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Spielt gerade: GT7 | 60fps FTW
HALO INFINITE XGS PRESS KIT 2020
https://www.halowaypoint.com/en-us/...20/be564010-250c-47c9-af39-ebb9c7f27f18/posts
https://www.neogaf.com/threads/halo-infinite-info-from-behind-closed-doors-demo.1557662/
Summary:
- There might be other worlds that you visit in Halo Infinite
- Open world is like Ghost of Tsushima (have main story objectives, "side quest" objectives, extra/other objectives, and open world slowly opens up as you go)
- You can play around in the sandbox and just do side quests without doing the story missions (story is seemingly optional and there might be some sort of hub world to connect with other players)
- There is split screen
- There is 4 player co op
- Brutes will be able to throw grunts at you
- The human guy in the demo is very important to the story
- Story is a sequel to Halo 5, you don't need to have played any other Halo game to follow the story
- Halo Infinite is a spiritual reboot of the franchise, was originally supposed to come out sooner but it got delayed and reworked due to the negative fan response to Halo 5's story
- The game uses a new audio engine
- There might be other worlds that you visit in Halo Infinite
- Open world is like Ghost of Tsushima (have main story objectives, "side quest" objectives, extra/other objectives, and open world slowly opens up as you go)
- You can play around in the sandbox and just do side quests without doing the story missions (story is seemingly optional and there might be some sort of hub world to connect with other players)
- There is split screen
- There is 4 player co op
- Brutes will be able to throw grunts at you
- The human guy in the demo is very important to the story
- Story is a sequel to Halo 5, you don't need to have played any other Halo game to follow the story
- Halo Infinite is a spiritual reboot of the franchise, was originally supposed to come out sooner but it got delayed and reworked due to the negative fan response to Halo 5's story
- The game uses a new audio engine
IGN spoke with Halo Infinite Studio Head Chris Lee ahead of today’s long-awaited gameplay reveal of Halo Infinite. During that conversation, Lee revealed that Infinite is the last standalone release for the franchise for the foreseeable future.
“Halo Infinite is the start of our platform for the future,” he said. “We want Infinite to grow over time, versus going to those numbered titles and having all that segmentation that we had before. It’s really about creating Halo Infinite as the start of the next ten years for Halo and then building that as we go with our fans and community.”
...This does not mean that Halo Infinite is a live service game, a la Destiny. But it does mean that new story experiences will be told underneath Infinite’s umbrella, and it also means Infinite will be evolved technologically for quite a while. 343 confirmed that Infinite will get a free raytracing update sometime after launch.