Tekken 7: Fated Retribution

systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: verrückt
#81
...King...schlechtes Bsp.:D
Zählt leider genauso wenig zu wirklichen Combos wie diese '10-hit Combos' in der Movelist.
sind alles Griffe die man brechen kann(ok zu 99%)
Man muss schon arg pech haben um da nie rauszukommen.
Es gibt bei dem Combothrow nach jedem Abschnitt 1-3 Möglichkeiten wie man weitermachen kann.
Man muss also selber die Möglichkeiten kennen, aber kann dann mit ziemlich hoher Wahrscheinlichkeit unterbrechen .
 

Greek God

Dynamic Entry into Ark Blast
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PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#82
Seltsam, also ich hab in letzter Zeit egt Tekken nurnoch mit DS4 gezockt ~hmm~
(bdc und ewgf funkt damit besser bei mir :D)
da faq:shock:
Bei mir gingen noch nicht mal jumps nach hinten oder vorn! Hast du was bei den Optionen gemacht? Ich weiß noch ich hab den Controller im Training benutzt und unten gibt es ja Befehlseingabe. Bei mir waren ständig nur :right:, :down:, :left: zu sehen anstatt:downright:~awman~
Hmm muss ich auf jeden Fall noch mal testen. EWGF sollte in dem Fall wirklich konstanter klappen wie beim ds3, da ist das digi-kreuz viel zu schwammig und dadurch ungenau leider.
Ich hoffe mein Controller ist nicht kaputt oder so bei InFamous und meinen PSN Games funzt der tadellos :D

Forever Noob :cry:
Ich zähle Frames nur in anderem Zusammenhang :lehrer: :ugly:
Hier mache ich das mehr nach Gefühl.
Gar nicht gut. Zumindest ein klein wenig solltest du wissen ist nur ein Vorteil für dich.
Und du nimmst jetzt wirklich King zum vergleich der als einziger im Spiel diese Multigrabs beherrscht?:D Genau genommen sind das nocht nicht mal Juggles:p
Nina hat auch welche aber die gehen glaube ich nur bis max 3~notsure~
 
Zuletzt editiert:

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
#83
Ich weiß, daß man die brechen kann, aber mir gelingt das oft genug nicht :ugly:.


Despite breakable, multithrows are hard to break, everything is in favor of the grappler. It's not even 50/50... There are 1, 2, and 1+2 breaks. The most common misconception is just mash one escape, and we use it for our advantage actually (especially in JGS, if they didn't break the second grab chain, I'm usually confident that I can go all the way to screwdriver and piss them off to a loss). And even if you know the throw string, you still have to guess, which is all in favor again of the grappler... What you should do is to not put yourself in that situation...

That's why I keep saying... King's multithrows are a underrated part of his game.
http://www.tekkenzaibatsu.com/forums/showthread.php?postid=4615551#post4615551

---------- Beitrag um 20:17 Uhr hinzugefügt ---------- Vorheriger Beitrag um 20:12 Uhr ----------

Und du nimmst jetzt wirklich King zum vergleich der als einziger im Spiel diese Multigrabs beherrscht?:D Genau genommen sind das nocht nicht mal Juggles:p
Ich sprach nie explizit von Juggles - auch wenn die meist dazugehören :ugly:.
Wenn ich ein Beispiel aussuche dann natürlich den Extremfall :p
 
systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: verrückt
#85
Ja du hast ja recht, ist manchmal etwas schwierig, aber man erkennt bei Spielern halt immer ein Muster in ihren Throws, sodass es zunehmend einfacher wird.
Das hier sind zB echte Combos(nicht zu unterbrechen):
[ame]http://www.youtube.com/watch?v=V8rBsvcTK9o[/ame]
aber auch optimiert, zwecks Ausgangsstellung und Gegner.
Wenn du den Typen dann in einem echten Match siehst, merkt man, sowas klappt egt fast nie :D
einfach mal paar Profimatches ansehen,zB in der Tekkenschmiede schlechthin: Greengameland Korea Stream auf twitch, die Combos sind alle recht Kurz, da einfach so viel dabei eine Rolle spielt( welche Map? wo stehe ich auf der Map? wen hab ich als Gegner? etc)
 

Greek God

Dynamic Entry into Ark Blast
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PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#86
Tekken 7′s first new character might be Arab

The Tekken team are hard at work on Tekken 7. The upcoming fighter, which runs on Unreal Engine 4, will of course have new characters not featured in the series before.

One of the concepts for those new characters is an Arab fighter. Project director Katsuhiro Harada shared concept art for the character in a Facebook post today.

The team, however, is seeking feedback on the new character, particularly from the Middle Eastern community, as it has yet to design a character of Arab background in the series—because up until now, it hasn’t been familiar with the culture.

This character is not a shoe-in for the game quite yet. While the team would like to include him, it all depends on the community’s feedback.

Find Harada’s full message about the potential fighter below.

Hi everyone, this is Harada from the Tekken Project.

This will probably catch you all in a surprise, but I have a question I’d like to ask all of you “Tekken fans”. Asking a question like this is very rare in the history of Tekken development.

I believe all of you know by now that we are developing Tekken 7 at the moment. Of course, in Tekken 7, there will be “some” new characters that will be featured in the game. The ideas of these new characters are changing daily, and nothing is totally decided yet.

Today, I wanted to ask about “one of the ideas within the several new character ideas”. That is, a design concept of an Arab character. I would particularly like to hear the feedback from our Tekken fan community in the Middle Eastern countries (and of course, the all Tekken fan community).

However, the character lineup for Tekken 7 has not been decided! This character that we have shown you this time has not been decided as the character to be featured in the game yet. It will be decided depending on the reactions and feedback from the Tekken fan community.

Please do comment on this design concept that we have revealed this time.

To be honest, we did have an idea of an Arab fighter since 2008, but since most of the development team members are Japanese and do not know much about the Middle Eastern culture or clothes, we were not able to fully design it back then. But in recent years I (Harada) have been visiting places such as Dubai and Saudi Arabia, and many of the development staff members have been learning about Middle Eastern culture and designs. From there we came up with this character’s outfit design.

If the Tekken fan community, especially those in the Middle Eastern area, end up liking this character, I would like to feature this character in the game. On the other hand, if this character is not received well by the Middle Eastern Tekken fan community members, there is a possibility that the character will be considerably changed or letting go of the idea of featuring this character in the game.

The development team likes this design and think that this character is a cool Arab fighter, but if there is something in particular to mention, please do let us know. We would like it if you all do like the character as well.

(Some precautions again)

Note that featuring this Arab character in the game is not decided yet at this moment and will need the push from the Tekken fan community.
What we want you to look at is mainly the outfit concept, the fighting style, etc. but please do not debate about the gameplay portion at this stage.
This is just a concept sketch. Nothing has been set in stone, so please do not jump the gun and think everything is already fixed and decided.
We will not count as feedback those comments that use bad and inappropriate language or those that harm others. If it becomes a big issue, we will take down the post and seal it in the very firm Mishima Zaibatsu container box forever (and we will block you). We will erase those comments that does not relate to the topic. We look forward for Tekken fans to comment and feedback in a mannerly fashion.
The development team will be reading the comments but will not (be able to) reply except for particular cases. In addition, we will have a cut-off time on the feedbacks after a certain time.
There will be several new other characters in Tekken 7. We will not be revealing them yet. But I will collect feedbacks also about them in the future.
We ask for the Tekken fans’ help. Let’s build the excitement for Tekken 7 together.

I thank you for your help in advance!
http://gematsu.com/2014/08/tekken-7s-first-new-character-might-arab
 

Greek God

Dynamic Entry into Ark Blast
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PSN-Name: Greek-God88
Spielt gerade: Cold Steel
#90
systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: verrückt
#96
Hoffe mal langsam, dass der arcade-betatest immer weniger Zeit braucht :D
Ist einfach nicht mehr zeitgemäß sich so lange Zeit zwischen arcarde- und konsolenversion zu lassen.
(würde mich wohl weniger stören wenn die arcade-szene im Westen noch größer wäre^^)
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
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Spielt gerade: GT7 | 60fps FTW
#98
50% Grafik:
Tekken 7 location test announced for October, runs at 50% visual quality

---------- Beitrag um 22:17 Uhr hinzugefügt ---------- Vorheriger Beitrag um 22:16 Uhr ----------

"As we're still working on the game, the location test build of Tekken 7 will be running with about 50% of the graphical effects intended for the final release of the game," Harada said in Japanese on the Sugamo Cup tournament stream.

"We'd like for everyone to try out the new systems, try out the characters, and let us know what they think. With Tekken 7, what we want to do is create it with everyone.

"Then when the game is out, please enjoy playing the game with 100% of the game's graphical prowess fully activated, by taking advantage of Unreal Engine 4."
.
 
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