Final Fantasy VII Remake

FlyingUberHuzo

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Final Fantasy VII Remake part one scenario complete
http://www.neogaf.com/forum/showthread.php?t=1157135

Bin sehr gespannt wo Part 1 sein Ende haben wird. Nach Midgar wäre imo ideal.
Das wird zeigen wie viele Parts es insgesamt geben könnte.
Was? Das sind max. 5-6 Std. Spielzeit.

---------- Beitrag um 11:17 Uhr hinzugefügt ---------- Vorheriger Beitrag um 11:14 Uhr ----------

Die sollen einfach 3 Teile rausbringen. Cd1, Cd2, und die dritte Cd. mit besserem Endgame Content und zusaetzlichem Areal wo die gegner mit lvl 90 + etwas staerker sind.
 

Greek God

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PSN-Name: Greek-God88
Spielt gerade: Cold Steel
Glaube kaum dass SE Part 1 bis CD 1 machen wird. Die haben ja auch noch gesagt es wird viel Content addiert wie z.B neue Bereiche aus Midgar usw.
Wir wissen ja auch noch gar nicht wie viel ein Part kosten wird.
Wobei es natürlich toll wäre bis Cd1 aber kann ich mir nicht vorstellen..
 

FlyingUberHuzo

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PSN-Name: nazcape
Spielt gerade: Nioh2 - MHW:Iceborne
Es ist kein Remaster, also kann man die alten Grenzen und Rahmen völlig vergessen.
Nach irgendetwas muss man sich aber richten. Wohlgemerkt ist das auch kein neues Kapitel im FF7 Universum also bleibt die Story etc. gleich.

Vorallem habe ich im Hinterkopf, dass jede Episode ein angeblicher Vollpreistitel werden soll. Wurde hier ja mal erwähnt.
 

Planet

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PSN-Name: PlanetJumble
Und vielleicht ist das neue erste Kapitel Midgar-only und megageil und lang, während diverse andere Ereignisse des Originals stark verkürzt oder gar komplett gestrichen werden. Wir wissen es nicht.
 
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  • Various areas of Midgar will be explorable.
  • Taking advantage of the legroom provided by the multi-part release, the team will give more depth to characters like Biggs, Wedge and Jesse.
  • They already know how many parts they want to publish, but they can’t disclose it for the moment.
  • They can’t talk about online features as well.
  • Since the team uses the Unreal Engine 4, the technical help has been provided by the Kingdom Hearts III team, and they will collaborate in the future.
  • The Japanese cast is going to be fairly close to that of Advent Children, but characters that had only a cameo appearance might be changed.
  • The ATB Gauge (final name pending) and the limit break system are different. It can’t be shown yet, but it’ll change depending to the player’s fighting style.
  • The presence of guard is still undecided.
http://www.dualshockers.com/2015/12...and-combat-kingdom-hearts-iii-team-will-help/
 
PSN-Name: Sir_Kinta
Spielt gerade: Final Fantasy XIV: ARR
Nach irgendetwas muss man sich aber richten. Wohlgemerkt ist das auch kein neues Kapitel im FF7 Universum also bleibt die Story etc. gleich.

Vorallem habe ich im Hinterkopf, dass jede Episode ein angeblicher Vollpreistitel werden soll. Wurde hier ja mal erwähnt.
Genau man solle sich die Reihe wie die 13er Reihe vorstellen. Also Vollpreisspiele mit 2 Jahren Wartezeit dazwischen? XD
 

Greek God

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PSN-Name: Greek-God88
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Summary of information from the latest Kitase & Nomura interview from Famitsu (12/31 weekly edition):

- Nomura says he didn't know when he'd appear on the PSX stage until the day of the event, after he'd entered Moscone (name of the center in San Francisco where PSX was held).
- Right about when the 7R project was gearing up, it was Hashimoto who said that he wanted the remake to have AC-level visuals. Since Nomura is AC's director, the decision to have him direct 7R was a natural one.
- Nomura knows that we (the fans) are worried about the remake project's schedule, and he says that they (Square Enix) also want to play it ASAP. This is one of the contributing factors to their decision to split the game into several parts.
- Some parts in the Compilation that have been difficult to understand will be connected better in the Remake.
- Nojima was impressed by voiced Biggs, Jessica, and Wedge, and he sent a message to Nomura saying, "I want them to talk more!"
- Part of the escape after the Bombing Mission will serve as a tutorial for the game.
- Nomura says that he and Kitase are not able to discuss online components of the VII Remake at this time. They have to focus on the game first.
- Nojima has finished the main scenario of the first part of the remake. All the team have left to do is add side stuff and flesh out side characters such as Jessica, Wedge, and Biggs.
- Kitase: "I hope to resume voice recording in January. Is that all right with you?" Nomura: "Are we even allowed to say that here? (laugh)"
- Real ≠ Photoreal "Real" is an important keyword for 7R, but Nomura says this does not mean photorealism. The "real" comes from maintaining integrity and unity of the world.
- CC2 may have put together the latest PV. Nomura complained about CC2's difference in directing taste, and so they changed the trailer's style to fit more of SE's.
- The Osaka KH team are in what seems to be frequent contact with the VIIR team back in Tokyo. Specifically, the KH team relay to the VII team about what successes they've had with UE4.
- Nomura says the Shinra soldiers will not reappear in future promotion because they have yet to be refined. Compared to Barret, their design is still very rough, and Nomura says that the soldiers need to be detailed or else they won't appear real.
- Nomura mentions that grains of asphalt looked too big when compared to the size of the characters. He admits that he spent forever getting them to look finer. Kitase also says they're working hard to make the roads look good.
- Nomura says the quality we've seen in the PV will only get better. This is not representative of the final product.
- VII's famous opening, where the camera zooms in all across Midgar, etc., will probably be changed in the remake.
- The remake will have more scenes of people actually living in Midgar.
- The Guard command is being investigated, but the option to dodge is still available.
- Kitase says that VIIR's "ATB" is different, and while they still call it that, its formal name will likely change.
- Another system that is not yet shown involves your party. It is different from party cooperation, though.

To end, here's part of Nojima's message to VII fans:
"This enormous train, FFVII, will take a bit longer to reach your station. Please use this time to prepare yourselves for the journey and battles ahead."
http://www.neogaf.com/forum/showthread.php?t=1151408&page=109
 
Zuletzt editiert:

crack-king

Administrator
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Also wenn du dir den schon erhältlichen Port holst, wird das sicher nicht so einen Einfluss auf dich haben. Die Grafik ist halt mega schlecht gealtert. Damals war es ja auch was bahnbrechendes solche Grafik zu haben. Die Geschichte ist auch gut, aber die erzählweise verglichen mit heute völlig altbacken. Aber das richtige Remake könnte die Probleme alle lösen, weil man das eben an heutige Standards anpasst. Das würde ich mir mal geben.
 
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  • The game will have full voice overs, so characters that weren’t in Advent Children will need new voice actors. They haven’t been casted yet.
  • The date event will be fully voiced, but due to changes in the social situation, it will have have to be implemented carefully. Nomura-san also mentioned the Honey Bee Inn (laughing).
  • Info on the map cannot be provided yet, but it won’t be an open world or sandbox game. Nomura-san is more interested in focusing on the environments and in showing how characters affect them.
  • Minigames that have left an impression with the fans will be included. The inclusion of the smaller ones will require consideration, as they all need to be developed with the latest tech.
  • The game’s development is in the initial stages. They started developing the battle system.
  • No information can be shared on whether the game will be out by January 31st, 2017 (20th anniversary of the original game), but more information on that might come after the release of World of Final Fantasy and Kingdom Hearts II.8 HD in 2016.
Source: Dengeki PlayStation via Hachima Kikou
http://blog.esuteru.com/archives/8445276.html
 

Greek God

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PSN-Name: Greek-God88
Spielt gerade: Cold Steel
FF7 Remake looking at FFXIII saga as model for release, possible plot changes
-In regards to FFVII remake. Looking at the FFXIII saga as a model of release (three full-fledged games). Each game will be the size of a FFXIII game is specifically stated. In other words full scale 30+ hour RPG, and they also say plot wise nothing is off the table in terms of changes. They clarify they aren't changing everything but Kitase, Nomura, and Nojima feel since they were involved with the original game that they have the liberty to add / change what they want while still making fans happy. They also state they want FFVII Remake to gave a much shorter development cycle than FFXV.
http://www.neogaf.com/forum/showthread.php?t=1204888
 
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