Metal Gear Online 3

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DLC kommt am 15. und
Designer's Notes Vol. 16
Vol.16 Up Up, Down Down, Left, Right, Left Right, Appeal Action Start!
03/01/2016
Hi everyone and welcome to Designer's Note Vol. 16!

This week we're giving you a closer look at the upcoming Appeal Actions. As an evolution of a Link Action or "salute"; with Appeal Actions, players can show off interpolated motions to opponents and allies during matches.


Players can choose different appeal actions from the customize screen and set one to each of the four directions (up, down, left, right) as well as a neutral pose when the directional stick is resting, for a total of five actions.


In a match, Appeal Actions are initiated by pressing and holding down the right stick. The first motion will default to the Appeal Action set to the neutral position. By tilting the left stick in each direction, your character will motion as directed using interconnected animations between the previous and following actions. The completion of each animation will vary depending on how deep the left stick is tilted, so you can perform a myriad of "inbetweener" actions by tilting the left stick just halfway. In other words, the player operates the pace at which their character completes an action, putting you in the director's seat. This level of control gives way to some potentially fun and exciting MGO machinima, not to mention a great way to brag about your latest stun and fulton.


Also, Appeal Actions can be performed in both a standing and crouching position when the cardboard box is equipped. Now players can execute moves like Ocelot's trademark point, a triumphant thumbs up or just a standard salute with a trusty box enveloping you on the ground or overhead. Press the right stick once again and pop back to the precious safety of the box.

Wondering how to buddy up with this new system in place? A new action button prompt now appears while in Appeal Action mode allowing players to emit a buddy link signal that will join seeking players in close proximity.

Seven (7) types of Appeal Actions are provided for free, but additional actions are available for purchase. The BASIC APPEAL PACK expands on the original actions for even more combinations. Military style combat movements are available in the BATTLE APPEAL PACK and the DANCE APPEAL PACK and HERO APPEAL PACK complete the initial set with fun rythmic and super powered animations.


TThat's all for now, thanks for checking out the latest Designer's Notes and look forward to the new DLC EXPANSION "CLOAKED IN SILENCE" Available this month!

See you on the battlefield! Or with the right APPEAL PACK, dancefloor?
 
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„METAL GEAR ONLINE DLC "CLOAKED IN SILENCE" PREVIEW“ http://www.twitch.tv/konami/v/52223454
Community Manger spielt mit devs Sabotage auf den neuen Maps.
Man sieht bissl was von Quiet, dem Messer, hier und da neues Gear.
Neues Ui, Appeal actions und er erklärt bissl was zu was kommt, was evtl kommt, was geplant ist und was nicht kommen wird.
Hab richtig bock drauf auch wenn nach wie vor einiges fehlen wird, denke der DLC wird, auch wenn simpel, doch recht erfrischend.
 
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Designer's Notes Vol. 17
Vol.17 Ver.1.10 Update Notes a Plenty!
03/08/2016
Hi everyone! Welcome to Designer's Note Vol. 17.

This week, we are going to present additional updates scheduled for Ver.1.10 available on March 15th. We will look into the blue-bold highlighted contents later in below.

New Maps
Initially, the only way to play the new maps is by purchasing the EXPANSION PACK "CLOAKED IN SILENCE."
- CORAL COMPLEX has been added:
* A dedicated Motherbase environment, allowing players to access tall towers, use storage containers and other internal areas as cover for tactical advantage. CORAL COMPLEX mixes open areas and a myriad of hiding opportunities.
- RUST PALACE has been added:
* Set within Afghanistan, the RUST PALACE is a large multi-level building. The skeletal nature of the decrepit ruin means that cover is scarce, and the internal areas are rich in dusty rooms and high-up sniping positions.
- AZURE MOUNTAIN has been added:
* An outdoor plain under Africa’s baking sky. A small cluster of buildings offers scant cover, with only derelict walls and occasional scrubland surrounding the massive rock known locally as the Cradle of Spirits.
New Unique Character
You can only play as Quiet by purchasing the EXPANSION PACK "CLOAKED IN SILENCE."
- Quiet has been added.
* Quiet is a legendary sniper who can fire a sniper rifle with excellent accuracy.
* Her movement speed is extremely fast which allows unique jumping abilities over high steps where normally a player would need to climb a ladder.
* She can temporarily cloak while sprinting to activate a boost in movement speed.
- Added a setting on the CREATE MATCH screen for selecting the Unique Character that will be assigned to each team.
New Mission
- The SABOTAGE mission has been added.
* Attackers must destroy or fulton the enemy Missile before the round expires.
* To access the Missile, Attackers must first hack into the Terminals to deactivate the EM Barrier (Electromagnetic barrier) that is protecting the Missile from any incoming attacks or fultons.
* Once the terminals are hacked and the EM Barrier is deactivated, defenders can choose to reactivate the EM Barrier or protect the Missile.
Appeal Actions
- Appeal Actions have been added.
* Players can customize the APPEAL ACTION slots for each of their characters in the Customization menu.
* There are total of 5 customizable APPEAL ACTION slots: neutral, up, down, left, right
* Once the player activates APPEAL ACTION mode by pressing down on the right stick, use the left stick to trigger the poses set for each direction.
- In order to activate a buddy link with a teammate, hit the Action Button while in Appeal Action mode. (A teammate must respond to your request in order for a buddy link to be established)
- There are additional APPEAL ACTIONS available for purchase in the store.
Dedicated Host
- The Dedicated Host feature has been added. (Only available on PS4 / XboxONE / Steam)
* By setting yourself as a Dedicated Host, you can now spectate a match without participating in that match.
* You can set yourself as a Dedicated Host when creating a match.
GP Boost
- GP Boost can now be purchased using MB Coins. The GP Boost gives the player a higher rate of GP obtained from matches.
* GP Boost does not apply to GP earned through Titles/Medals or GP that are given out as compensation.
* GP Boost can be purchased from the iDROID menu > VAULT > GP BOOST
Character Slots
- Character Slots can now be purchased with MB Coins, allowing you to create more than three characters.
* Purchasing a new character slot allows you to create a brand new character in that slot.
* 1 account can now hold up to 8 character slots.
Player Rank
- A new Rank feature has been added.
* All players start out at Rank F. There are a total of 21 ranks, with highest being Rank S++
* Rank is bound to your user account, rather than to each character.
* The Scoreboard and the Briefing Screen now show each player’s rank instead of their character level.
* Your current rank can be viewed from the Personal Stats screen.
New Weapon
- The COMBAT KNIFE has been added.
* This weapon has been added as an additional secondary weapon.
* A Knife Kill score has been added.
* Unique Character "Snake"can switch between his Prosthetic Arm and the COMBAT KNIFE.
Titles and Medals
- New Titles have been added: SCORPION, HYENA, and SCARAB.
- New Medals have been added: KNIFE, MISSILE FULTON, MISSILE DESTROY, MISSILE DAMAGE, and TERMINAL HACK.
- A new piece of gear ""BDU & T-SHIRT""has been added which can be customized with the Title images that you have obtained.
Waking up stunned/tranquilized teammates
- A new action to wake up stunned/tranquilized teammates has been added.
* The action can be triggered by pressing and holding the Action Button next to a stunned/tranquilized teammate.
* The kick action can no longer be used to wake up stunned/tranquilized players.
* Continue to hold down the Action Button until your teammate wakes up.
- Waking up a teammate will give you an Assist score.
Wormhole Fulton
- Once your Buddy Gauge is fully charged, you now have the option to use the Wormhole Fulton on an enemy.
* When you use the Wormhole Fulton, your Buddy Gauge will reset to 0%.
* The Wormhole Fulton will successfully fulton enemies even if there is a roof.
New Preset Text
- Upgraded Preset Text UI. (*1)
* Text can now be selected by genre.
* There is now a log window that shows recently displayed Preset Texts.
- Preset Text can now be used on the Briefing Screen and the Spectator Screen. (*1)
New BGM Sets
- The following BGM Sets have been added.
* METAL GEAR SOLID V: THE PHANTOM PAIN “QUIET'S THEME”
* METAL GEAR RISING: REVENGEANCE “MISTRAL”
* METAL GEAR RISING: REVENGEANCE “SUNDOWNER”
* METAL GEAR RISING: REVENGEANCE “SAMUEL”
* METAL GEAR SOLID: PEACE WALKER “GEAR REX”
* METAL GEAR SOLID: PEACE WALKER “KOI NO YOKUSHIRYOKU”
* METAL GEAR SOLID: PORTABLE OPS “RAXA”
* METAL GEAR SOLID 2: SUBSTANCE “VR MISSION SET”
* METAL GEAR SOLID 2: SUBSTANCE “GURLUGON”
* METAL GEAR SOLID: INTEGRAL “VR MISSION SET”
* METAL GEAR SOLID: INTEGRAL “GENOLA”
* METAL GEAR AC!D 2 “GAMEPLAY SET”
* METAL GEAR AC!D 2 “DUALITY”
* METAL GEAR AC!D “GAMEPLAY SET”
* METAL GEAR AC!D “NIKO2”
* METAL GEAR: Ghost Babel “GAMEPLAY SET”
* METAL GEAR: Ghost Babel “BLACK CHAMBER”
* ZONE OF THE ENDERS: THE 2nd RUNNER “JEHUTY”
* ZONE OF THE ENDERS “BOSS”
* LUNAR KNIGHTS “LAPLACE”
* boktai: The Sun is in Your Hand “WORLD OF DARKNESS”
* POLICENAUTS “ICY OFFENSE AND DEFENSE”
* SNATCHER “THEME OF SNATCHER [PART1]”
Weapon and Item
- Shooting while standing still in 3rd person camera will now cause the bullet to travel toward the center of the aim reticle if the target is located within a certain range.
- Significantly reduced camera sway when taking damage while aiming a weapon.
- The WU S.PISTOL and RENOV-ICKX TP’s tranquilizing darts now penetrate through Cardboard Boxes. (*2)
- Adjusted the throwing curve of all Throwing Weapons. (*3)
- Increased the weapon sway of all Machine Guns and the SERVAL AMR-7.
- Adjusted the marking conditions for the E.LOCATOR.
* Players will now get marked if they stay within the E.LOCATOR’s effective radius for a certain period of time.
* The duration required to mark enemies with the E.LOCATOR is equivalent to the duration required to mark enemies through the binoculars.
- Reduced the effective radius and duration of the E.LOCATOR.
- Lengthened the firing interval of the SERVAL AMR-7.
- Reduced the ammo count of the HAIL MGR-4.
- Increased the projectile travel speed of the GROM-11 and FB MR R-LAUNCHER
- Increased the lock on distance of the AM D114, WU S333, TORNADO-6, and GEIST P3.
- Reduced the lock on distance of all Machine Guns.
- It is no longer possible to lock onto players who are in the following states:
* Cloaked (When unmarked), Diving, Unmoving inside the Cardboard Box when in crouch state, and Sliding in the Cardboard Box.
- Reduced the weight of the STEALTH CAMO PP and DECOY.
- Reduced how much movement speed is slowed down and reduced the expansion of noise radius when equipping STEALTH CAMO PP with STEALTH CAMO+ Lv.2 or lower.
- Increased the charm duration for players entranced by a PLUSHY SNARE.
- Increased the durability of Suppressors.
- Increased the explosion radius of C4
Ability Adjustments
- Reduced the effect of "faster enemy marking" for the INTEL+ ability.
- Reduced the effect of "wider E.LOCATOR effective range" for the INTEL+ Lv.3 ability.
- Increased the effect of "the duration of the marker placed on player decreases" for the ANTI-MARKING+ ability.
- Reduced the effect of "increased damage of all weapon explosions" for the DEMOLITION+ ability.
- Reduced the homing effect of the Fulton Punch with the FULTON+ Lv.3 ability.
Scoring Adjustments
- Increased the amount of score earned for HEADSHOT and WALKER GEAR DESTRUCTION.
- Reduced the score penalty for SUICIDE during CLOAK AND DAGGER.
- Reduced the amount of score earned for INTERROGATE.
- Reduced the amount of score earned for COMM LINK CAPTURE, COMM LINK NEUTRALIZE, COMM DEFEND during COMM CONTROL.
Damage Adjustments
- Increased damage output from the S1000, KABARGA-83, AM D114, GEIST P3, and URAGAN-G.
- Reduced damage output from all Submachine Guns, all Assault Rifles, all Machine Guns, all lethal Launchers (Grenade/Rocket), and Mortars.
- Increased stun damage output from the STUN GRENADE.
- Reduced stamina damage output from the RENOV-ICKX TP.
- Reduced stamina damage output from Shield Dash when using SHIELD+ Lv.3.
- Reduced stamina damage output from CQC hits or throws used when standing or crouching.
- Increased stamina damage output from CQC hits from prone state.
- Reduced stamina damage output when sprinting with the Cardboard box.
- Increased mech damage output from C4.
- Reduced mech damage output from the PETROL BOMB and Anti-Aircraft Turret.
- Reduced mech damage output when Dash Punching with Snake’s BLAST ARM.
- Reduced distance attenuation from explosion damage.
- Reduced distance attenuation from the M2000-D’s damage.
- Increased distance attenuation from the SERVAL AMR-7’s damage.
- Increased distance attenuation for mech damage caused by bullets.
Knockback Adjustments
- Receiving an attack while sprinting will result in double the knockback.
* Taking bullet damage within a certain range from the shooter will cause you to flinch and interrupt your sprinting.
- Adjusted the overall knockback rate for all weapons.
Mission Adjustments
- Significantly reduced the interrogation effect time when a defender successfully interrogates an attacker in CLOAK AND DAGGER. (*4)
- Defenders are now awarded a DISC DEFEND score if they stun an attacker carrying a Data Disc.
- Players can no longer respawn from a Comm Link if an opponent team member is in progress of capturing it in COMM CONTROL.
- Stunned/tranquilized players can no longer capture a Comm Link in COMM CONTROL.
- Added additional respawn points in addition to Comm Link locations and the HQ in COMM CONTROL.
Balancing
- Reduced the duration where it is possible to grab an enemy with CQC after pressing the CQC button.
- Adjusted the duration an enemy is disabled after a CQC hit or throw.
- Shortened the effective duration of interrogations.
- Placing markers on enemy players through interrogation now counts as an Assist score when marked enemies are killed by allied players.
- Increased the time required for the Scout class to complete an interrogation on an enemy.
- Players can now only respawn from the HQ if fultoned by an enemy or after committing suicide.
- Enhanced the noise range reduction effect for Mobility classes S and A.
- Decreased the radius of noise caused by Unique Character “Snake” and the Infiltrator class.
- Adjusted the default loadouts for all classes.
- Shortened the invincibility time when buddy respawning.
- Adjusted the movement speed of the pipe action and hanging action according to the player’s mobility.
- The Cardboard Box slide action can no longer be cancelled by triggering CQC
- The diving out of the Cardboard Box action can no longer be cancelled by triggering CQC
- Players will now be temporarily invincible to CQC after getting knocked to the ground
Other
- Overall improved UI design.
- Improved Matchmaking.
- Improved loading times.
- Added sandbags to certain parts of BLACK SITE
- Added a section to the iDROID’s top menu in FREEPLAY to show the current number of players participating in matches. (Only on PS4)
- A hit indicator will now be displayed on the reticle when hitting an enemy’s Fulton balloon.
- Added BGM Volume Setting in the System Menu > OPTIONS > Sound Setting (*5)
- Disabled the special camera that triggers when performing CQC.
- After a round ends, all players will now be marked and their names will be displayed while the Round Results are shown.
Now let's talk about each of the blue highlighted points:

- Upgraded Preset Text UI (*1)
- Preset Text can now be used on the Briefing Screen and the Spectator Screen. (*1)

Formerly, Preset Text were used solely from the Preset Radio menu, but now we've added a dedicated menu for Preset Text for Ver.1.10. Also the number of text options have increased for use in a wider variety of situations. Likewise Preset Text can now be used on the Briefing Screen, allowing for some pre-game strategy (or trash talking) before entering combat.

- The WU S.PISTOL and RENOV-ICKX TP’s tranquilizing darts now penetrate through Cardboard Boxes. (*2)
Currently, when the Cardboard Box is equipped, the player is invulnerable against tranquilizing darts. In Ver.1.10 however, tranquilizing darts now will penetrate through the C. Box. While still useful, the Cardboard Box will no longer make you an impregnable packaging panzer.

- Adjusted the throwing curve of all Throwing Weapons. (*3)

When tossing a Throwing Weapon, the maximum height of the throwing arc has been adjusted to be lower in the coming update. The distance of the throw however will not be much different.

- Significantly reduced the interrogation effect time when a defender successfully interrogates an attacker in CLOAK AND DAGGER. (*4)
There have been many cases where a defending team during "CLOAK AND DAGGER" would successfully interrogate a single player and reveal the location of the remaining team. While we want to maintain this tactic on both attacking and defending teams, in Ver.1.10, we reduced the duration of this effect when a defender interrogates an attacker. In other words the attacking team still maintains the advantage of stealth and lowered visibility.

- Added BGM Volume Setting in the System Menu > OPTIONS > Sound Setting (*5)

Many players have resorted to turning off ambient BGM in order to be more aware of the action in battle. In order to give these players the benefit of listening to the BGM, while keeping an ear to nearby enemy sound, a new BGM Volume Setting option is been added. BGM Volume is now available in 10 levels.

And that's Ver. 1.10! Not only the wide variety of updates, but we will be fixing bugs in the update as well. The update and the new EXPANSION PACK DLC "CLOAKED IN SILENCE" will be available March 15th. We can't wait for everyone to try the new changes out. Please send us your feedback on the updates via the Official Twitter [@MetalGearOnline] and various fan forums.

When next we see you, the update and expansion will be out, so catch us then. Thank you for your continued support of MGO and see you on the battlefield!
Insgesamt sehr geile Änderungen, bis auf entfernen von slide->cqc :-/
Und statt GP boost hätten die lieber XP boost eingefügt.
Würde besser zu den neuen Charslots passen.
Sitze hier auf ca 300k gp, aber komm mit Leveln nicht voran ^^
 
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War etwas faul die letzten Wochen :D
Designer's Notes Vol.18
Vol.18 The world calls for Parameters, and we answer!
03/15/2016
The March update and the EXPANSION PACK "CLOAKED IN SILENCE" has arrived, and you're probably reading this while the game is in maintenance, as we all patiently wait to jump back into MGO. In that case we hope you find Vol. 18 an intriguing read while you wait to play.

We also put out the latest METAL GEAR ONLINE trailer, specifically showcasing the new content found in CLOAKED IN SILENCE. Be sure to check it out and share it with friends.


Last week, we revealed the full update info within Vol. 17 of the Designer's Notes. You can read over those here, if you haven't already. We have additional updates to those revisions you can look through here.

Scout/ Enforcer/ Infiltrator
LIFE 1150/ 1400/ 900
LIFE regeneration/sec 230/ 280/ 150
STAMINA 100/ 120/ 80
STAMINA regeneration/sec 20/ 24/ 16
Noise Offset 1.0/ 1.4/ 0.6
As players dive into the latest content, we'd like to dedicate this and the following two additional Designer's Notes (three in total) to discuss Parameters by class. Note: this week, we'll be discussing base parameters which adjust when examined in conjunction with an equipped ability.

"LIFE" refers to your ability to endure lethal damage. You will die when your LIFE reaches 0. Enforcers are the hardest to kill with lethal damage, whereas Infiltrators are the easiest. Also, LIFE regeneration varies based on class. Scouts and Enforcers regenerate to full LIFE in five seconds, whereas Infiltrators require 6 seconds to fully regenerate.

"STAMINA" refers to your ability to withstand non-lethal damage. When your STAMINA reaches 0, you will enter SLEEP or STUN status. As with LIFE, Enforcers have the most STAMINA whereas Infiltrators have the least. All classes regenerate to full STAMINA in 5 seconds.

"NOISE" refers to the maximum distance between you and the enemy where you register on their radar. At a base distance of 10m, those who emit a noise will be recognized on player radar. Infiltrators however naturally reduce this range, off setting it by .6 or 6m. Enforcers however receive a disadvantage, ultimately increasing the range they're recognized on radar by 1.4 or 14m.

With the above information at your disposal, we hope you can better strategize the use of your innate class parameters with the given abilities you earn as you level up.

Even with the release of Ver. 1.10 and the CLOAKED IN SILENCE DLC, we have still more to add in the next update!


First we're introducing a player requested "Random BGM" feature, allowing players to randomize which BGM selection is played during matches.

Using this feature, the BGM will rotate to a different track with each mission so sit back and enjoy the tasty tunes...as you fight perilously for your team!

That wraps up Vol. 18, come back next week for another in-depth look at MGO parameters and sneak previews of the coming update.

Don't forget to pick up the Complete Bundle for the EXPANSION PACK DLC "CLOAKED IN SILENCE" so you too can play as Quiet in the new maps.

We look forward to joining you on the battlefield…perhaps in a new Sabotage mission!
Designer's Notes Vol.19
Vol.19 MOVEMENT SPEED & MARKERS: "Get the f*!@ out of there!"
03/22/2016
Welcome to another Designer's Notes, this time Vol. 19!


First thing, a quick note. Development team employees have been given a specific official title to distinguish them from players when they're online. If you run into them in game, please welcome them with a few friendly rounds to the head and body, and of course courteous comments and Appeal Actions!

Now, let's jump right back into character class characteristics, or the three Cs! These base parameters help distinguish classes, but can be altered depending on the player choice of abilities.
This week we're talking about "MOVEMENT SPEED" and "MARKERS."

Scout/ Enforcer/ Infiltrator
Movement Speed Offset 1/ 0.9/ 1.05
Sprint Duration (sec) 11/ 9/ 13
Time until next sprint is possible (sec) 3.5/ 4/ 3
Time to place marker (sec) 1.35/ 1.75/ 2.2
Time to keep marker (sec) 7/ 5/ 5
Offset when marker placed by opponent 1.2/ 0.9/ 1
Offset when marker kept by opponent 0.9/ 1/ 1.2
“MOVEMENT SPEED” is quickest for Infiltrators, followed by Scout, and lastly the slower Enforcers. While their general mobility is equal, their speed varies between classes.

"SPRINT DURATION" and "SPRINT RECOVERY DURATION" have separate parameters; but similar to their basic MOVEMENT SPEED, when it comes to sprinting and sprint recovery Infiltrators come out on top and Enforcers finish last.

"MARKERS" or marking is separated into two specific parameters: "Placing" and "Keeping". Placing refers to the time duration required for a player to keep a watch on the enemy in order to mark them. Keeping represents the time it takes for a marker you have placed to be transferred to the enemy's cardboard box, etc.
MARKING is where the Scout takes center stage with the highest base ability in both placing and keeping, followed by Enforcers, and lastly Infiltrators.

Depending on which class is attempting to mark, and to which class that mark is being applied, there are offset parameters that vary with each circumstance. For example: when placing, if an Enforcer attempts to mark a Scout, it will take them a base 1.75 secs multiplied by an offset of 1.2 which equals a total of 2.1 seconds. Scout has the greatest advantage in terms of time taken to be marked, where Enforcer has a greater disadvantage in comparison.

In contrast, when keeping a mark, the Scout class has a 0.9 offset which reduces the time require to cast off their marker from the base 5 seconds, to 4.5 seconds.

Keep these figures in mind when playing to keep yourself out of sight and out of mind (or idroid radar).


We have a quick note as well for the next update. We're gonna add a new "Voice Pitch" option when creating a character, which modifies the pitch of their in-game and preset radio audio.
There are 9 levels of Voice Pitch from [-4] to [4]. This new setting will allow you to add an extra spark of personality to your characters.

Thanks for reading this week's Designer's Notes. It's a little short, but we're all busy looking over player feedback from the recent DLC and update release last week. Thank you again for your help giving us feedback on issues you want addressed, and feature updates you'd like to see.

Look for your designer's in-game with their unique title, and we hope to see you on the battlefield!
Designer's Notes Vol.20
Vol.20 Some kind of judo? No, it's CQC Parameters.
03/29/2016
Welcome once again to Designer's Notes, now 20 Volumes in!

Welcome to another look at character class characteristics--the kind that distinguish each class at a core level, but of course can be modified with your selection of abilities. Armed with these insights, adapt your playstyle in matches to come out on top!
This week we're looking deeper at "CQC", "Setting Action and Throwing Actions".

Scout/ Enforcer/ Infiltrator
Time to Stun with CQC Restrain (sec) 2.00/ 2.50/ 1.75
CQC escape offset 0.90/ 0.80/ 1.00
Interrogation Success duration (sec) 2.20/ 2.50/ 1.80
Weapon set time offset 1.00/ 1.45/ 1.15
Throw time offset 0.85/ 0.93/ 1.20
Throw speed offset 1.00/ 1.00/ 0.88
"CQC" or Close Quarters Combat employs a few different unique parameters.
"Time to Stun with CQC Restrain" is exactly as it sounds; measuring the seconds required to stun a restrained enemy. Infiltrators are the kings of CQC with the innate ability to stun fastest, whereas Enforcers take the longest.
"CQC Escape Offset" demonstrates time needed to escape from a CQC hold, with the larger values reducing the time to escape. Infiltrators again can escape CQC quicker than most, followed by Scouts and lastly Enforcers.
"Interrogation Success Duration" times how quickly you can complete an interrogation on an enemy. Infiltrators can interrogate the enemy with the fastest time, while Enforcers take the longest.

"Setting Action and Throwing Action" refers to specific parameters governing time taken to set placed weapons and distance & speed a player is able to throw a weapon.
One's "Weapon Set Time Offset" dictates the time taken to place a weapon such as C4 or a sleeping gas mine. The larger the value, the quicker the player is able to set a weapon. Enforcers have innate superiority in this regard, then Infiltrators, and finally Scouts.
"Throw Time Offset" defines speed a player can throw a weapon, Scouts being the fastest, Infiltrators being the slowest.
While "Throw Speed Offset" defines the distance (phrased here as "initial speed") an item is thrown. With a larger value, players throw a weapon farther. Scouts and Enforcers can throw weapons an equal maximum distance, while Infiltrators can throw just shy of that.

These small advantages can mean a lot on the battlefield, especially with the above info at the ready--this is especially true for finding yourself in a prime CQC opportunity.


The next update on April 7th, 2016 to the game is much smaller in scope than the last but no less important as you know with the inclusion of the long-awaited SURVIVAL match mode. As you know, SURVIVAL groups 6 players into consecutive matches aiming to gain a win streak of 5 or more matches and earn special rewards.

SURVIVAL is available to all players for a total of 10 attempts per week, but for those players who've purchased the [CLOAKED IN SILENCE] Expansion DLC, you can attempt the new match mode an unlimited number of times. If you still haven't acquired the new DLC, SURVIVAL also lets you try out the brand new maps previously exclusive to purchase. Check out the new maps and SURVIVAL for free, then play them both longer by picking up [CLOAKED IN SILENCE] only $3.99/€3.99!
We've put together a quick video as well to prepare you for SURVIVAL:
https://www.youtube.com/embed/Ok6h5AyN2mo

Thank you for your continued support for Metal Gear Online, we hope you enjoy the new SURVIVAL mode and the newest changes to the game.

Until next time, see you on the battlefield!
Designer's Notes Vol.21
Vol.21 Ver. 1.11 Update Notes "This SURVIVAL - it's ours."
04/05/2016
Welcome to Designer's Notes Vol. 21!

This week's info is devoted to the new update, Ver. 1.11, featuring the long-awaited Survival mode available April 7th! The update notes are below, with the parts in blue detailed at the end:

SURVIVAL
・New "SURVIVAL" mode has been added. Detailed Info
* You can play SURVIVAL even if you don't have the EXPANSION PACK "CLOAKED IN SILENCE" , as long as you have a minimum of one (1) SURVIVAL TICKET.
* 10 (non-stackable) SURVIVAL TICKETS are distributed during the regularly scheduled maintenance each week. SURVIVAL TICKETS do not carry over week upon week.
Stats Display
・It is now possible to view the personal stats screens of other players. (*1)
* Other players' personal stats screens can be viewed from the briefing screen, scoreboard, ranking screen, etc.
* Please note that some parameters are not displayed, such as the names of the player's characters and the number of MB Coins possessed by the player.
Voice Pitch
・A new "Voice Pitch" setting has been added to the "Voice" settings in player character creation.Detailed Info
* There are 9 different levels from -4 to 4. The Voice Pitch setting for pre-existing characters is 0.
* You can set Voice Pitch when creating a new player character.
Random BGM
・"RANDOM" has been added to the list of BGM Sets you can select on the briefing screen. Detailed Info
* A BGM Set will be selected at random from the entire pool of BGM Sets.
* Your BGM Set will not change in the middle of a mission.
Balance Adjustments
・Adjustments have been made to the damage applied to fulton balloons attached to players as well to fulton balloons attached to the missile in "SABOTAGE". (*2)
・The settings for changes in rank have been changed for each mission type.
* Before: A large change in rank for AUTOMATCH, a small change in rank for CREATE MATCH/SELECT MATCH.
* After: A large change in rank for SURVIVAL, a small change in rank for AUTOMATCH, no change in rank for CREATE MATCH/SELECT MATCH.
・The amount of GP obtained from each type of game mode has been changed.
* Before: Large amount from AUTOMATCH, small amount from CREATE MATCH/SELECT MATCH.
* After: Large amount from SURVIVAL, small amount from AUTOMATCH, no GP obtained from CREATE MATCH/SELECT MATCH.
・Adjustments have been made to the trigger detection conditions on placed weapons such as claymores.
・Reduced the influence of latency on player actions. (*3)
Other
・When standing still, the player character's head will now turn in the direction the camera is facing.
・Rank will now not be updated when joining in the middle of a game.
・When Dedicated Hosts send preset text, their names will now be displayed in yellow.
・A maintenance notification will now be displayed on the game screen before a new maintenance begins. (*4)
・The mission objective window can now be hidden via the option settings.
・New preset texts have been added.
・Score logs are now displayed while on the kill screen.
Now, I would like to elaborate on the parts highlighted in blue.

・It is now possible to view the personal stats screens of other players. (*1)
Until the last version, the player was only able to view their own personal stats, but from Ver. 1.11, by setting the cursor to other players in the leaderboard / scoreboard screen and opting to show stats, you will be able to see the stat info of other players.

・Adjustments have been made to the damage applied to fulton balloons attached to players as well to fulton balloons attached to the missile in "SABOTAGE". (*2)

We have enhanced the durability of fulton balloons, so they will be more difficult to destroy. With Version 1.10, the fulton balloon attached to the missile was destructable with only one shot using launcher-type weapons, but from version 1.11, you will not be able to destroy it with a single shot.

・Reduced the influence of latency on player actions. (*3)
In version 1.10, when a player executes quick dive, or during the flinch while sprinting, the character frequently warped forward. We have made improvements to the system so that this phenomenon will happen less frequently.

・A maintenance notification will now be displayed on the game screen before maintenance begins. (*4)

A notice will show 30 minutes before the start of a new maintenance period. After the notice is shown, you will not be able to start a new SURVIVAL attempt.

While this update features SURVIVAL mode and only the content listed above, various fixes will also be implemented at the same time.

While we continue development and promotional support for Metal Gear Online, the team is working an irregular schedule in the coming weeks and will not be able to release Designer's Notes on a weekly schedule.

We're eager for everyone to try SURVIVAL mode and the new changes. We'll continue to take in your feedback and watch for issues to fix. Please share your thoughts, and of course screens and video of great MGO gameplay through the Official Twitter [@MetalGearOnline] !

Thank you for your continued support, and we'll see you on the battlefield !
Hatte bisher viel Spaß mit dem DLC und alle 3 Maps haben ihre Vorzüge, vom Design her gefällt mir Coral Complex aber am Besten.
Sabotage werde ich wohl erst ab jetzt richtig spielen, da es bisher einen Bug gab der das ganze Unnötig machte(die haben wohl kein Geld für nen Hotfix :/)
Das Messer ist mega und man kommt nun noch besser ohne Waffen klar.
Am meisten Spaß beim DLC hab ich allerdings mit Quiet, die wirkt zwar sehr OP, aber ists irgendwie doch nicht^^
Dann kam vor kurzem noch Ponytail(geldgierige Geier^^) und konnte somit weiter an Jill tüfteln :ugly:
Farbauswahl ist etwas Kacke aber naja, war auch nie wirklich so geplant, ist nur bei rausgekommen^^
RE1

RER

RE5

Heute nach der Wartung dann Survival. Wobei die das mies gelöst haben.
Dadurch dass es 24/7 ist geht der Reiz verloren den es damals hatte, haben aber schon gesagt, dass sie es evtl ändern.

Hoffe mal da kommt noch mehr DLC(und wenn dann bitte nicht wieder 6 Monate warten)
Alles in allem finde ich den Support super und deutlich besser als ich nach dem Fiasko erwartet hätte :okay:
 
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