Resident Evil: Operation Raccoon City

systems, systems, systems, systems
PSN-Name: philley
#41
Sehe ich genauso. Bin wahrlich kein Online gamer, aber in diesem Fall würde ich eine Ausnahme machen. In der Theorie hört sich das zumindest sehr gut an.

@m0uSe Die alte RE Reihe ist doch schon seit Re 4 tot. Seit dem Teil 4 haben die Games bis auf den Namen doch nichts mehr mit der Serie gemeinsam, und nach dem ganzen Las Plagas und Uruborus Unsinn in Re 4 und Re 5 ist doch eine Wohltat das es bei diesem Spiel wenigstens wieder BOW gibt. Und Racoon City ist ein allemal b essere Schauplatz als Afrika oder Spanien.

/signed !!!
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
#42
So wie ein Online-Game hört sich das jetzt aber nicht an. Entweder man will klarstellen, dass es einen Rahmenhandlung hat, oder es gibt auch offline was zu tun, aber das liest sich alles recht 1-Spieler vs. CPU like.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
#44
Dachte ich mir auch schon, aber das beißt sich mit den verschiedenen Zielen der anderen 3 Spielern. Kann natürlich auch sein, dass sich Diese nur in Kleinigkeiten unterscheiden, dann wäre es durchaus vorstellbar.
 
#45
first heard late last year, Capcom is apparently putting a new twist on the Resident Evil franchise with the help of SOCOM: Confrontation dev Slant Six Games. Resident Evil: Operation Raccoon City, a squad based shooter, is reportedly the cover story of Official Xbox Magazine's May 2011 issue.

The issue, which StickSkills claims to have obtained from an unnamed newsstand (pictured above) that routinely sells issues early, supposedly details a game in which players take on the role of Umbrella Corporation special forces on a mission to clean up Raccoon City following the events of Resident Evil 2.

According to the site, the team will have access to "big guns" and employ a number of tricks to fool and manipulate enemies -- human or otherwise. Trying to kill series hero Leon Kennedy is said to factor into the game, with the possibility of friendly forces being deployed to protect him. Operation Raccoon City is reportedly in development for Xbox 360 and PS3, and is scheduled for release this winter.

When contacted, neither Capcom nor OXM could comment on this report. You can see the full cover image, provided by StickSkills, after the break. The issue is scheduled to hit newsstands, officially, on April 5.

berichtet JOYSTIQ
 
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#48
Hört sich nach einem Resident Evil Left 4 Dead an. ?(
Meiner Wenigkeit findet das doch eher schade und hatte schon auf ein Spiel ähnlich den erwähnten Resident Evil 2 & Resident Evil 3 Nemesis gehofft.

Eine kurz aufflammende Freude die kurz danach wieder erlosch, schade.
 
PSN-Name: juice_2k7
Spielt gerade: warten auf Anarchy Reigns
#49
Wenn am eigentlichen RE4/5 Gameplay nichts verändert wird, 4 Player Online & 2 Player Spiltscreen Coop geboten wird könnte das Spiel doch ganz interessant werden.
 
#52
Nun ist es wirklich offiziell!

Resident Evil: Operation Raccoon City Confirmed



Today we're officially confirming Resident Evil: Operation Raccoon City for the PS3, Xbox 360, and PC. In addition, we can also confirm that Resident Evil: The Mercenaries will ship with a playable demo of Resident Evil: Revelations.

Resident Evil: Operation Raccoon City delivers a true third person team based shooter experience set within the dark and sinister Resident Evil universe and a reinterpretation of the events depicted in Resident Evil 2 and Resident Evil 3. Zombies and Bio-Organic Weapons (B.O.W’s) add to the mix as players not only compete against an opposing squad but also tackle this third unpredictable element, creating a brand new style of gameplay and breaking the conventions of traditional team based shooters.
Expect the return of original Resident Evil enemies, iconic landmarks such as the Raccoon City Police Department and fan favourite characters, including Leon S. Kennedy, who as a rookie police officer in Raccoon City is on your hit list to eliminate. Players will experience a retelling of classic moments from past titles Resident Evil 2 and Resident Evil 3 and watch the events unfolding from the menacing perspective of the Umbrella Security Service, giving fans the chance to rewrite the history of the Raccoon City outbreak.

We've also got the exclusive preview covers of both OXM (after the break) and POM (above) featuring RE:ORC!

Find out more about the game (and the Resident Evil: Revelations demo) with the official press release, after the jump!



Capcom® a leading worldwide developer and publisher of videogames, today announced Resident Evil®: Operation Raccoon City, is in development for the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft® and PC. In addition it was also confirmed that the forthcoming Nintendo 3DS™ title, Resident Evil®: The Mercenaries 3D, will ship with a playable demo of Resident Evil® Revelations.

Resident Evil: Operation Raccoon City is collaboration between Capcom and Vancouver based studio Slant 6 Games and is scheduled for release this Winter. Since the launch of the first title 15 years ago the Resident Evil® series has enjoyed phenomenal success, selling over 45 million units worldwide to date. This latest offering will take the series in a completely new direction and offer a style of gameplay yet to be seen from the franchise.

Resident Evil: Operation Raccoon City delivers a true third person team based shooter experience set within the dark and sinister Resident Evil universe and a reinterpretation of the events depicted in Resident Evil® 2 and Resident Evil® 3. The setting of the Resident Evil universe not only provides a rich backdrop to the action but delivers a unique and thrilling triple threat battle. Zombies and Bio-Organic Weapons (B.O.W’s) add to the mix as players not only compete against an opposing squad but also tackle this third unpredictable element, creating a brand new style of gameplay and breaking the conventions of traditional team based shooters.

It is September 1998 and the action centres once more on the ill-fated Raccoon City and the horrific consequences of the deadly T-virus outbreak from the Umbrella facility. With a cover up required, Umbrella orders an elite team into Raccoon City to destroy all evidence of the outbreak and eliminate any survivors. Hearing of this plan, the US Government dispatches its own special forces to uncover any evidence that exposes the cause of the viral infection and Umbrella’s actions. Players take on the role of an Umbrella Security Services soldier (U.S.S.), competing alone or in four player co-op in a battle against all the competing forces at play in Raccoon City.

Expect the return of original Resident Evil enemies, iconic landmarks such as the Raccoon City Police Department and fan favourite characters, including Leon S. Kennedy, who as a rookie police officer in Raccoon City is on your hit list to eliminate. Players will experience a retelling of classic moments from past titles Resident Evil 2 and Resident Evil 3 and watch the events unfolding from the menacing perspective of the Umbrella Security Service, giving fans the chance to rewrite the history of the Raccoon City outbreak.

In addition, Resident Evil: Operation Raccoon City will deliver a number of competitive online multiplayer modes. Each one of these will provide a unique gaming experience thanks to the three way combat between the Umbrella Security Service, US Special Ops and threat of zombies and B.O.W’s that could only exist in the deadly and twisted Resident Evil Universe.

Purchasers of Resident Evil: The Mercenaries 3D, scheduled for release in the coming months, will get an extra taste of horror thanks to the addition of a playable demo of Resident Evil Revelations. Set on board an ocean liner, the demo lets players take control of one of the full game’s characters, Jill Valentine, as she explores the ship’s dark interior, killing any mysterious creatures that emerge from the shadows. A brand new title built from the ground up for the Nintendo 3DS, further details on Resident Evil Revelations will be revealed at this year’s E3.
Capcom

---------- Beitrag um 15:20 Uhr hinzugefügt ---------- Vorheriger Beitrag um 15:18 Uhr ----------

Resident Evil: Operation Raccoon City delivers a true third person team based shooter experience set within the dark and sinister Resident Evil universe and a reinterpretation of the events depicted in Resident Evil® 2 and Resident Evil® 3.
geil! :)
 
systems, systems, systems, systems
PSN-Name: philley
#55
Bin mal gespannt welche Engine genutzt wird.
Und wehe es gibt keine vernüftigen Bosse. Das Design der Hauptcharaktere ist schonmal recht bescheiden.

Find ich jetzt nicht. Nach Racoon City gehört solche eine von der Regierung ausgesandte neutrale, geheimnisvolle Einheit, die den Weicheiern von S.T.A.R.S. und Co. mal zeigt wo der Hammer hängt. Imo hat das RE-Universum schon genug eindringliche Chars vorzuweisen. Besser so als wieder so einen karikativen Chris Redfield aus RE5. Von daher: Alles gut!
Und vielleicht kann man diese ja auch eine bisschen individualisieren.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: wesker85
Spielt gerade: The Last of Us
#56
@Juice Das finde ich eigentlich nicht. Er hat genau die passende Kleidung für RC an. Und es ist wirklich interssant mal einen coolen USS Operative zu spielen. Das ist mal was anderes als typischen Film helden hauptcharas aus RE 4 und Re 5. Jetzt nichts gegen Leon und Chris, die bidenw waren mr in ihren voherigen Games (Re 1, Re2, und RE CV) sympatisch, aber das hat sich nach der Überarbeitung der beiden erleidigt.

ps: die neuen Infos klingen alle sehr interssant.
 
systems, systems, systems, systems
PSN-Name: philley
#58
Resident Evil Raccoon City Scans Leaked

BOOOOOM!

Read the first images of Resident Evil Operation Raccoon City from the Playstation Magazine France.




Quelle

SO MUSS ein Resident Evil aussehen und nicht anders. Fuck Spanien und Afrika, Racoon City is da place to be!
 
Zuletzt editiert:
PSN-Name: juice_2k7
Spielt gerade: warten auf Anarchy Reigns
#59
Oh Gott das sieht so billig und 08/15 aus, das Charakterdesign ist so unendlich beschissen. Das komische S/M Mädel mit ihren Sägen, der eine Typ hat einen Stealth-Anzug und der andere kommt vom Planeten Helghan.

Wenn man sich dann noch den Entwickler anschaut weiß man schon das es nicht annährend an die geniale Spielbarkeit eines RE4 rankommt.
Ich hoffe das richtige RE6 kommt wieder von Capcom selbst..

The producer of RE:ORC talks about the why of this title, and the future of the RE series

Question: Did you set the game in Raccoon City to strongly anchor it to the rest of the series?

Capcom Producer: For us, it's about a new direction for RE. It's kind of a spin-off. That's why it doesn't have a number. It's not necessarily entirely in the canon, but it's totally immersed in the mythology.

Question: Why did you choose this part of the timeline?

Capcom Producer: Raccoon City is emblematic of the series for players, and it's well adapted to this genre of gameplay--the design, the roads, the urban structure.

Question: Why a team-based third person shooter?

Capcom Producer: As you know it's our fifteenth anniversary, which is a long time for a video game series... bottom of this answer cut off by watermark. Some players came to the series when it made a turn towards action (still with horror elements, though). This design led the series towards TPS. How do you attract shooter fans? ...
... continued... Coop, Multiplayer... These are particularly important aspects. So it was important for us to do them. I want to clarify something, even though it's a shooter, there are still tons of horror elements.

Question: Why use an external developer? Why Slant Six?

Capcom Producer: The idea came up when we were working on Lost Planet 2. We didn't have any other teams internally to work on it. Western studios are known for their ease of development, and in terms of gameplay, this genre. Slant Six... we just bought a studio in Vancouver (Blue Castle) and when we were looking for external partners... Blue Castle talked with Slant Six, and they were well known for their online games and their coding skills. We met them and they were big RE fans. A good starting point!

Question: Will projects (the words here are "Will these components...") from now on be primarily Western developed?

Capcom Producer: Shooters are very popular in US/Europe. RE is still popular in Japan. Thus we've continued with this episode to try to interest Japanese players. Besides, this isn't just a TPS game... covered by watermark...

Question: Who worked on ("How did you work on...") the artistic design for the project? It seems darker than the last ones.

Capcom Producer: All the artistic designs came from my team and I. Here we wanted something dirtier. In previous games we spent a lot of time working on lighting and shadows (RE5 for example). Because it takes place at night, this game requires us to look at lighting. It's a natural evolution for our work. Because of the limited capabilities of the PS1, it was impossible to go very far with this concept. Besides that, there's also blood and gore! In RE we can't push it like in Dead Rising... which views itself as a comedy.

Question: Are zombies a part of Capcom's DNA?

Capcom Producer: Obviously! A huge number of the creators of the series are zombie fans, and they wanted to make them move realistically... more realistically than before. For example if you hurt a zombie but don't kill it, he will attract others who come to put it in pieces... We imagined some unique behaviours for this game.

Question: Survival horror doesn't sell very well, except for Dead Space 2. Is going towards a full shooter a natural evolution for the series?

Capcom Producer: In terms of sales, survival horror isn't as popular as it once was. Having said that, I love Dead Space. Besides this game, I am working on a survival horror game. We aren't making this game to run away from survival horror, but to bring new challenges to the world of Resident Evil. I wouldn't say it's a natural evolution as much as I always wanted to do something a little different.

Question: In the survival horror genre, Dead Space succeeds at doing better than most of the founders of the genre, including Resident Evil. So expectations have been raised...

Capcom Producer: We have to work harder because of titles like Dead Space, to be as interesting as possible. Plus, the franchise as a whole has its own unique problems that must be solved. Our fans are also our critics, for example with RE5. Also I wouldn't directly compare RE and DS. But it's always great to see the genre be popular, it's inspiring. Yeah, there's a future for the genre!
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: wesker85
Spielt gerade: The Last of Us
#60
philley Sehe ich genauso. Das Game könnte wirklich interssant werden. RC ist einfach das beste Setting für einen RE Teil.

@juice Geschmäcker sind nun mal verschieden. Nur was war den am dem Chara Design von RE 4 und 5 so besonders. Das war doch auch nur Standard., überhaupt nichts besonders. Mir ist an den beiden Titeln jedenfalls nichts aufgefallen, was da Design so viel besser macht als bei Operation Racoon City.
 
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