You have Covenant in my Firefight
Also shown off in detail at the panel was the return of Firefight, which debuted in Halo 3: ODST last September. The mode, which was announced for a return at E3, does have a few new tricks.
First, it showed a new play type called “Gruntpocalypse”. In a gist: All grunts, all the time. Aim for the face.”
Also revealed was “Versus Firefight”, which lets you play on the Covenant side, as well as be a Spartan against a warm of Covenant soldiers.
All maps from Firefight will be taking from the campaign.
It’s worth pointing out here that multiplayer has also gotten a new vehicle in the shape of a forklift.
LittleBigHalo
Undoubtably, though, the big one is Forge 2.0: it’s massive.
The mode, an editing tool to create and edit your own maps, debuted in Halo 3 in 2007, but needless to say, it’s improved. A lot.
Mind that sighting from what was thought to be the return of Halo 2 map Blood Gulch? It’s properly gone beyond that, now.
Basically, in a word, more: more customization options, more tools, more ways to improve your multiplayer experience, more depth, just more.
There’s a vidoc from Bungie that explains how Forge 2.0 works. It’s below, along with shots of the hardware bundle and a video of an boxing of the flavours available for the game.