Cars are definitely more simulation. Very twitchy. I drove the Group B Quattro through Finland and had to fight it at every turn. Definitely a huge step up in realism.
Das sieht mir schon viel zu arcadic aus...wie perfekt er duch die Kurven gleitet. Das soll er mal bei RBR Rally versuchen. Back to the roots ist ja schön und gut,aber bitte auch beim Gameplay.
DiRT 3’s Senior Game Designer, explained to us the cars’ suspension physics have been tweaked to enhance dampening, and the center of gravity has been made more accurate to convey more realistic body roll and car movement.
DiRT 3 retains a lot of its previous features too, including Raid trucks and Trailblazer buggies, though Coleman admitted players were only mildly interested in having the same type of large vehicle gameplay from DiRT 2.
Codemasters has also implemented a clever fix for those typical jerks you play with online who do nothing but sideswipe and crash into other players: an in-game counter will keep track of overly aggressive drivers and cause them to clip through you after one too many infractions.
We've made improvements to our physics that have made the car handling more realistic. Suspension's greatly improved. It's enabled us to raise the centre of gravity on a car so we can model weight shift more accurately.
We've made improvements to our physics that have made the car handling more realistic. Suspension's greatly improved. It's enabled us to raise the centre of gravity on a car so we can model weight shift more accurately.
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