[Final Fantasy XIII] Final Fantasy XIII

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systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: Dojii
Doch, das Menü Video von X war besser, das in den Zarnakand Ruinen gespielt hat, in dem Tidus so ein bisschen vor sich hin erzählt hat.

Das Intro an sich war, bis auf die richtig klasse Musik eigentlich nur ne Orgie der Zerstörung.

Da fand ich das Intro von VIII von der Aufmachung her besser und das hat mich damals auch weitaus mehr in seinen Bann gezogen.
 
PSN-Name: Ehik123






Some updates on the development by Kitase of SE:
- FF XIII will be a complete game in one package, and there will be no DLC. If they were to create DLC, they'd rather make a completely new game.
- FF XIII is up to the point where the base of the game is done, and they are starting to see some completion.
- They are going to promote FF XIII so much that the whole world will know about it.

- - - - - - - - - Information Acquired from the scans:

- Apparently the MP system is gone and is replaced with a "cost" system.
- In one turn, you can stock up a series of commands and activate them all at once, instead of choosing one. Also, depending on the pattern of the commands you choose, Lightning's actions will change. For example, choosing "attack-attack-fire" and "attack-fire-attack" will activate different movements of Lightning. At the beginning of the game the maximum number of stocks per turn is 3, but it is very likely that the number will increase as you progress through the game.
- ATB is updated in the game, where you can to control the amount of the ATB gauge to use. For example, if you choose the maximum amount of commands in a turn, the gauge will become empty, but if you choose only one command in a turn, the loss of the gauge will be minimal.
- A yellow bar is displayed on the top right corner of the screen, which displays a "bonus" percentage on the bottom and the chain attack number on the top. "BREAK" replaces the chain number when the chain attack is broken. The use of the bar and the meaning of the bonus percentage is still unknown.
- The field system is very similar to FFXII's where the enemies are visible, and you have the choice to engage in combat or ignore. On the field you can check the enemies' names and HPs before you go into combat.
- The main enemies from the Holy Government are the Gewalt hounds, and the PSICOM soldiers. When Lightning was still in the Holy Government, she had some kind of association with PSICOM.
- The giant mechanical enemy that Lightning has been seen with on the train belongs to the Holy Government, and is called Manasvin. It mainly attacks with lasers and with circular blades that are attached to its wings.
- During gameplay, Lightning's weapon's form can freely be changed by a command in the menu. From a blade, to a gun, and vice versa.
- Lightning uses her weapon with her right hand, while she uses magic with her left hand. She does not summon gravity with her own powers, instead, she uses a special mechanic that's attached to her left hand.
- Not much of the new character on the bottom left corner of page 3 is revealed, except the fact that he knows Lightning since she was with the government. mercy0001 is offline Reply With Quote
Quelle: finalfantasy-xiii.net
 
PSN-Name: Legend_of_Gilead
Spielt gerade: Nier Automata
Paar neue Infos und bilder, mancher Infos sind glaub ich schon bei Deluxe enthalten =)
http://the-magicbox.com/0812/game081231a.shtml

* It is possible to evade and counterattack
* Lightning's weapon can morph into other weapons in battles. For example from gun to blade
* You can score multiple hits on an enemy, or an enemy can have multiple targets
* You can hit multiple enemies at once with specific attacks/weapons
* It is possible to store multiple commands and execute them at once
* There is no MP in the game, each spell/skill has a maximum number of use or require charging to use
* The game seamlessly transition between field and battle scenes
* In the field you can see the enemies, warning signs appear on enemies who aware of your presence
* There is a Chain Bonus and Break Bonus system in the game, details unknown
* You can visually see the enemy name and the HP in battle
 
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