Assetto Corsa

Kyrill

Held vom Erdbeerfeld
Bin froh, dass man auch die Liverys frei wählen kann! Hatte mich bei einigen Fahrzeugen leicht gestört.


Auch cool, dann endlich alle Tracks fahren zu können und man nicht von den Lobby-Kombis abhängig ist. :)
 

Kyrill

Held vom Erdbeerfeld
Das mit den Tastenbelegungen treibt BK auch schon seit Release in den Wahnsinn. Gut, mittlerweile haben sich alle gut daran gewöhnt, die vorher D-Pad gefahren sind (du auch? :ugly: ) aber hat ihn schon genervt.

Ich bin froh dass AC sich wenigstens deutlich von P-Cars abhebt, was die Pad Steuerung angeht...
Kann die Fahrzeuge zwar nicht so extrem am Limit bewegen wie in GT aber macht weiterhin Spaß.




btw grad gesehen das du vor einiger Zeit hier mein Racing-Highlights Video verlinkt hast - danke! :p
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
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Spielt gerade: GT7 | 60fps FTW
Zum Analog-Stick bin ich schon auf der PS2 gewechselt.

Allerdings bin ich bis zuletzt mit :cross::rectangle: gefahren, was nun auf der PS4 nicht mehr gut geht, und die Trigger sind zwar besser als bei der PS3, aber qualitativ dürftig.
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Freie Tastenbelegung ist momentan nicht geplant.
Jetzt schon - ~notbad~:
http://www.assettocorsa.net/forum/index.php?threads/button-mapping-is-in-the-works.44856/
Hello,

Following the discussions during last weekend we had a meeting today and I am pleased to tell you that we decided to make Custom Button Mapping the focus for the next Assetto Corsa update (ie. not the one currently going with Custom Lobby, the one after).

Thanks to all the people involved in the reports, our hope is to correctly interpret the wishes of the community.
 

Kyrill

Held vom Erdbeerfeld
Achso ? Mir war so, als ob du zur GT5 Zeit mal erwähnt hast, mit D-Pad zu fahren! Muss ich dann wohl verwechselt haben. Deine Bewegungen waren ZB ähnlich plötzlich (beinahe in Zick-Zack Manier) wie bei BK, der ja zu der Zeit immer mit D-Pad fuhr.

Ich fahre alle GT's weiterhin stur mit :cross: und :rectangle:. :ugly:
Ja, vermisse die Druckempfindlichkeit des DS3's...

In AC fühlt es sich nicht so befremdend an, wie in GT.
Macht mir das Leben mit den Zeiten zwar härter aber so fühlt es sich noch "heimisch" an.
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
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Spielt gerade: GT7 | 60fps FTW
Noch ein paar Details

Assetto Corsa Console Community Update (V 1.14)
http://505games.com/assetto-corsa-console-community-update-v-1-14
Hi everyone! Today, we wanted to give our console community a rundown on what to expect in our next major console update. As many of you know, we were hoping to release in April, but despite our best efforts, it just wasn’t possible. However, be rest assured, we’re pushing incredibly hard right now to get this update out to you as soon as possible and we hope to share a launch date with you all soon.

CONSOLE UPDATE V 1.14 NOTES

Featuring all-new FREE bonus content, including 5 cars, as well as our home made Highlands track! The perfect track doesn’t exist. That’s why we created one.

AUDI QUATTRO S1 E2

Introduced back in 1984, the Audi Sport Quattro S1 E2 revolutionized rallying. Just like the other manufacturers, Audi used the lenient homologation requirements to create a new rally car. All the car maker needed for homologation was a production run of a mere 200 cars.

Blomqvist’s spectacular, sideways driving style suited the Sport quattro perfectly. By flicking the tail out, the Swede overcame the natural understeer of the nose-heavy Audi. He won five of the twelve rounds and was crowned the 1984 World Champion. Mikkola and Roehrl also won a round, which was enough to clinch the constructor’s trophy.

MAZDA MX5 NA

The Mazda MX5 NA was presented in Chicago on February 1989. Provided with an all-steel body shell and a light-weight aluminium hood, in Japan it was sold as Eunos Roadster.

MAZDA 787B

Back in 1991, Mazda became the first Japanese manufacturer to win the 24 hours of Le Mans, with the Mazda 787B. This Group C sports prototype weighed in at just 845kg and was capable of reaching top speeds of over 340 km/h, as well as producing 690bhp at 8000rpm, thanks to its Wankel rotary engine.

BMW M4 AKRAPOVIC

The M4’s engine brace, trunk lid and the roof are all made of Carbon Fiber Reinforced Plastic (CFRP) to shed pounds. But the real masterpiece for both is the CFRP driveshaft — a one-piece unit that offers exceptional strength while reducing rotating mass, resulting in a tighter drive with less counteractive momentum. The Evolution performance exhaust system for the BMW consists of a single-central muffler with valves and bigger link pipe tubes with a middle muffler, all designed to make the performance and workmanship of the Evolution as perfect as its looks. In-depth engineering has produced a sound completely different from the stock system, giving a deep and sporty sound.

LAMBORGHINI GALLARDO SL Step3

What do you get if you unleash some dedicated tuners on the Gallardo engine? A bi-turbo highly modified engine that is capable of doing more than 850bhp on pump fuel and more than 1200bhp on race fuel and full turbo boost.

The chassis has also been tuned accordingly with stiffer springs and dampers all around. Nevertheless you better watch out when you decide to give full boost. The performance is simply out of this world and the car can spin all four tyres in curva grande at monza in 6th gear… Remember, you need to brake 1 to 2 km before every turn as it takes some space to slow down from ultrasonic speeds!

PORSCHE PACK #3 CAR: PORSCHE 911 RSR 2017

Available as a free update for the PORSCHE PACK 3 DLC, the 2017 Le Mans and WEC racing machine produces around 510bhp at 8000rpm. This brand new Porsche GTE/GTLM racecar has been designed from scratch, and features an ultra-modern, flat-six engine positioned in front of the rear axle.

HIGHLANDS LAYOUTS

The perfect track doesn’t exist. That’s why we created one.

Highlands – The original layout, 8152 meters long, filled with fast flowing path with curves and several jumps.

Highlands Long – An extension of the original layout, 12191 meters long and has all the characteristics of the original layout. This layout features some slower curves, a fast series of left and right turns, after a passage between rocks and the distinctive 3km long “Cabhag straight”

Highlands Drift – A configuration born to create long powerslides with supercars and hypercars. At 5167 meters long, this layout features long, flat and smooth curves, perfect for holding a constant power slide. The “tower lùb”, guards the surroundings at the top of the hill.

Highlands Short – The shortest configuration, only 1714 meters, but based entirely inside the city. Incredibly intense and requires the concentration of a pro.

All four layouts share the same starting positions and pit lane, as well as the first corner and final 2 corners.

UPGRADED PHYSICS ENGINE

* Updated minimum pressures and optimum pressures for various cars.
* New v10 tyre wear algorithms more sensitive to load for all cars.
* Graining is now reducing when driving in good temperature conditions.
* New and updated V10 street, semislick, vintage, and race slicks tyres for all cars. A total of 151 cars updated.
* Updates for cars that already had V10 tyres.
* Updated chassis balance and inertias for all 151 available cars.
* Updated engine coast braking for street cars.
* Updated Brake heat for the following cars
* Shelby Cobra
* Lamborghini Miura
* Alfa Romeo GTA
* Abarth 595
* Ford Escort RS
* Ford GT40
* Lotus 25
* Lotus 49
* Maserati 250F 6C and 12C
* Lotus 72D
* Ferrari 312T
* Ferrari F40

COCKPIT VIEW ADJUSTMENT

It will be possible to adjust and customize the cockpit view during a game session.

CUSTOM LOBBIES

Initialize a new server instance with custom configuration. Configuration options include: privacy (invite-only, public, password-protected), cars, car skins, track, sessions (durations and types), track conditions, assist levels, realism levels.

CUSTOM CHAMPIONSHIPS

Create any number of championships with any number of events. Configuration options include: opponent cars, skin and names, tracks, track conditions, race and other sessions’ duration, point system. (3 presets)

:okay:
 
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Kyrill

Held vom Erdbeerfeld
Freu mich wie ein Schnitzel drauf!
Die üblichen Verdächtigen hier (unsere GT Jungs) warten ja schon lange auf genau das Update!

Das wird ein Fest bis zum GTS launch! :okay:

Ich persönlich bin ja am meisten auf den Mazda Miata / MX5 heiss! *g*
(natürlich auch auf den 787B..!)


Hier nochmal der damalige Miata Release Trailer, für alle Mazda Freunde! :)

[ame]https://www.youtube.com/watch?v=Lmfzsn4FKsc[/ame]

MIATA is always the answer ~perfect~
 

Kyrill

Held vom Erdbeerfeld
;)

Gut, das der MX5 dabei sein wird ist ja schon viel länger bekannt aber ich freue mich, dass es endlich mal soweit ist. Die PC-Com. hat den ja schon ewig.

Bestes Feature ist aber die Möglichkeit endlich frei Strecken & Fahrzeug Kombis frei zu wählen. Das war so unfassbar nervig.
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Assetto Corsa Console 1.14 Update Hits PS4 Tomorrow

~yey~

---------- Beitrag um 23:19 Uhr hinzugefügt ---------- Vorheriger Beitrag um 23:17 Uhr ----------

https://www.facebook.com/Assetto.Co...0344.305504559475869/1919880331371609/?type=3

We're pleased to announce that Update v 1.14, featuring all-new FREE bonus content, including 5 cars, as well as our home made Highlands track, will launch on May 17th for PlayStation 4.
Update v 1.14 also brings a bunch of highly requested features to Assetto Corsa, including Online Custom Lobbies, Custom Championships, an updated physics engine and more!
Xbox One players, stay tuned! We hope to launch Update v 1.14 very soon. Watch this space for more info...
XB1 dauert noch...
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Update ist mittlerweile da, waren so grob 1,5GB.

Unterstützt wird nun auch ein neues, offiz. Lenkrad von Fanatec, keine Ahnung ob es das überhaupt schon gibt.
Edit: Nein, wurde bisher nicht verkündet. "Fanatec CSL Elite Racing Wheel", https://www.gtplanet.net/forum/thre...piece-of-hardware.355285/page-5#post-11816346

[ame]https://www.youtube.com/watch?v=uzMGiOOGLzs[/ame]

---------- Beitrag um 21:58 Uhr hinzugefügt ---------- Vorheriger Beitrag um 21:52 Uhr ----------





What is Bad about custom Online Custom Lobbies:

* There is NO kick button (self explanatory)
* There is no room owner to administer said button
* You must leave the lobby if you wish to change cars
* You must start a new lobby if you wish to change tracks/cars/rules
* There is no in room chat
* There is no button to disallow tuning (important for street cars especially)
* There is no select a class button, you must enter ALL cars individually
* We can't have custom championships (as I was inclined to believe before 1.14 released)
* We can't give drivers a wide choice of cars the limit is up to 16 cars
* We can't restrict people joining by Ping Time/country or type of driver
* There needs to be a better way to enter what the room description is or as GT6 does once you pass your curser over the room see what the rules/cars are
* It has really messed up Kunos's own online rooms - they get buried
* People should be able to join private rooms if they are on your friends list
* We should be able to invite friends once on the track/pits
* Can't have reverse grids or random
* Can't have handicap races
* Can't force pitstop
* Can't force tyre selection or change of compound on pit stop
* NO race replay


What is Good about Online Custom Lobbies

* The main one is **THEY ARE FINALLY HERE** Whoo Hooo :cheers:
* We can run all tracks and all cars with friends or with strangers
* We can run any combination of cars/rules/laps etc
* Great rule customisation
* Great to be able to set track grip
* Very stable
* Lag has not been an issue - so far! (see above about Ping)

Now please feel free to add to the list or comment on what I have listed. I hope I am not being too critical of Kunos's first attempt BUT they need to know what we do and don't like.
https://www.gtplanet.net/forum/threads/ps4-custom-online-lobbies-the-pros-and-cons.355964/
Well, you guys keep saying you want the console version to be more inline with the PC version.....there ya go! Those things are all exactly the same on the PC. :lol:

FWIW reverse grids and forced pitstops were just recently added to the PC version so hopefully they will trickle down at some point.
:ugly:
 
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PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
ich habe gestern nach ein paar runden GTS mal Brands Hatch in AC und PC getestet. is schon krass, wie hart GTS den user am ds4 unterstützt. beide spiele, AC und PC, waren gaaaanz anders! viel mehr error drin, mehr feedback durch rumble! in GTS ist es super leicht mit controller! war richtig krass der unterschied!
 

.ram

Editor in Chief
Team-Mitglied
PSN-Name: dethforce
ich habe gestern nach ein paar runden GTS mal Brands Hatch in AC und PC getestet. is schon krass, wie hart GTS den user am ds4 unterstützt. beide spiele, AC und PC, waren gaaaanz anders! viel mehr error drin, mehr feedback durch rumble! in GTS ist es super leicht mit controller! war richtig krass der unterschied!
leicht oder spaßig. hab jetzt nur project cars gespielt und dort war die hoypad steuerung absoluter müll und kein spaß und nein, auch nicht realistisch.
 

PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
Na ich ziehe mehr Spaß aus der Arbeit am/mit Controller. Am liebsten aber "arbeiten" mit Lenkrad.
Nur gestern fiel mir der Vergleich mit Controller halt so krass auf. Wenn ich es zeitlich packe dann teste ich heute nochmal die Strecke mit Lenkrad in allen 3 Titeln.

Derzeit isses eh schwer GTS zu beurteilen, wenn mit fast jedem Update was an der Physik geändert wird. Is halt noch ne beta.
Gestern sind mir die Karren in AC und PC gerne mal abgeschmiert. Sau viel übersteuern.
 
Zuletzt editiert:

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Assetto Corsa ‘Ready to Race’ Car Pack Out Now on Steam

https://www.onpsx.de/news.php?id=50551
[ame]https://www.youtube.com/watch?v=UHNQt7_soUI[/ame]
(Trailer hat aber nix speziell mit PS4 zu tun)

---------- Beitrag um 16:39 Uhr hinzugefügt ---------- Vorheriger Beitrag um 16:33 Uhr ----------

leicht oder spaßig. hab jetzt nur project cars gespielt und dort war die hoypad steuerung absoluter müll und kein spaß und nein, auch nicht realistisch.
Imo besser als PC. Aber keine Assists wie in GT&FM, daher ist die Padsteuerung insgesamt schon näher an PC als den beiden zuvor genannten.
 
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