Half Life 2 Orange Box

#1
Nachdem ich noch keinen Hlafe Life 2 theard gefunden habe hie der erste.

Ich freue mich schon sehr auf die ps3 version von Hlafe Live 2 Oragne Box .

5 Games in einem 8)

Halfe Life 2 , Hlafe Life 2 episode one, Halfe Life episode tow, Portal und Team fotes 2 !!!!! :shock:

Das nenne ich einen hammer umfang :D

Laut Valve's Erik Johnson erschein das Spiel im Herbst diesen Jahres für alle drei Systeme gleichzeitig !
Hier ein interviw von game spot:

Almost a full year has passed since Valve released Half-Life 2: Episode One, the first of three promised episodes that will continue the saga of the blockbuster first-person shooter franchise. Episode Two was originally scheduled for release late last year, but Valve pushed the release date back to later this year. When it does arrive, it will feature not only the continuing story of series protagonist Gordon Freeman and partner Alyx Vance battling the alien Combine, but also the multiplayer action game Team Fortress 2 and a 3D puzzle game called Portal. To learn more about what's going on in Episode Two, we caught up with Valve project manager Erik Johnson. A warning to those who haven't played Episode One yet, as this preview contains spoilers to major events.
GameSpot: Obviously, we're not looking for spoilers, but what can you tell us about Episode Two's story? At the end of Episode One, it seemed that a major chapter had come to a close with the escape from City 17. What's next to come?

Erik Johnson: The Citadel's destruction triggers formation of a massive superportal. To close the portal and prevent the Combine from sending reinforcements, Gordon and Alyx must make sure the data packet they seized in Episode One gets to White Forest, a former missile base where their scientist friends and family have made their stand. It's a breakneck run through an alien-infested wilderness patrolled by Combine troops, marked by encounters with mysterious entities. If they make it on time, they stand a good chance of shutting down the portal. If they fail, then, in the words of Eli Vance, "It'll be the Seven Hour War all over again. But we won't last seven minutes this time."

GS: It's been reported that Episode Two will be longer than Episode One. Could you elaborate on that? Will it be approximately as long as Half-Life 2? Slightly shorter?

EJ: Our play tests of Episode Two are running closer to eight hours, where Episode One was taking around six. If you take a look at the statistics we compiled from people who actually played through Episode One, it looks like the average completion time ran around five hours, 41 minutes.

GS: Will vehicles return in this episode? Half-Life 2 featured the dune buggy and the air boat, but Episode One took place entirely on foot. Will either of those vehicles return, or is there something new to look forward to?

EJ: There will be a new vehicle in Episode Two. The buggy from Half-Life 2 was built by a group of rebels that was clearly skilled at welding together a tube frame but was a bit lacking in the horsepower department. In this episode you'll be driving a car built by someone with a lot of knowledge of older American hot rods.

GS: What can you tell us of the major characters, such as Alyx, Dog, and the G-Man? What are they up to? And will we meet any major new characters in Episode Two?

EJ: Most of the characters will be back in Episode Two, including the G-Man. Since the Vortigaunts stepped in at the start of Episode One and pulled you out of the G-Man's control, he'll be coming back to enlighten Gordon on a number of events and give you some insight into his line of thinking. There will be some new additions to the cast in Episode Two, as well.

GS: Will Episode Two introduce any major technological improvements to the Source Engine? For example, Episode One introduced high dynamic range lighting. Will Valve use Episode 2 to introduce DirectX 10 support in the PC version?

EJ: We've been building more technology into Source alongside the development of Episode Two, Team Fortress 2, and Portal. Episode Two specifically will be taking advantage of cinematic physics, which gives us the ability to create large-scale destruction events that are physically simulated. You'll see that feature in action right at the beginning of the episode.

Meanwhile, the visual budget for Episode Two is higher than Half-Life 2 and Episode One, so we essentially have a higher "high end" on the graphics side. We made this decision as a result of tracking the rapid GPU adoption rate of gamers on Steam via our hardware surveys. Having moved to episodic development, we are able to more accurately target these early adopters and provide an experience that does a better job of scaling to the power of their systems. And we've built a new particle system into Source. This has put more of the control of our visual effects directly into the hands of the artists, resulting in the most graphically sophisticated game we've ever made.

GS: Computing power has increased substantially since Half-Life 2. PCs now have dual-core CPUs, and the Xbox 360 and PS3 are powerful multicore systems. Will Episode Two support multicore CPUs for better physics or AI?

EJ: We've built a system for dealing with multiple cores and threading called hybrid threading. As opposed to using coarse- or fine-grained threading, we take the approach of building a system into the engine that makes the right decisions about how to deal with multiple cores on the CPU.

In Episode Two this will translate in a number of ways, benefiting not only systems that were traditionally CPU based, such as artificial intelligence and physics, but also systems that are on the graphics side. We went with this approach because it scales well over time. Desktop processors are going to have more cores over time for us to take advantage of, so we took the route that requires more work up-front so we can keep pace with our customers' hardware as we move from dual core to quad core and beyond.

GS: Finally, when can we expect Episode Two to ship, and will it ship on all three platforms simultaneously?

EJ: We're looking to ship in the fall of this year, on the PC, Xbox 360, and PS3 simultaneously.

GS: Thank you.
 
PSN-Name: Enleydo
#2
Endlich
ich wollte mir schon vor einiger zeit alles dazu kaufen doch jetzt das

perfektes Timing würde ich sagen

Gibts da auch ein Cover dazu

ich hoffe es ist gut designed und nicht einfach ein oranges Bild mit den Titeln oben, sonst wäre ich aber sehr entäuscht :cry:
 

NBK

Well-known member
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: PH_NBK
Spielt gerade: Driveclub
#5
Original von Enleydo
Original von Natural Born Killer
@enleydo - lol du scheinst das cover schon gesehen zu haben ^^ - ich war auch entsetzt ^^
ja, ich hab es schon vorher gesehen und finde es sch****.

Es ist ein witz, ein verarschung, wenn allerdings der Inhalt passt bin ich zufrieden.
jo - ich bin mir sicher dass die meisten leute hier mit ps n weit besseres cover gezaubert hätten^^ - also von mir weis ich es xD

aber wie du schon gesagt hast - bei dem inhalt ist das cover schon zu ertragen ^^
 
#8
Aha na also ich habe wirklich nichts gefunden und ich habe alle verschiedenen schreib weißen von Half Life 2 die mir eingefallen sind ...

Das HL 2 episode 2 im herbst für ps3, xbox, und PC erscheint habe ich oben schon geschrieben :rolleyes:

aber gute nachrichten kann man nicht oft genug schreiben :D
 
#10
Half-Life 2: Orange Box für PS3 wohl erst 2008

24.05.07 - Die Shooter-Sammlung Half-Life 2: Orange Box von Electronic Arts und Valve soll für die Xbox 360 im Oktober 2007 in den USA erscheinen. Das meldet Xbox360IGN.

Die PS3-Version soll sich hingegen wahrscheinlich auf 2008 verschieben.
Quelle: Gamefront
 
systems, systems, systems, systems, systems, systems, systems
PSN-Name: Sharag
#11
Half Life 2 war auf dem PC schon cool. Die Erweiterungen hab ich nie gespielt. Wäre ja ne Idee da zuzuschlagen. Irgendwo interessiert es einen schon wie die Story so weitergeht. (Also wenn man nur Hl2 bisher gespielt hat. :D ) Weiß man schon den Preis für die Box?
 
#12
Sitting down with Valve's Gabe Newell and Doug Lombardi at the Games Convention today, the 11-year anniversary of their company, Mark Wilson and I talked a bit with the two about their expectations for Orange Box, the sustainability of the PC gaming market, Microsoft's failure to deliver on their Vista gaming promises and, inevitably, developing for the Playstation 3, or rather, trying to develop for the Playstation 3. Sorry, no, he didn't really talk about your mom.

Newell called The Orange Box, due out for the PC, PS3 and Xbox 360 in October, an experiment of sorts.

"It's an interesting experiment, is this a good way to attract new customers," Newell said. Valve plans to keep an eye on the sell-through rate to see how the console versions of the game sell and try to figure out if new customers are grabbing it up, or if they buyers are mostly the PC customers that Valve has already won over.

While Newell is a strong supporter of the PC market, one who still would rather make games for that platform than any console, he did express a little disappointment in Microsoft's continued neglect of PC as a gaming platform. Despite the promises made when the company was heralding Vista, not much has changed for PC game developers, Newell said.

"There was no real meat in any of them," he said. Adding that Microsoft has essentially dropped their push for Games for Windows Live. "I don't even know what it is," he said, when I asked him if he viewed it as competition for Steam.

"I can understand why they're not spending a lot of time (on the PC platform), they have enough problems with the Red Ring of Death and price drops," he said.

But despite the lack of marketing for the PC platform, Newell said it still, by far, his favorite platform to work on.

"I love the PC," he said. "It's a great platform. The Internet capabilities are much more mature and the graphics you find on consoles are essentially derivative of the PC and sales on the PC are great."

Newell wasn't nearly as happy with developing for the Playstation 3, saying that the console was much harder to develop for than the Xbox 360.

"I don't think they spent nearly enough time talking to developers when they were developing the PS3," he said. "It's less friendly for developers."

And Newell said he believes the issues are hardware, not software ones.

"It's a hardware architectural problem. I don't think they thought through the Cell architecture. The hardware is only as good as the software it enables."

Newell said Sony should have followed the path Intel took in developing multicore chips.

"They ran a huge amount of software in simulation before they finalized it," he said. "Thats why Core 2 architecture is unbelievably fast running existing code.
:rolleyes: Sollte sich Ratschläge von PD und GG etc. holen.
 
#14
Hat sich auch noch nichts daran geändert.

Die "Rede" oben bezieht sich auf die momentane Situation von Gabe der wohl nicht sehr zufrieden ist.

Ärgert sich weil M$ die Spieleentwickler bei Vista nicht richtig unterstützt, weil M$ sich lieber mit dem RoD Problem der X-Box beschäftigt.
Dann betont er wie toll der PC doch ist :rolleyes:
Gabe ist ebenfalls der Meinung, dass auf der X-Box360 einfacher zu programmieren sei als auf der PS3, deswegen wohl auch der spätere Release.
Und zu guter letzt meint er, auf der PS3 zu programmieren sei eine Zumutung und Sony sollte beim Thema Multicore Achitektur den Weg von Intel gehen.

Das Intels weg früher oder später in einer Sackgasse führt weiß er wohl nicht aber nun gut.

Ich glaube viele Entwickler haben keine Lust sich fortzubilden. Etwas Neues zu erlnen ist nie einfach aber hinterher bietet es einem völlig neue Möglichkeiten.
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: wesker85
Spielt gerade: The Last of Us
#15
Hoffentlich kommt die Ps3 Version überhaupt. Und das gerede von Newell ist auch nichts neues. So denken viele Entwickler, die deshalb die Xbox oder den Pc wegen der Programierbarkeit loben.
 
#16
fang bloß nicht damit an.... :) ich freu mich total auf diese Box, da ich bisher noch nicht HL² noch nicht zocken konnte..... :( habe seit lange zeit kein bock mehr auf PC, da ich es nicht mehr einsehe, für jedes neue Spiel das auf den Markt kommt, meinen Rechner auf zu rüsten!

Selbst wenn die paar Wochen später kommt, wär mir das egal! Hauptsache es erscheint! ;)
 
systems, systems, systems, systems, systems, systems, systems, systems, systems, systems, systems
PSN-Name: wesker85
Spielt gerade: The Last of Us
#19
Original von Rayden2K8
Ja, aber ich wette Grafisch war das ja wohl nicht der Kracher..... Habe mal Screenshots gesehen.....

Bei der PS3 sind ja Dimensionen dazwischen.....
Nein, grafisch gesehen war das wirklich keine Offenbahrung und dann noch die ganzen Ruckler. Habe es aber trotzdem geschafft es irgendwie durchzuspielen.
 
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