Agent - Rockstars Exklusivtitel für PS3

systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: wesker85
Spielt gerade: The Last of Us
Schön zu hören, dass Game wohl doch nicht so tot ist, wie ich ursprünglich dachte. Mal sehen wann es wieder News dazu gibt.

Die Gamescom, würde sich ja, wie Greek God schon sagte, sehr dafür anbieten.
Das sieht mehr nach Call of Duty als nach einem "Agent" für mich aus. Wobei ich natürlich nicht mal weiß wie ein "Agent" von Rockstar aussieht, nur so habe ich es mir nicht vorgestellt. Aber wenn jetzt Bilder auftauchen, gibt's bestimmt den groen Reveal auf der nächsten E3! :ugly:
Hat ja lange gedauert, wenn man die Vorstellung 2009 betrachtet.
12 Jahre dran gearbeitet und dann doch die (wahrscheinlich) Millionen abgesetzt.

War das nicht ein Sony Exklusivtitel?
Wäre interessant zu erfahren, wie solche Verträge aussehen.


I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Geheimprojekt nach GTA: Endlich spricht ein Rockstar-Entwickler über Agent

Rockstar hat's nicht gefallen.
Sorry you missed it.

November 22, 2023

Today (22 Nov 2023) I got an email from R*North.
Apparently some of the OG's there are upset by my blog. I genuinely didn't think anyone would mind me talking about 20 year old games but I was wrong. Something about ruining the Rockstar mystique or something.
This blog isn't important enough to me to piss off my former colleagues in Edinburgh so I'm winding it down.
I'll maybe just leave a few articles with anecdotes that don't affect anyone but me.
I would love for Rockstar to open up about development of the trilogy themselves, but it doesn't look like that's going to happen anytime soon.
Maybe I'll try again in a decade or two.
Till then, Obbe.

Backup :D
Distractions: Agent & Z

November 11, 2023

Making games is hard word and after a while you really want a change.
After Vice City there was a sense within North that it would be nice to do something else. Something that wasn't gta.
Some of the artists wanted to do a zombie survival game. Programmers like fantasy. Artists like zombies. Not sure why that is.
We pursued the zombie idea for a while. Working title for the game was Z (Pronounced Zed not Zee).
The idea was to use the Vice code as is. The game was to take place on a windswept foggy Scottish island. The player would be under constant attack from zombies. The player would need to use vehicles to get around but vehicles would need fuel. Acquiring the fuel would be a big part of the game.
I can't quite remember how long we worked on Z. Maybe a month or so.
The idea seemed depressing and quickly ran out of steam. Even the people who originally coined the idea lost faith. We dropped the idea and got on with San Andreas.

After San Andreas we REALLY wanted to do something that wasn't gta. Rockstar San Diego were working on a James Bond style game. Leslie Benzies was keen to do something along those lines. We did a demo doing some spy stuff in San Andreas. I think there was a hang glider and a car turning into a submarine or something.
It impressed R*SD and NY and we started working on it. The idea was that the team in North would roughly be split down the middle. Half of us would work on the next gta (4) and the other half on Agent.
Internally the project was known as Jimmy. It was a James Bond game and Jimmy is the Scottish version of James.
The game was to be set in the 70s, be more linear than gta with a number of locations. There was a French Mediterranean city, A Swiss ski resort, Cairo and at the end there would be a big shootout with lasers in space.
Classic James Bond. The vibe was very cool.
We really got going on this one and worked on it for over a year. I remember working on a downhill skiing chase scene with guns for instance.
The game wasn't progressing as well as we'd hoped. It was inevitable that eventually the whole company would have to get behind gta4. We tried to cut the game down in an attempt the get the bulk of it done before the inevitable call from NY would come. We cut out an entire level (I think Cairo) and maybe even the space section.
It became clear that Jimmy was going to be too much of a distraction for us and we ditched it. I think it was handed over to another company within R* but never got completed.
Danke fürs Teilen, sehr interessant zu lesen. War dann am Ende also einfach ein Problem wegen Ressourcen. Die Idee ist aber immer noch gut. Ein Actionspiel was von Location zu Location hüpft und James Bond vielleicht nicht zu ernst nimmt.

Unverständlich, dass er dafür gerügt wurde.