Final Fantasy VII Remake

Greek God

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Yoshinori Kitase talks Final Fantasy VII Remake progress, battle system and more
“We’re currently brushing up the scene from the announcement trailer,” Kitase says. “We can now see the line of quality that we’re aiming for more clearly, but there’s still a ways to go.” The team’s goal is to carry this effort through the project’s multiple episode releases.

So how will they fill the gap while waiting for each episode? Kitase says they don’t have any plans to do another Final Fantasy VII Compilation-type project for now. Because they can’t release each volume in just a few months of each other, however, he says they’d like to think of a way to supplement the gaps to hold interest.

As for downloadable content, Kitase notes he’d like to useFinal Fantasy XV as a reference. “A live stream or a program to keep in touch with the users is something I’d like to do, butFinal Fantasy VII Remake will be episodic, and if we want to have it go all the way to the end of the original version, then I believe we’ll need to devote everything we got for it, so I have no idea what will happen for things such as filler development [between episodes] and other works.”

Currently the base of the battle system has been solidified. Kitase confirms both Tetsuya Nomura and Mitsunori Takahashi, who worked on the Kingdom Hearts series andDissidia Final Fantasy series, are putting their best into it. Although he can’t say much at the moment, he also stresses they won’t be removing any parts of the original FFVII that were well received, such as the Materia system.

In closing, Kitase hopes to show progress made on Final Fantasy VII Remake sometime this year. He thinks it would be nice if they could have it playable or a trailer for it at an event. Famitsu also asked him about a possible Final Fantasy VI Remake, to which he replied: “Right now, we’re working onFinal Fantasy VII… The staff within the company are also saying [they’d like to remake it] but it’s on reserve.”
http://www.neogaf.com/forum/showthread.php?t=1339756
 
Yoshinori Kitase talks Final Fantasy VII Remake progress, battle system and more
http://www.neogaf.com/forum/showthread.php?t=1339756
Ich mag rundenbasierte RPGs nicht. Aber Action-RPGs mag ich sehr.
Deswegen finde ich das neue Kampfsystem super. Bei "Final Fantasy VII Remake" sieht das Kampfsystem actionlastig aus, also so ähnlich wie bei einem Action-RPG. Deswegen gefällt mir "Final Fantasy VII Remake".
Ich hoffe immer noch, dass das Spiel im Jahre 2018 erscheint.



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systems, systems, systems, systems, systems, systems, systems, systems, systems
Spielt gerade: verrückt
Final Fantasy VII Remake main story voice recording almost complete

Speaking in the latest issue of Dengeki PlayStation, Final Fantasy VII Remake producer Yoshinori Kitase said that the main story voice recording for the remake (probably in reference to part one, as it will be released as multiple titles) is almost complete.

“A remake of Final Fantasy VII required substantial preparedness,” Kitase told Dengeki PlayStation. “The voice actors have almost finished voice recording of the main story. Fans may have the image of the Cloud from Final Fantasy VII: Advent Children, but since this is the ‘prime’ Cloud from before Advent Children, the performance may feel fresh.”

Kitase also touched briefly upon the key visual unveiled last month. “I’ll leave the meaning of the Sephiroth that doesn’t exist in the original (the black wing?) to everyone’s imagination.”


Read more at http://gematsu.com/2017/02/final-fa...recording-almost-complete#4HERamXSWVYsOWwM.99
 

Greek God

Dynamic Entry into Ark Blast
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Greek-God88
Spielt gerade: Cold Steel
Auweia was ist denn da schief gelaufen?

Final Fantasy VII Remake Will Continue Development in-House by Square Enix
The Final Fantasy VII Remake has been in development for a while in collaboration with Fukuoka-based developer CyberConnect2, but apparently Square Enix decided to move everything back in-house, as mentioned by recently-appointed Project Lead Naoki Hamaguchi, who recently has been working on Mobius: Final Fantasy.

Hamaguchi-san confirmed in a livestream his new role, while clarifying that he won’t leave his previous post on Mobius. He also explained that the project will be moved to internal development in the future, including full production and quality assurance. The reason behind the decision is to retain full control on quality within a stable schedule.

Directed by Tetsuya Nomura and produced by Yoshinori Kitase, Final Fantasy VII Remake was announced during Sony’s press briefing at E3 2015, with the first footage shown at PlayStation Experience the same year. For the moment, PS4 is the only platform that has been announced.

While at the moment the precise situation of development is unknown, Hamaguchi-san’s wording appears to imply that Square Enix is stepping on the gas pedal of development.
http://www.dualshockers.com/final-fantasy-vii-remake-will-developed-house-square-enix/
 

Andy

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PSN-Name: Andy1985
Bin gespannt ob es eine längere Entwicklungszeit als XV hat XD
Zumindest bei CC2 wäre das Spiel zeitnah gekommen. Sind eigentlich ein zuverlässiges Team.
Sitzt überhaut jemand an XVI oder hat man das ganz zur Seite gelegt.
 
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