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Spielt gerade: GT7 | 60fps FTW
Messungen zum Bandbreitenbedarf des UC3 Multiplayer. Wie man sieht braucht man keine besondere dicke Leitung zum Spielen.
Uncharted 2 und 3 nutzen Amazonserver zum Speichern von Daten:
http://community.us.playstation.com...op-Multiplayer-Network-Bandwidth/m-p/38325331
The following is network/bandwidth data I have collected regarding Naughty Dog's bandwidth usage (network code) for Uncharted 3. All tests have been conducted via Linux on both my router, and PC. The two results were then compared (for accuracy). After many tests, here are my findings thus far:
10 Players (Competitive Multiplayer)
Downstream (Download) average: 100-125Kbps
Downstream (Download) peak: 150Kbps
Downstream (Download) average (per player): 11-17Kbps
Upstream (Upload) average: 100-150Kbps
Upstream (Upload) peak: 170Kbps
Upstream (Upload) average (per player): 11-19Kbps
3 Players (Co-op)
Downstream (Download) average: 25-30Kbps
Downstream (Download) peak: 50Kbps
Downstream (Download) average (per player): 13-25Kbps
Upstream (Upload) average: 75-80Kbps
Upstream (Upload) peak: 90Kbps
Upstream (Upload) average (per player): 38-45Kbps
10 Players (Competitive Multiplayer)
Downstream (Download) average: 100-125Kbps
Downstream (Download) peak: 150Kbps
Downstream (Download) average (per player): 11-17Kbps
Upstream (Upload) average: 100-150Kbps
Upstream (Upload) peak: 170Kbps
Upstream (Upload) average (per player): 11-19Kbps
3 Players (Co-op)
Downstream (Download) average: 25-30Kbps
Downstream (Download) peak: 50Kbps
Downstream (Download) average (per player): 13-25Kbps
Upstream (Upload) average: 75-80Kbps
Upstream (Upload) peak: 90Kbps
Upstream (Upload) average (per player): 38-45Kbps
I noticed it connects to an Amazon Web Services (AWS) server, located in San Jose, California (near my current location) via TCP ports 6300, 6302, and 6303 in addition to the Amazon Simple Storage Service (Amazon S3) server, located in Seattle, Washington via port 80 (HTTP). So the server in Seattle, Washington must be a web server. The server in San Jose, California could be a number of things.
I notice I'm only connected to the web server in Seattle, Washington when initially logging into Uncharted 3. Afterward, the connection is closed. This must be the server where live update data is synced from (via TCP port 80). I still maintain a connection to the server in San Jose, California until I exit Uncharted 3 multiplayer. So the server in San Jose, California must be stats/leaderboard related. During and/or after every match, the stats of the match are sent to that server. Stats contain data such as your XP, treasures, medals etc. the data is then synchronized with Naughty Dog's AKA Amazon's servers. This server could also be used to find and connect players (or both). Based purely on the ports it uses, it's possible it's used for player communication audio. I'll have to look into this more before I can give a definite answer.