Der offizielle Gran Turismo 5 Thread

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Neue Bilder mit neuen, alten Premiumfahrzeugen :).

Zu sehen sind ein klassischer Lamborghini Miura sowie ältere japanische Fahrzeuge.







http://www.1up.com/do/slideshow?pager.offset=0&cId=3156112
http://www.neogaf.com/forum/showpost.php?p=22870742&postcount=4838

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Karts, Monza, Reifenspuren und einen ausgegrauten Streckeneditor gibt's in der GC Demo :)

Thanks to our team at Gamescom 2010 (and a new YouTube video), we’ve got an early scoop on the contents of the latest Gran Turismo 5 demo on display -- confirming some of the game’s most exciting new features. GT5’s new karting mode is revealed, along with the debut of the Autodromo Nationale Monza circuit! Andreas of InsideSimRacing also noticed that skidmarks are visible on the tarmac (see video above, though it’s not from Andreas), and a non-functioning “course maker” option was visible in the menus. He also wisely compiled a complete list of all the cars and tracks available:

Tracks





Monza
Piazza del Campo (Karting Only)
San Galgano
Nurburgring (Nordschleife & GP)
Rome
Madrid
R246
Indy Speedway
Toscana
La Sarthe (chicaned)
TG Test Track

Cars
Ferrari P4 Race ‘67
PDI Racing Kart 100
XJ13 ‘66
MkIV Ford ‘67
Zonda R ‘09
IS-F concept ‘08
Impreza Sedan ‘10
Z4 M Coupe ‘08
TTS Coupe ‘09
500F ‘68
500 1.2 8v Lounge SS ‘08
Miura P400 Bertone Prototype
C30 R-design
C3 Convertible
Enzo
SRT10 ACR ‘08
ZR1 C6 ‘09
Ford GT ‘06
SLS AMG ‘10
Citroen GT
458 Italia ‘09
Gallardo LP 560-4
SLR McLaren ‘09 19″
GT-R Spec V ‘09
R8 4.2 ‘07
M5 ‘08
Esprit V8 ‘02
2010 Jeff Gordon Impala
2010 Dale Earnhardt ?
Calsonic Impul GT-R ‘08
Castrol Tom’s Supra ‘97
Impreza WRC ‘08
SX4 WRC ‘08
C4 WRC ‘08
Ford Focus WRC 07 ‘08
XKR Coupe ‘10
135i Coupe ‘07
Amuse Nismo 380RS Superleggera

Thanks, once again, to InsideSimRacing’s Andreas and our own Famine for passing along this early bit of information from Germany, and thanks to owen.c93 & SolidSnakeX for the tip on the video. We’ll have a lot more details after the private GT5 press conference up soon!
http://www.gtplanet.net/karting-monza-skidmarks-more-in-gt5-gamescom-2010-demo-full-details/

[ame]http://www.youtube.com/watch?v=5OZSSrDR7D8[/ame]
 
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crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Tada!

GT5 Interview - Weather changes in realtime while racing; Driver's management is extremely important in this game; Endurance races also have this weather feature; A-Spec & B-Spec are both equivalent in this game but they're included separately in the game
Famitsu.
http://www.neogaf.com/forum/showpost.php?p=22874875&postcount=97

Gran Turismo 5 Update (added 12:36)

It looks like there's a Kaz interview in Famitsu this week. I haven't been keeping up with GT5, so I'm not sure what's new, but here's what Game Jouhou has in its summary:

The game includes elements surrounding the driver's personality, strength and mental condition.
There's importance placed on driver management
During endurance races, you can swap out drivers
The weather will change in real time during races
The game will have racing modifications, although not for all cars
http://www.andriasang.com/e/blog/2010/08/18/flying_get/

---------- Beitrag um 09:30 Uhr hinzugefügt ---------- Vorheriger Beitrag um 09:20 Uhr ----------

Für Japan ab 3.11.:






http://www.gtplanet.net/forum/showthread.php?t=95004&page=1198#post3969395

Japanese CE details shows what's in the book

http://www.gran-turismo.com/jp/products/gt5/campaign/

Driving mechanism , described in tuning , as well as the history of the automobile , motorsport technology to the future of car related knowledge condensed into 308 pages .
[ Gran Turismo 5 has been recorded on an index of courses and cars .

Chapter 1:Driving Techniques moving car
Chapter 2:Mechanism to know how the car
Chapter 3:Make the car Tuning & Settings
Chapter 4:Photo Mode cut a secret moment
Chapter 5:Course Index Course Index
Chapter 6:Car Car Index Index
Bilder zum Buch:


 
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crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Here’s his notes from yesterday..

- there might be additional online content/DLC coming; it’s a possibility
- there’s still lots to be uncovered about GT5
- it was Kaz’s idea to include the Top Gear Track because he watches/likes the show
- Top Gear opens up the GTv franchise to a new audience
- the SLS that can be won with the SE competition will be open to everybody and everybody will get a chance to do well in it, it’s not driving skills only
- track editor may or may not be in
- PSP integration is still unclear whether you can sync your garage and how but there’s definitly going to be some sort of integration
- he’s not the best driver but he’s good enough; some people at the Sony office don’t want to race because they’re embarrassed of not being a good driver
- you don’t have to go through a driving test if you want to get into working for Sony/PD
- Europe marketing with licensing, legal, etc.
- no Porsche because of tight agreement with EA; but there’s Ruf; and there might be a change later on
- but they do negotiate Top Gear and Red Bull Racing in Europe
- Standard vs. Premium: there has been confusion but it will all be cleared by Kaz later
- his favorite track: Silverstone; in the game: Tokyo; favorit car: Lamboghini Stealth fighter
- SE will be very limited but will include everything; all the pre-order special cars, all the goodies
- there was not a lot of information about GT during the press conference because of time contraints and because more will come in the breakout session later
- when asked about trying out a Standard car he pointed me towards the Jaguar; he said it’s sort-of
Standard although it said Premium
- Kaz is going over tomorrow’s presentation today so he’s not at the conference
The Demo:
- no time limit
- carts were playable on one track
- day/night transition in Toscana
- no real damage
- only premium cars
- new build that was just delivered
- another build will be used at the Sony booth later
- lots of cars, lots of tracks (full list in demo)
- photo mode checked:
- choose location
- choose camera position
- photo effects (like Sepia or monochrom)
- not usable with just a wheel as analog stick is missing
- track maker that was not usable
- arcarde mode
- my GT not usable
- News
- GT TV
- options in race: driving line on/off; map orientation; map size
- 3D demo used different glasses then what we received for the big screen demos
- Toscana w/out driving light in the dark in 3D was cool
http://www.racesimcentral.com/news/2010/08/gran-turismo-5-first-gamescom-update/
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: AngelVsMadman
:tanzi:
Danke crysmopompas.
Jetzt kann ich ruhiger schlafen bis zum Release (wenn das nicht widerrufen wird oder schlecht übersetzt war).

---------- Beitrag um 10:36 Uhr hinzugefügt ---------- Vorheriger Beitrag um 09:57 Uhr ----------

Laut James Gallagher (EU PS Blog Community Manager) soll es Donnerstag eine eigene Präsentation zu GT5 geben, wo mehr zu den Features gesagt wird.
 

PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
Also an skidmarks habe ich nicht mehr gedacht. Aber Kaz macht das Teil nun perfekt. Wie geil. Nicht wirklich wichtig aber wenn die drin sind kommen noch ein paar bomben. Ich weiß warum ich bald nur noch pes 2011 und gt5 besitze. :D
 

crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
"Course maker" bestätigt :).

Sectors are edited individually, with frequency of curves, sharpness of corners, degree of topography and banking angle are set with a series of sliders.

Yamauchi created one for the purpose of the demo, a 10km run through the Belgian High Fens. It was sparse but not without sparkle, with rolling hills and fields and the occasional environmental feature like a small village giving it the feeling of a long and winding country road.
Wie genau man Kontrolle über den Streckenverlauf hat ist mir noch nicht so ganz klar.

Die Karts waren erst für GT6 vorgesehen, wurden aber nach dem "Leak" doch noch eingebaut :D.

http://uk.ps3.ign.com/articles/111/1113842p1.html
 
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crysmopompas

I am a bot ¯\_(ツ)_/¯
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: GT7 | 60fps FTW
Update der Übersetzung:

Famitsu has a full look at the various announcements that Sony made (or in some cases will be making -- Famitsu actually hits shelves tomorrow) for Gran Turismo 5 in Germany at the Gamescon event. These include:

The GT Life Menu
Car dealer, license and other areas return for this core part of the GT experience. A spec and B spec modes have separate menus.

Realtime Weather Changes
Past GT games have had static weather. In GT5, some races will see dynamic weather changes as you race. You'll need to adjust your settings and strategy in accordance with the weather.

Take 3D Photos in Photo Mode
GT5 was already confirmed to be compatible with 3D output for when you race, and has been demoed in such a state at multiple events (the box even has a logo boasting of 3D compatibility). Sony has now revealed that you can take 3D pictures in the game's photo mode. You can view these pictures on 3D compatible televisions and photo viewers.

My Lounge in the Online Menu
The game's main online menu adds a "my lounge" community area which can only be entered by certain users. Using this lounge area, you can chat and play with just your friends. Of course, the game also has open matching as well.

Yamauchi discussed these and other areas of the game in a short interview with the magazine.

Famitsu first pointed out that the Gamescom announcements at last detail some of GT5's gameplay systems. Yamauchi replied that the announcements represent just a part of what's being worked on over at Polyphony.

As a major feature for GT5, Yamauchi mentioned that the game gives equal billing to A Spec and B Spec modes. In the previous GT, B Spec was included as an experimental component. In GT5, however, both A Spec and B Spec modes can be played from start to finish. They're both full experiences. The race categories and other areas are basically the same between the two.

"Basically" the same, but not identical. There are some differences. A certain race in A spec will be three laps, while the same race in B spec will be 15 minutes. The reason for such differences is that B spec is meant to be a mode where players can enjoy strategy.

Yamauchi feels that GT5 makes clearer the difference between A spec and B spec. Both have been built up as individual games.

For B spec mode, the driver growth component has been made more detailed. GT5 adds in elements of driver personality, physical strength and mental strength. Drivers may get tired during long drives and becoming more mistake prone. Driver management has become more important for GT5.

So why did Yamauchi and crew want to make B spec into a true mode with GT5? Explained Yamauchi, GT5's user base consists of two types of players, those who have great skills, and those who simply like cars and races but aren't particularly good at gaming. The team wanted to deal with the problem of only some players being successful at the game. Making it so that players of all levels can enjoy the game in the same way requires some extremely tough balance on the development team's part. The B spec specification is one answer to this issue.

B spec is not just a mode meant to help beginners, of course. Yamauchi pointed out that only B spec gives players the feeling being a team leader and raising a driver while enjoying the occasional happening.

He also noted that you can have multiple drivers on your team. This can be useful for long races, as you can switch out drivers.

Outside of the A spec and B spec modes, Famitsu also asked Yamauchi about the game's My Lounge feature. As detailed above, this lounge is a private area for your friends. Yamauchi noted that players in your lounge can sit and watch races, or they can shout out jeers, which are heard by drivers.

One of the reasons My Lounge exists is because in the "open match" online system of past GT games, the online lobbies turned into an area just for top players. Yamauchi feels that this is useful if you want a true challenge, but if you want something slower and more relaxed, My Lounge is good.

Yamauchi also mentioned one additional enjoyable element about the My Lounge area. Each player has their own lounge, so players can experience the fun of going to a friends place to play the game.

Turning to the dynamic weather system, Yamauchi said that this is an area that's still undergoing adjustments. This is why they can't say at present if it's something that will be available in all courses and for all races.

On the topic of changes to the game's photo mode, Yamauchi mentioned the 3D photo support and encouraged everyone to try it out, even though it requires a 3D compatible TV or photo viewer.

Japanese interviews usually end with the interviewee giving some general message to users. Not this time! Yamauchi closed off with a surprise. He revealed that GT5 will feature a revival of the Racing Modify menu, an option that was last featured in GT2. It won't work for all the game's cars, of course, but the staff is trying to realize it for the cars players will be expecting.
http://www.andriasang.com/e/blog/2010/08/18/yamauchi_on_gt5/

---------- Beitrag um 13:49 Uhr hinzugefügt ---------- Vorheriger Beitrag um 13:39 Uhr ----------

Jordan
Spagetti69
In a lunch break. Have they had the private session yet?
Yes, but there's an embargo until 9AM GMT tomorrow on what can be said about what was revealed there.
Für die heutige Runde gibt's ein Embargo bis morgen vormittag - vermutlich wissen wir das wesentliche aber schon :).

---------- Beitrag um 13:51 Uhr hinzugefügt ---------- Vorheriger Beitrag um 13:49 Uhr ----------

Ringvideo hinzugefügt: http://www.gamersyde.com/news_gc_gt5_gameplay_video-9783_en.html

---------- Beitrag um 14:10 Uhr hinzugefügt ---------- Vorheriger Beitrag um 13:51 Uhr ----------

Demo Menü:

[ame]http://www.youtube.com/watch?v=NQjACfcU16w[/ame]

---------- Beitrag um 14:15 Uhr hinzugefügt ---------- Vorheriger Beitrag um 14:10 Uhr ----------

:lol:

amar212 sagte:
Good morning everyone.. Any news? :D
:lol:

http://www.gtplanet.net/forum/showthread.php?p=3969649#post3969649

---------- Beitrag um 14:21 Uhr hinzugefügt ---------- Vorheriger Beitrag um 14:15 Uhr ----------

IGN hat den Artikel entfernt - vermutlich gehörte der Inhalt zum Embargo.
 
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PRO_TOO

avg. parcel delivery man
systems, systems, systems, systems
PSN-Name: PRO_TOO
Spielt gerade: ACC, AMS2, AC, RRE
"Course maker" bestätigt :).



Wie genau man Kontrolle über den Streckenverlauf hat ist mir noch nicht so ganz klar.

Die Karts waren erst für GT6 vorgesehen, wurden aber nach dem "Leak" doch noch eingebaut :D.

http://uk.ps3.ign.com/articles/111/1113842p1.html
würde mir völlig reich! wenn ich bei bestehenden strecken "nur" die kurven (mit grad und steigung etc.) verändern könnte. z.b. aus ner normalen kurve ne s-kurve machen usw...

---------- Beitrag um 15:27 Uhr hinzugefügt ---------- Vorheriger Beitrag um 15:25 Uhr ----------

OMFG Wie weltklasse ist das denn?:thx::thx::thx::rocks::thx::thx::thx:

KART, Wetter, course maker!



Das wird einfach nur alles wegbomben. besonders die Kart Simulation(endlich!! Danke gott!) Mit karts auf nem kleinen winkeligen kurs wo man die karts in die kurven prügeln muss, einfach nur traumhaft und dann auch noch in der onboard view.

Dynamisches wetter wird wohl nicht auf alle kursen möglich sein, das ist gut so ist immerhin garantiert das es nur dort wetter gibt wo's auch flüssig läuft.



ich bin mir sicher den ganzen hatern steckt momentan ein gewaltiger klos im hals.:lol:
cart-rennen auf dem test track wäre dick! und wenn ich dann noch den kurs leicht ändern kann... OMG...

...warum kenne ich das kürzel für den sabber-smile nicht!!! SAAAAAABBER!
 
PSN-Name: Wooosh
Spielt gerade: das Kein-Schlaf Spiel
Kaz macht uns jetzt alle glücklich :D. Mehrere Fahrer in einem Team. Damit kann man dann nicht nur die Super GT fahren, sondern auch des komplette GT Segment :okay: Jetzt fehlt nur noch der Z4 GT3 und ich bin restlos glücklich :D

versteh ich des jetzt richtig ? Des sind zwei Packs, richtig ? Oder beinhaltet dieses Racing Pack die CE Version von GT5 ? Sowas wär hier für Europa super. Des würd mein Problem lösen
 
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