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PSN-Name: Greek-God88
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Spielt gerade: Cold Steel
Hersteller: Sony
Entwickler: Sucker Punch
Genre: Super-Hero Action Adventure
Anzahl der Spieler: 1
Technische Daten(Auflösung/Framerate): 1080p/30FPS
Distributions Format: Disk / PSN
Kompatible Peripherie: /
Preis (UVP): 59,99
Release Datum: 21.03.2014
Sucker Punch interested in creating inFamous 3, but does not confirm its development
The development team behind the recent serious Sly or inFamous, Sucker Punch, has declared himself very satisfied with the working relationship we have with Sony, and therefore do not rule develop in the near future the third installment of its successful series of games inFamous action.
"We'll see where we go next," says the study's co-founder, Bruce Oberg, the average British Eurogamer when asked about the possibility of creating inFamous 3. "We have a great relationship with them [Sony] and adore the PlayStation platform. Not lying when I say that for us is a killer technology platform to work with. "Moreover, he continues," the media, marketing, and also the approach, allowing us to make the game we want to do is really incredible. "
Do not forget either that the license Sony inFamous rests not on its creators, who have stated that it was "a small price to pay" for the "freedom to make the game you want."
"We'll see where we go next," says the study's co-founder, Bruce Oberg, the average British Eurogamer when asked about the possibility of creating inFamous 3. "We have a great relationship with them [Sony] and adore the PlayStation platform. Not lying when I say that for us is a killer technology platform to work with. "Moreover, he continues," the media, marketing, and also the approach, allowing us to make the game we want to do is really incredible. "
Do not forget either that the license Sony inFamous rests not on its creators, who have stated that it was "a small price to pay" for the "freedom to make the game you want."
Sucker Punch eines meiner Sony lieblings Studios das mich mit den 2 Sony Exklusiven InFamous Spielen begeistert hat und mich als neuen Fan dazu gewonnen hat.
Nach dem Release von InFamous 2 (Juni 2011) ist es seither still um das neue Sony Studio geworden.
Die warscheinlichkeit ist hoch, dass bereits an einer neuen IP und/oder sogar an InFamous 3 für die PS4 gewerkelt wird. Ich persönlich würde mich wahnsinnig über InFamous 3 freuen
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Delsin Rowe is the star of Second Son,
and you probably know someone like him… A 24 year-old who is absolutely convinced he’s destined for greatness; though so far that greatness has managed to elude him. He grew up just outside Seattle, where his great – if accidental – calling comes crashing into his life.
After rescuing occupants from a fiery bus wreck, he discovers that he suddenly has the ability to direct, manipulate and even transform into… smoke. Could he have absorbed this power from one of the passengers he pulled from the wreckage?
Setting the scene… It’s been seven years since the Cole McGrath episodes and the world has clearly changed. Anyone showing signs of being a so-called “bio-terrorist” is immediately handed over to the Department of Unified Protection (DUP) – a government agency created to ensure there is never a repeat of the catastrophic events of Empire City and New Marais. So Delsin, who has never been particularly respectful of authority, finds himself caught in the DUP dragnet… and decides he’s not going to go quietly.
Along the way, Delsin is going to ask questions that are not just relevant to the world of Second Son – but to the world we all live in today – a world where we are often instructed to surrender our freedoms to help improve our security. Ben Franklin once wrote “Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety.” Is he right?
As you play Second Son, you’ll explore lots of Seattle’s familiar landmarks. As with all games in this series, the path the gameplay and story take will depend on the decisions you make along the way. And, of course, we are creating all these characters and locations at a remarkable level of detail – made possible by PlayStation 4.
In fact this trailer was produced in-house using our game engine – can you tell we’re having fun with the new GPU, tools, and our new VFX system?
and you probably know someone like him… A 24 year-old who is absolutely convinced he’s destined for greatness; though so far that greatness has managed to elude him. He grew up just outside Seattle, where his great – if accidental – calling comes crashing into his life.
After rescuing occupants from a fiery bus wreck, he discovers that he suddenly has the ability to direct, manipulate and even transform into… smoke. Could he have absorbed this power from one of the passengers he pulled from the wreckage?
Setting the scene… It’s been seven years since the Cole McGrath episodes and the world has clearly changed. Anyone showing signs of being a so-called “bio-terrorist” is immediately handed over to the Department of Unified Protection (DUP) – a government agency created to ensure there is never a repeat of the catastrophic events of Empire City and New Marais. So Delsin, who has never been particularly respectful of authority, finds himself caught in the DUP dragnet… and decides he’s not going to go quietly.
Along the way, Delsin is going to ask questions that are not just relevant to the world of Second Son – but to the world we all live in today – a world where we are often instructed to surrender our freedoms to help improve our security. Ben Franklin once wrote “Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety.” Is he right?
As you play Second Son, you’ll explore lots of Seattle’s familiar landmarks. As with all games in this series, the path the gameplay and story take will depend on the decisions you make along the way. And, of course, we are creating all these characters and locations at a remarkable level of detail – made possible by PlayStation 4.
In fact this trailer was produced in-house using our game engine – can you tell we’re having fun with the new GPU, tools, and our new VFX system?
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