Instead, as previously reported, players will customise an avatar of their own, and Grasshopper’s plans for aynschronous multiplayer have expanded to basing enemies on harvested player data; if your character dies in game, it will appear as a foe in somebody else’s.
Most enemies will be generated in this way, according to the interview, so as the game ages it will organically evolve. Suda wants players to feel that it’s okay to die over and over again, as it contributes to the experience.