California Highway (Team Member+ during development)
- Azure Coast (Team Member+ during development)
Planned/Confirmed Tracks
- Cadwell Park (laser scanned)
- Ruapuna Park
- Macau
Historic Tracks
- Bannochbrae (fictional historic GP track located in the scottish highlands)
- Historic Badenring - Hockenheim (Pre 2002)
- Rouen Les Essarts
- Historic Milan - Monza (1967. GPL2.)
- Historic Milan Oval
- Silverstone 1975
- Solitude Rennstrecke
- Spa Historic
Oval Tracks
- Concord - Charlotte Motor Speedway **
- Delaware - Dover
- Harrison Pike Raceway - Indianapolis Speedway *
- Henrico - Richmond
- Memphis - Bristol
- Volusia - Daytona ***
Fictional Tracks
- Test Track
* - Not an exact replica? Infield not yet confirmed
** - Fictional Infield
*** - Real Infield
http://www.gtplanet.net/forum/threads/project-cars-track-list.305495/
Autos:
List of vehicles (as of March 20th, 2014)
Beta 2 Damage setup, 1st person cockpit abient occlusion, external ambient occlusion, cockpit animations, suspension animations, body animations, release candidate physics set, rc sound
http://www.gtplanet.net/forum/threads/project-cars-car-list.305494/
European Circuits
- Anhalt - Oschersleben
- Azure Circuit - Monaco
- Badenring - Hockenheim
- Besos - Circuit de Catalunya
- Brands Hatch (laser scanned)
- Circuit de Spa Francorchamps
- Derby - Donington Park
- Eifelwald - Nordschleife (Team Member+ during development)
- Eifelwald GP - Nurburgring GP (Senior+ during development)
- Florence - Mugello
- Heusden - Circuit Zolder
- Imola
- Loire 24 - Le Mans Circuit de la Sarthe
- Loire National - Le Mans Bugatti Circuit
- Milan - Monza
- Moravia - Brno
- Silverstone
- Oulton Park (laser scanned)
- Snetterton (laser scanned)
North American Circuits
- California Raceway - Willow Springs
- Connecticut Hill GP - Watkins Glen
- Lakeville Raceway - Sonoma Raceway
- Monterey - Laguna Seca
- Wisconsin Raceway - Road America
Asian Circuits
- Dubai Autodrome
- Jin Ding - Zhuhai
- Sakitto - Suzuka
Oceania Circuits
- Bathurst - Mount Panorama
Kart Tracks
- Belgian Forest Karting Circuit (Spa-Francorchamps Kart Circuit)
- Chesterfield (fictional)
- Glencairn (fictional)
- Summerton (fictional)
- Dubai Kartdrome
Country Roads
- California Highway (Team Member+ during development)
- Azure Coast (Team Member+ during development)
Planned/Confirmed Tracks
- Cadwell Park (laser scanned)
- Ruapuna Park
- Macau
Historic Tracks
- Bannochbrae (fictional historic GP track located in the scottish highlands)
- Historic Badenring - Hockenheim (Pre 2002)
- Rouen Les Essarts
- Historic Milan - Monza (1967. GPL2.)
- Historic Milan Oval
- Silverstone 1975
- Solitude Rennstrecke
- Spa Historic
Oval Tracks
- Concord - Charlotte Motor Speedway **
- Delaware - Dover
- Harrison Pike Raceway - Indianapolis Speedway *
- Henrico - Richmond
- Memphis - Bristol
- Volusia - Daytona ***
Fictional Tracks
- Test Track
* - Not an exact replica? Infield not yet confirmed
** - Fictional Infield
*** - Real Infield
http://www.gtplanet.net/forum/threads/project-cars-track-list.305495/
Autos:
List of vehicles (as of March 20th, 2014)
Beta 2 Damage setup, 1st person cockpit abient occlusion, external ambient occlusion, cockpit animations, suspension animations, body animations, release candidate physics set, rc sound
- 2011 Ariel Atom 300 Supercharged
- 2011 Ariel Atom 500 V8 2011
- 2011 Ariel Atom Mugen
- 2011 Audi R18 TDI LMP1
- 2012 BAC Mono
- 1981 BMW M1 Procar
- 1991 BMW M3 E30 Group A
- 2012 BMW Z4 GT3
- 1990 Caper Monterey Stock Car (fictional 1990 Stock Car)
- 2012 Caterham SP 300/R
- 2011 Caterham Superlight R500
- 2009 Ford Focus RS
- 2011 Formula A (fictional 2011 Formula 1)
- 2011 Formula B (fictional GP2-type Formula Car)
- 2011 Gumpert Apollo S
- 1969 Lotus 49 Cosworth V8
- 1977 Lotus 78 Cosworth
- 1985 Lotus 98T Renault Turbo
- 2011 Mercedes SLS AMG
- 2012 Mitsubishi Evo X FQ-400
- 2011 Palmer Jaguar JP LM
- 2012 Caterham Classic
- 1981 Ford Capri Zakspeed Group 5
- 1967 Ford MK. IV
- 2012 Formula Gulf FG1000
- 2011 Formula Rookie (fictional 2011 Formula Ford type car)
- 1991 Mercedes-Benz 190E 2.5-16 Evolution II DTM
- 2012 Pagani Huayra
- 2012 Pagani Zonda R
- 2011 Radical SR-3 RS
- 2011 Radical SR-8 RX
- 2013 Ford Mustang Boss 302R1
- 2013 Formula C (fictional Formula 3/Atlantic type car)
- 1981 BMW M1 Procar
- 2012 BMW M3 E92 GT2
- 2012 BMW M3 E92 GT4
- 2013 Ginetta G55 GT3
- 2012 Mercedes-Benz SLS AMG GT3
- 1971 Mercedes-Benz 300SEL 6.8 AMG "Rote Sau"
- 2009 Pagani Zonda Cinque Roadster
- 2014 Renault Megane RS
- 2013 Ruf RGT-8
- 2013 RWD Motorsports P30 LMP1 (fictional community designed LMP1)
- 2011 Shifter Kart 125cc
- 2011 Shifter Kart 250cc Super Kart
- 2013 Audi R8 LMS Ultra GT3
- 2013 Audi R8 V10 Plus
- 2012 BMW 1M Coupe
- 1997 Ford Mustang Cobra SCCA Trans-Am
- 1988 Ford Sierra RS500 Cosworth Group A
- 2013 Ginetta G40 Junior
- 1972 Lotus 72D Cosworth
- 2013 Marek PM06A (fictional community designed LMP1)
- 1994 McLaren F1
- 2013 McLaren 12C
- 2013 McLaren 12C GT3
- 2012 Mercedes-AMG C-Klasse Coupé DTM
- 2012 RUF CTR3 Clubsport
- 1989 Sauber C9 Mercedes Group C
- 2014 Alpine A450 LMP2
- 1989 Audi 90 IMSA GTO (Not Yet Started)
- 2012 Audi A1 quattro (Not Yet Started)
- 2002 Audi R8 LMP900 (Not Yet Started)
- 2014 Audi R18 e-tron quattro (Not Yet Started)
- 2013 Bentley Continental GT3 (Not Yet Started)
- 2003 Bentley Speed 8 LMGTP (Not Yet Started)
- 1978 BMW 320 Turbo Group 5
- 1940 BMW 328 Touring Coupe (Not Yet Started)
- 2012 BMW BTCC 3-series Touring Car
- 1999 BMW V12 LMR (Not Yet Started)
- 1972 Ford Escort RS1600
- 2013 Ford Falcon FG Australian V8 Supercar CotF (Not Yet Started)
- 2012 Ford Focus ST BTCC (Not Yet Started)
- 2012 Ford Fusion NASCAR Stock Car (Not Yet Started)
- 1966 Ford Mustang 2 +2 Fastback (Not Yet Started)
- 2015 Ford Mustang GT (Not Started Yet)
- 2013 Ginetta G50 (Not Yet Started)
- 1962 Lotus 25 Formula 1 (Not Yet Started)
- 1965 Lotus 38 Indy 500 (Not Yet Started)
- 1965 Lotus 40 (Not Yet Started)
- 1970 Lotus 49 C Formula 1
- 1967 Lotus 51 Formula Ford (Not Yet Started)
- 1968 Lotus 56 Indy Car (Not Yet Started)
- 1997 McLaren F1 GTR Longtail (Not Yet Started)
- 2013 McLaren P1
- 1952 Mercedes-Benz 300SL W194 (Not Yet Started)
- 2013 Mercedes-Benz A45 AMG
- 1998 Mercedes-Benz CLK-LM
- Mitsubishi Evo IX FQ 360 (Not Yet Started)
- Mitsubishi Evo VI Tommi Mäkinen Edition (Not Yet Started)
- 2013 Oreca 03 LMP2
- 1978 Renault Alpine A442B (Not Yet Started)
- 2013 Renault Clio IV RS Cup
- 1999 Renault Laguna BTCC (Not Yet Started)
- 2012 Renault Megane Trophy II (Not Yet Started)
- 1987 RUF CTR Yellowbird (Not Yet Started)
- 2013 RUF RGT-8 GT3 (Not Yet Started)
- Aston Martin DBR9
- Tyrell P34
- 1982 Nissan KRD30 Super Silhouette
- 1989 Nissan GTP ZX-T or 1990 NPT-90
- 1990 Nissan R90CK
- 1990 Nissan Skyline GT-R R32 Group A
- 1994 Nissan 300ZX IMSA GTS
- 1999 Nissan Primera BTCC
- 2003 Nissan Skyline GT-R R43 Gt500
- 2014 Nissan ZEOD
- 2013 Nissan Altima V8 Supercar
- 2013 Nissan 370Z GT4
- 2013 Nissan GTR GT3
- Lola T96/00 and/or Reynard 96i lookalikes
- USAC Focus Midget lookalike
- BMW F1-08 replaced by BMW M3 GT4
- Shelby GT500 replaced by Ford Mustang Boss 302R1
http://www.gtplanet.net/forum/threads/project-cars-car-list.305494/
Die Inhalte müssen nicht zwangsläufig in der Releaseversion enthalten sein. Lizenzen, Vermarktung, Zeit,...
How many opponents can you play against?
- 45 offline (depending on the grid size of the track) on all platforms
- 16 online on PlayStation 4, Xbox One, and 32-bit PC
- 32 online on 64-bit PC
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In einem Thread über den Patch zu Shift 2 hat Ian Bell (Slightly Mad Studios) kurz die Idee zu einem von der Community finanzierten Spiel in den Raum geworfen. Das Ganze war mehr als nur eine Idee, denn als sich jemand meldete und 100.000 in Aussicht stellte, hat Ian seine Idee weiter ausgeführt und erklärt, ein Anwalt arbeite schon rechtliche Rahmenbedingungen aus.
Interessante Aussagen zur Spieleentwicklung:
We suspect we might even get banks in looking for a 200-500%+ return in 18 months. Imagine we sell 2 million units of the final game (Shift 1 did 5 million and Shift 2 is tracking well also). The revenue from those sales is approx. 70 million dollars. 5-7 million dev cost and a few more million for marketing and we're still looking at a very healthy return for the investors.
We own all of the tech. Starting point would be from our latest engine which effectively means zero risk for investors in terms of us being able to deliver. We'd ship on PC, 360, PS3, WiiHD, Box retail, Steam, App store on Mac. If we can't clear 2 million units we've not marketed it properly. Break even is about 250K units though.
On Shift, consoles sales were 96% of total sales.
Das sollte alle Fragen zu den PC Versionen aktueller Spiele beantworten .
We've been operating a distributed development system and been perfecting it for 10 years now. Of our 100 plus staff on Shift 2, only 15 or so regularly came to the office. Even our top management work from home and always have done.
Über die Lizenzen zu Rennserien und Strecken:
You actually do need the manufacturer licenses also. We fell foul of that before, not knowing that the series license only entitles you to run the liveries with no car underneath. The tracks aren't normally included either.
On licensing in general, it's not a big issue. Most tracks license direct to the developer as do car manufacturers and they normally have a person/team dedicated to this with fixed prices. Tracks run anywhere from free to 50k with most around the 5-10k point.
On licensing in general, it's not a big issue. Most tracks license direct to the developer as do car manufacturers and they normally have a person/team dedicated to this with fixed prices. Tracks run anywhere from free to 50k with most around the 5-10k point.
I'd like to get going in the next weeks. Legal are on the terms and conditions, our Biz Dev Director is on the prospectus.
The plan is for funders to be intimately involved in every aspect of development throughout. That and the weekly builds and tools is essentially what you'd be getting upfront for your 10 Euros minimum investment.
Jedenfalls ein interessanter Ansatz, mir ist kein ähnliches Projekt in dieser Größe bekannt.
http://www.nogripracing.com/forum/showthread.php?t=249418
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