SaGa Scarlet Grace

systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#1




Hersteller: Square Enix
Entwickler:
Genre: JRPG
Anzahl der Spieler:
Technische Daten(Auflösung/Framerate):
Distributions Format: PSN/Vita Card
Kompatible Peripherie:
Preis (UVP):
Release Datum: 2015


Webseite:

Bilder:

[ame]www.youtube.com/watch?v=IM1EwPU1LgA[/ame]


Hut ab SE dachte das würde ein Smartphone Projekt werden~notbad~
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#3
Da muss es einen Hacken geben. Ich glaub das nicht!
Ich weiß mann glaubt es fast gar nicht, dass SE freiwillig die Vita unterstützt. Bei Capcom wäre es genauso aber Revelation 2 kommt ja wohl nur dank Sony wette ich. Es gab mal vor einigen Monaten so einen SE Investor Report und da stand da was von "Our Games fit the Vita" oder so ähnlich. Seitdem gab es nur diese Chaos Trilogie für Vita.
Ich hoffe wirklich SaGa wird ein richtiger Vollpreis Titel ohne F2p Mist. Könnte wirklich klasse werden:D Die Vita ist ein wahres Japano/Indie Monster geworden~biggusta~
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The game will be produced by SaGa series creator Akitoshi Kawazu, with character designs by Tomomi Kobayashi and music by Kenji Ito.
Read more at http://gematsu.com/2014/12/saga-2015-first-direct-feed-character-artwork#6EEkDDOcAJ8it1Io.99
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#4
SaGA 2015 For PlayStation Vita Will Have Multiple Protagonists
Q: What kind of game is SaGa 2015?

A: A regular RPG.

Q: What kind of gameplay system [will it have]?

A: There’s something like an extension of the free-scenario system [where players can tackle the story in any order] in it. There are also multiple protagonists.

Q: Who is the character holding two swords?

A: The god of the world. His name is Firebringer. As far as the black-haired male and the female characters go, I can’t say anything, yet.

Q: Please tell us about the world.

A: The world setting is close to Romancing SaGa, so if you look at it that way, you could say that it’s like Romancing SaGa 4; however, there are parts that are different from Romancing SaGa, so it’s kind of hard to say.
Read more at http://www.siliconera.com/2014/12/2...ll-multiple-protagonists/#8cYuVQAcqlJXHf3P.99
 
Zuletzt editiert:
#5
A: A regular RPG.

A: There’s something like an extension of the free-scenario system [where players can tackle the story in any order] in it. There are also multiple protagonists.

A: The world setting is close to Romancing SaGa, so if you look at it that way, you could say that it’s like Romancing SaGa 4; however, there are parts that are different from Romancing SaGa, so it’s kind of hard to say.
Bingo ~ewbte~

Hoffentlich gibt's ne Lokalisation...
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#6
SaGa 2015’s Battle System Will Be Different From Past SaGa Games

Square Enix and SaGa series creator Akitoshi Kawazu are currently working on the latest entry of the series, currently with the working title of SaGa 2015 for PlayStation Vita. Kawazu recently tweeted some details for the upcoming game’s battle system.

Here’s what he said: “SaGa 2015 will have all kinds of battle elements. I believe that elements that were used in SaGa such as ‘battle formation,’ ‘cooperation,’ and ‘flash’ will not be a point of focus this time around.”

“As long as it’s new and fun, I believe anything can be added to the game.. However, the ‘new’ part is what is difficult.”

If you’re confused about the “flash” part that Kawazu mentioned in the tweet, it’s a feature that was in the Romancing SaGa games that allowed party members to learn new techniques mid-battle, which was characterized by the light bulb over the character’s head.

Keep in mind that it doesn’t mean that these features won’t be in SaGa 2015, but that they won’t be the main focus. Going by Kawazu’s tweet, he’s looking to add new elements to the game. He also recently mentioned that SaGa 2015 will have multiple protagonists among other tidbits, but so far it seems like we could end up with a game that is quite different from past games of the series as far as battles go.

SaGa 2015 is in development for PlayStation Vita. Meanwhile, FuRyu and a team of former Square developers are working on a spiritual successor to the SaGa series, titled The Legend of Legacy, for 3DS.
http://www.siliconera.com/2015/01/05/saga-2015s-battle-system-will-different-past-saga-games/
 
PSN-Name: snickerz
Spielt gerade: Bloodborne, Dark Souls 2
#7
Hat eigentlich jemand hier einen der alten SaGa Titel gespielt? Sagt mir irgendwie nichts obwohl ich vor allem was jRPGs betrifft eigentlich immer auf dem laufenden war. Für welche Konsole sind die erschienen?

Gesendet von meinem Nexus 5 mit Tapatalk
 
#9
Die SNES SaGas wurden leider nie offiziell außerhalb Japans veröffentlicht.

Die letzten "neuen" Spiele waren eher experimentell wie Unlimited Saga auf der PS2.

If you’re confused about the “flash” part that Kawazu mentioned in the tweet, it’s a feature that was in the Romancing SaGa games that allowed party members to learn new techniques mid-battle, which was characterized by the light bulb over the character’s head.
Das war zufällig, oder? Während eines Kampfes einen Skill lernen zu können klingt ja noch okay. Aber wenn ein RNG dahintersteckt ist das weniger gut.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#15
SaGa: Scarlet Grace uses a “free world system,” which means you’re free to do anything on the map. “Thousands” of events are being prepared, and the choices you select will significantly affect their development. There are no dungeons, but various things will occur on the world map instead.

In battle, your turn order is shown in a timeline on the bottom of the screen. You’ll be able to see what actions enemies will take. Up to five characters can be in a party and will share BP recovery each turn. Depending on how your characters are arranged, you may get bonus effects such as a status boost. There are nine types of weapons, each with their own strengths and weaknesses, but any weapon can be equipped to any character. Sparks are also in the game.

In an interview with the magazine, SaGa series creator Akitoshi Kawazu shared a few additional tidbits:

The game is about 30 to 60 hours for a single playthrough.
It’s close to SaGa Frontier since the story changes significantly per character
You’ll have more than six allies at the start of the game. Everyone you meet in the story can become an ally.
Even if a character’s LP becomes zero, the character will not disappear.

While there are no plans for a demo release, there are plans for public hands-on events.
SaGa: Scarlet Grace is due out for PS Vita in Japan on December 15.
Read more at http://gematsu.com/2016/09/saga-scarlet-grace-introduces-main-characters-systems#5W773Gm290JdciiI.99
 
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