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PSN-Name: General_MacDill
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Spielt gerade: Remnant, GoT, ME

Im offiziellen Battlelog Forum hat DICE nun einen Live Tracker veröffentlicht, der die bekannten Bugs auflistet und den dazugehörigen Status zeigt, ob der Bug gefixt ist,wurde oder ob man sich der Sache noch annimmt.
Ich versuche den Tracker so aktuell wie möglich zu halten.
Stand: 05.02.2014
BATTLEFIELD 4 TOP ISSUES TRACKER
One-hit kill bug where players sometimes take damage twice from the same bullet
Platform(s): All
Status: Fix live
Bug accounting for a quarter of the crashes on PS4
Platform(s): PS4
Status: Fix live
Bug accounting for a majority of crashes on next-gen/PC
Platform(s): PC, PS4, X1
Status: Fix live
Loss of SP progress that can happen after quit and restart on PS4
Platform(s): PS4
Status: Fix live
Incorrect matchmaking on Xbox One
Platform(s): X1
Status: Fix live
EMP blur effect
Platform(s): All
Status: Fix live
Game Mode ribbons are counted twice
Platform(s): All
Status: Fix live
4X damage from miniguns when using Defensive specialization
Platform(s): All
Status: Fix live
Players sometimes get stuck in kill cam after revive
Platform(s): All
Status: Fix live
Players sometimes get stuck in revive screen
Platform(s): All
Status: Fix live
Server browser filters are not fully functioning
Platform(s): Consoles
Status: Fix live
Players sometimes become spectators while still alive in Defuse mode
Platform(s): All
Status: Fix live
The "Sound Loop Crash"
Platform(s): PC, X1
Status: Fix live
Squad spawn sometimes positions you under the terrain on Lancang Dam
Platform(s): All
Status: Fix live
Join queue disabled on consoles
Platform(s): All consoles
Status: Fix live on PS3, PS4, X1, fixing on X360
Desynchronized game world where objects have different states for different players
Platform(s): All
Status: Investigating
Bug accounting for a large amount of crashes on X360
Platform(s): X360
Status: Investigating
Hit markers and crosshairs sometimes disappear
Platform(s): PC
Status: Investigating
Rubber banding issues for some players with solid Internet connections
Platform(s): All
Status: Investigating
Some instances of no hit effects and no damage to opponent in your sights
Platform(s): All
Status: Investigating
Damage received is sometimes delayed by a few frames
Platform(s): All
Status: Investigating
Sudden frame rate drops during certain in-game events
Platform(s): All
Status: Investigating
One-hit kill bug where players sometimes take damage twice from the same bullet
Platform(s): All
Status: Fix live
Bug accounting for a quarter of the crashes on PS4
Platform(s): PS4
Status: Fix live
Bug accounting for a majority of crashes on next-gen/PC
Platform(s): PC, PS4, X1
Status: Fix live
Loss of SP progress that can happen after quit and restart on PS4
Platform(s): PS4
Status: Fix live
Incorrect matchmaking on Xbox One
Platform(s): X1
Status: Fix live
EMP blur effect
Platform(s): All
Status: Fix live
Game Mode ribbons are counted twice
Platform(s): All
Status: Fix live
4X damage from miniguns when using Defensive specialization
Platform(s): All
Status: Fix live
Players sometimes get stuck in kill cam after revive
Platform(s): All
Status: Fix live
Players sometimes get stuck in revive screen
Platform(s): All
Status: Fix live
Server browser filters are not fully functioning
Platform(s): Consoles
Status: Fix live
Players sometimes become spectators while still alive in Defuse mode
Platform(s): All
Status: Fix live
The "Sound Loop Crash"
Platform(s): PC, X1
Status: Fix live
Squad spawn sometimes positions you under the terrain on Lancang Dam
Platform(s): All
Status: Fix live
Join queue disabled on consoles
Platform(s): All consoles
Status: Fix live on PS3, PS4, X1, fixing on X360
Desynchronized game world where objects have different states for different players
Platform(s): All
Status: Investigating
Bug accounting for a large amount of crashes on X360
Platform(s): X360
Status: Investigating
Hit markers and crosshairs sometimes disappear
Platform(s): PC
Status: Investigating
Rubber banding issues for some players with solid Internet connections
Platform(s): All
Status: Investigating
Some instances of no hit effects and no damage to opponent in your sights
Platform(s): All
Status: Investigating
Damage received is sometimes delayed by a few frames
Platform(s): All
Status: Investigating
Sudden frame rate drops during certain in-game events
Platform(s): All
Status: Investigating
DICE hat ausserdem heute noch das neue Server Update R16 veröffentlicht, welches unter anderem folgende Änderungen mit sich bringt. Da es sich um ein Server-seitiges Update handelt, müssen wir nichts herunterladen, können aber in der kurzen Zeitspanne in der das Update aufgespielt wird, den MP nicht benutzen.
R16 Serverupdate (16. Dezember 2013)
Neues Serverupdate verfügbar
Wir veröffentlichen heute im Laufe des Tages das Serverupdate R16. Ungefähr zeitgleich wird das aktuelle PC Update [battlelog.battlefield.com] zur Verfügung stehen.
Serverversion R16 Änderungshinweise
• Einige häufige Absturzursachen konnten behoben werden
• Allgemeine Verbesserung der Leistung
• UCAV Aufmunitionierungs-Intervall wird von 20 Sekunden auf 90 Sekunden angehoben
• Rundenzeit-Limits (Intervalle) wurden den verschiedenen Servertypen hinzugefügt
Dateien für Server-Admins
• R16 Server Dokumente: ZIP Datei [eaassets-a.akamaihd.net]
Neues Serverupdate verfügbar
Wir veröffentlichen heute im Laufe des Tages das Serverupdate R16. Ungefähr zeitgleich wird das aktuelle PC Update [battlelog.battlefield.com] zur Verfügung stehen.
Serverversion R16 Änderungshinweise
• Einige häufige Absturzursachen konnten behoben werden
• Allgemeine Verbesserung der Leistung
• UCAV Aufmunitionierungs-Intervall wird von 20 Sekunden auf 90 Sekunden angehoben
• Rundenzeit-Limits (Intervalle) wurden den verschiedenen Servertypen hinzugefügt
Dateien für Server-Admins
• R16 Server Dokumente: ZIP Datei [eaassets-a.akamaihd.net]
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