Destiny

PSN-Name: N1-tr0
Spielt gerade: Destiny
Das klingt doch fantastisch. :D
Dann wären wir jetzt also komplett: Tenschi, N1-tr0, Hi-Def, Snickerz (eventuell, du kannst es ja erst ab 16:30 Uhr genau sagen), MORF und ich.
Also wenn wir es nicht schaffen, tja, dann schaffen wir es halt nicht. :D:cry:
Wir machen dann nachher die Party auf.
Hi-Def, deine PSN ID ist Psx_7th_Vega, richtig?
Irgendwann müssen wir es ja schaffen, ich mein, andere schaffen es ja auch XD ist ja nur wie letzte Welle bevor wir den Templer runter werfen, also ich bin wieder optimistisch :D

Tapped from another Dimension
 
systems, systems, systems, systems, systems, systems
PSN-Name: MORF-iUM
Spielt gerade: PS5
Jo ich schaffs definitiv nicht zu 18Uhr, ich bin noch zum Essen eingeladen und die Familie kann ich nun nicht versetzten, weil ich zocken muss;)
Ich denk mal so 20Uhr kann ich frühestens...ich hoffe das ist euch nicht zu spät, sonst müsst ihr ohne mich spielen:(
 
PSN-Name: snickerz
Spielt gerade: Bloodborne, Dark Souls 2
Passt mir ehrlich gesagt sogar besser!

Wobei ich gerade eh überlege ob es überhaupt noch lohnt mit meinem Hunter in den Raid zu gehen, da ich gerade einen Warlock auf 28 bringe der ihn als Main ersetzen wird.

Bei meinem Glück finde ich gerade jetzt Raid Equipment... xD
 
PSN-Name: MrSnooze
Spielt gerade: Destiny, The Evil Within
Obwohl es nicht geklappt hat, lief es gut bis zum Ende der zweiten Welle.
Hat Spaß mit euch gemacht Jungs, wir kamen der Sache heute schon näher.
Freu mich auf den nächsten Versuch und den Standard - Raid am Dienstag. :D
 

FlyingUberHuzo

<enter custom title here>
systems
PSN-Name: nazcape
Spielt gerade: Nioh2 - MHW:Iceborne
Jops, hab ihn in 3 Tagen immerhin auf 26 bekommen.


---------- Beitrag um 10:11 Uhr hinzugefügt ---------- Vorheriger Beitrag um 08:43 Uhr ----------

Interessante Sache in Bungie Weekly Update. Der Iron Banner Event bekommt gewisse Umstrukturierung. Ich persönlich fand das Leveln des Ranks, nach Lvl. 1, überaus schwierig wenn man nicht kontinuierlich mehrere Stunden das Event gespielt hat gepaart mit den abnormalen Bounty Aufträgen. Dies wurde geändert, man bekommt einen Reputation-Boost wenn man nicht so oft spielen kann. Banner Rank wird nicht resetet sondern beibehalten und er wird auf lvl 5 erhöht.

Interessant ist auch, dass wenn jemanden ein Match verliert er eine Medallia bekommt die dann auch Reputation-Punkte bringt halt nicht so viel wie beim Sieg. Finde ich auch gut, da es im Iron Banner sehr viele Quitter/Leaver gab.

Schade ist nur, dass die an der Balance rumfuchtel und der Levelunterschied noch mehr spürbar wird. Fand die Balance im Iron Banner genial und meiner Meinung nach sollte so der Crucible laufen.

Naja werden sich halt die Leute freuen die halt skilltechnisch nicht auf der Höhe ihrer Ausrüstung stehen. :)

Ein Problem bleibt aber bestehen Xur. Hier zitiere ich mal ein Kommentar vom Blog-Post der mir eigentlich sehr gefallen hat und auch das Problem das Xur darstellt schön umschreibt.

It's disheartening to see the exotic weapon/armor you worked hard for suddenly in Xur's inventory. It's no longer special, you spoke of how a player would have stories to tell, about how they got their gear, for most its the same "I bought it from Xur".
Im Großen und Ganzen bleibt das Problem mit dem Drop-Verhalten bestehen. Stark spürbar wenn man auch hier in diesem Thread unterwegs ist wo jetzt z.B. Arty 2 (oder 3) Hard Raids gemacht hat aber nur Scheisse bekam oder auch andere die mehr mals den Raid auf normal oder hard bestritten haben von Raid Gear aber keine Spur.

Bin halt nur gespannt wann Atheon gefixt wird :) ich hoffe bald. Wobei, wenn ich mir die Drop-Rate so anschaue... sollte der nie gefixt werden. Schon alleine aus Prinzip.

Bungie Weekly Update

Peace out Guardians.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Tommyfare
Spielt gerade: Pandemie
Hier der komplette Post von Bungie wegen dem neuen Iron Banner Event
This week at Bungie, we gathered around a story-tall projection screen to bask in its warm glow.


Team Meetings in our studio are equal parts happy hour and pep rally. It’s a time for pretty speeches and mission statements. We haven’t lost the momentum that spirited us toward the launch of Destiny. Now that we’ve crossed that milestone, we’re steaming toward the next. This afternoon, the message was about the future.


Destiny is a thing that we wanted to be meaningful to people. Given how much it’s been played, we think we just might be on to something. We just need to bring on the next meal for you to devour with startling urgency.


There will be new ways for you to build upon your legend. Some of them will be revealed very soon. Others will appear when you least expect them. When you see what I’ve seen, I hope you’ll be as excited as I am.





Return of the Iron Lords


Your immediate future as a Guardian includes a return of special events. We’ve discovered wonderful truths about the Destiny player experience from the best possible source: the players. We’ve taken those learnings and added them to the new recipe we’re mixing in the kitchen. We’re eager to show you what we’re about to put back on the menu.


To whet your appetite, feast your eyes on some words from Head Chef Tyson Green (he’s actually a Lead Designer):



Over the last few weeks, the Tower played host to two events, and we learned a lot from both of them. Queen’s Wrath will be going back into the oven for a while. With Iron Banner, we have been able to move forward quickly with a lot of your feedback. We’d like to give you a look ahead at the next Iron Banner event.






Power Matters (More!)

The goal for Level Advantages in PVP had been to create relatively small advantages that would suffice only to tilt the balance between players of equal skill towards the player of greater achievement, expressed in terms of his gear. But we now believe we have been too conservative, and that small tilts failed to meet anyone’s expectations.




In the next Iron Banner, we will debut a much more dramatic difference between players of wide variation in Level. We will detail the changes in an article of its own to come as soon as we settle on some of the numbers.




Because of this, the next Iron Banner will also require a Fireteam leader to be Level 20 to enter. While lower Level players may join in with their Level 20+ chaperone, they will find it very challenging.



Quitting

The goal of Iron Banner was to create a PVP playlist where players would push their game and their equipment harder than ever. To do so, the emphasis is on winning. But that meant players who found themselves losing would be inclined to leave.




The Iron Lords respect perseverance and tenacity. In the next Iron Banner, players will receive a Medallion of Iron on a loss. Upon their next win, each Medallion they carry will convert into a reputation gain almost equal to a win.





Armor and Weapons

The goal for Iron Banner gear was to provide Armor powerful enough to interest most players after a few weeks of gearing up, and aesthetically appealing to all players. But for very advanced characters, wearing Exotics and Raid gear, the equipment was not powerful enough to consider.




In the next Iron Banner, new exclusive reward Armor will be bumped to Level 30, but will still only be available in two slots. For advanced players, this will make them viable functional or visual sidegrades.




Iron Banner Weapons were already viable sidegrades for all but the most advanced players, but we would like to expand the options available. In the next Iron Banner, the weapon types available will go from two to four, divided between drops on match victory, and purchase from Lord Saladin in the Tower.




Bounties

The goal of Bounties in the Iron Banner is to push players to prove themselves in new ways, while also ensuring that straight-up combat was always valuable to move you towards a higher rank. But some of the Bounties required too much, and were mutually exclusive in a way that made this worse.




In the next Iron Banner, several of these Bounties have been tuned down quite a bit, and overall the value of Bounties has been bumped up. Also, they have been moved onto Lord Saladin, who was getting a little lonely back there with only his gong and dinosaur drawings.




New Feature: Reforging

Timur's Lash (the Hand Cannon available on match victory) was exciting to us because it was able to re-roll its upgrades on each drop, resulting in some unique and excellent configurations. But due to other issues, this was inaccessible to most players.




In the next Iron Banner, Lord Saladin will offer players the option of Reforging any Iron Banner weapon (including those from the last event.) This will re-roll all of the upgrades, but will also reset any progression. The cost for each Reforge will be a small number of Motes of Light, so set some aside next time Xur arrives in the Tower.




New Feature: Tempered

With Iron Banner lasting one week, some players with working schedules found themselves unable to even consider reaching a higher rank.




In the next Iron Banner, Lord Saladin will offer a 12-hour buff called Tempered, which will boost Iron Banner reputation gains. As the week goes forward, this boost will be increasingly potent, to help players starting later in the week to catch up. In Iron Banners after the next, we expect that we will further tune these bonuses by increasing their potency, but limiting their effect to lower Ranks.




Iron Banner Reputation Reset

If your eyes just snapped open, relax: Iron Banner reputation isn't resetting. The goal of Iron Banner events is to bring everyone together to play PVP for a week, and our plan had been to reset reputation each event. But this was poorly communicated, and (for reasons listed above) reaching higher ranks took longer than intended.




In the next Iron Banner, you will still have the Rank achieved in the last. But we still want players to come together for at least a few nights of team PVP, including veterans of the last event, so the Iron Banner ranks have been increased to 5. Some of the adjustments above will help players ascend more quickly through these and existing ranks.




In future Iron Banners, we will change over from Reputation to an Event Standing model where ranks are reset, but only after we better tune the effort required to reach the higher ranks.




Disclaimer of Ultimate Dodge

Some of the above changes are still undergoing internal testing, and we may encounter critical issues that force us to postpone a change. We’ll keep you posted.


What Tyson is saying is that we wanted to welcome you into our process for making Iron Banner more badass – especially since you were a huge part of it to begin with. We’re working on reigniting the flaming shield before the end of the year. Once we’re 100% sure we can meet that deadline, we’ll let know. No matter when it’s realized, this is our new and improved vision for the true meaning of war.


---------- Beitrag um 15:07 Uhr hinzugefügt ---------- Vorheriger Beitrag um 13:12 Uhr ----------

Das hier hat übrigens das Kryptarchen-Handschuh-Engramm ergeben:
https://dl.dropboxusercontent.com/u/9539206/DSC_0130.JPG
 
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