Godfall won't feature microtransactions, and the developers aren't considering it as a game-as-service title.
In a video interview with Arekkz Gaming, Godfall Technical Producer Richard Heyne was asked whether the looter-slasher would follow the reactive 'games as a service' model, utilised by titles such as Destiny and Tom Clancy's The Division.
In response, Heyne told Arekkz that "there is an experience you can complete," suggesting that the game will feature a finite campaign that players can play through. However, Heyne also notes that there is "end-game content" in Godfall. "There is more for the player to explore and revisit once they have completed their ascent of the Skybreaker Monolith.
"We don't consider the game a service," Reyne told Arekkz. "There are no microtransactions in Godfall, but we are planning that there is plenty of content for the player to dig into once [main villain] Macros is defeated. Once you've completed the campaign, you will have the ability to go back to these realms and explore them in new ways, to experience new encounters, new challenges."
So, something of a hybrid then? We've seen plenty of games as a service in the past offer players a campaign as well as replayable end-game content to follow, so that concept isn't too groundbreaking. It's the lack of microtransactions which is most interesting - especially for a game of this style, where microtransactions are usually part of the furniture.
Godfall will launch on PS5 and PC via the Epic Games Store this Holiday. In other Godfall news, check out what the director had to say about how the game will utilise the new features of the PS5 DualSense.
In a video interview with Arekkz Gaming, Godfall Technical Producer Richard Heyne was asked whether the looter-slasher would follow the reactive 'games as a service' model, utilised by titles such as Destiny and Tom Clancy's The Division.
In response, Heyne told Arekkz that "there is an experience you can complete," suggesting that the game will feature a finite campaign that players can play through. However, Heyne also notes that there is "end-game content" in Godfall. "There is more for the player to explore and revisit once they have completed their ascent of the Skybreaker Monolith.
"We don't consider the game a service," Reyne told Arekkz. "There are no microtransactions in Godfall, but we are planning that there is plenty of content for the player to dig into once [main villain] Macros is defeated. Once you've completed the campaign, you will have the ability to go back to these realms and explore them in new ways, to experience new encounters, new challenges."
So, something of a hybrid then? We've seen plenty of games as a service in the past offer players a campaign as well as replayable end-game content to follow, so that concept isn't too groundbreaking. It's the lack of microtransactions which is most interesting - especially for a game of this style, where microtransactions are usually part of the furniture.
Godfall will launch on PS5 and PC via the Epic Games Store this Holiday. In other Godfall news, check out what the director had to say about how the game will utilise the new features of the PS5 DualSense.
- es werden keine Mikrotransaktionen versprochen
- Spiel hat eine richtige Kampagne, bietet aber nach beenden weiteren Inhalt
- Loot bekommt man für das erledigen von Gegnern aber auch für das beenden von Missionen (Random Drops bei Gegnern aber wohl festes Loot für Quest Erledigungen, find ich gut!)
- "Quality over Quantity" Loot
- Upgrade von Waffen möglich (Man kann mit einer Waffe die einem gefällt von Anfang bis Ende spielen)
- Es gibt nur eine Rüstung, heisst man kann nicht Helm, Panzer, Arme usw. einzeln verbessern. Es ist immer ein komplettes Armor Set
- Von 12 verschiedenen Valorplates ist die Rede die sich im Laufe des Spiels freischalten lassen
- Dafür gibts Ringe, Amulette...
- Es gibt nur 5 verschiedene Waffen, dafür aber viele Combo-Möglichkeiten (War Hammer, Long Sword, Great Sword, Dual Blades, Polearm)
- "Archon Mode": Funktioniert wie eine Ultimate-Attacke; 1. Passiver Buff wird aktiviert (z.B. Verteidigung steigt um 10%) und 2. Speizalfähigkeit (z.B.Beschwörung von Mitstreitern). Abhängikeit von der Valorplate
- Rüstungen müssen nicht aufgelevelt werden, können aber ausgebaut werden
Bin noch skeptisch. Die müssen mal ne richtige Demo zeigen, ein Level mal durchgespielt. Befürchte dass es nämlich eine ziemlich öde Welt ist. Interesse ist aber noch da.