Game details and mechanics.
I'm hoping to add more to this as I attempt to answer your inevitable questions. Also please do not take this list as 100% gospel as this is all just from memory:
5 all new maps.
3 all new modes. Bounty Hunter, Cloak & Dagger, Comm Control
3 classes. Infiltrator, Scout, Enforcer.
2 special characters. Snake and Ocelot
No text chat, ever
No survival at launch
No tournaments at launch. Developers had a gleam in their eye when discussing future plans for this. I'd certainly expect something from them
CQC grab range is far too large (2-3 metre radius maybe). Devs are aware but do not sound confident in getting a fix
No clans. Devs seem happy to rely upon 3rd party websites for community based features such as this
Shielders will be scary once they are fully leveled and geared up. Imagine Kimidaki doing his feather-step with tough armour.
Sniping while standing will cause your aim to sway all over the place. Will need to crouch or lay down to keep your aim steady.
Game ran with 16 players on a LAN. Frame rate was immaculate
Character speed will be reduced if you carry heavier weapons or load your weapons out with extra attachments such as supressors, grips etc.
The game start menu is your character who is controllable in his own little base area. You are able to test weapons and items in this area. Lobbies and other options are accessible through the iDroid
Gear is unlocked through GP (sorry, Solid 007. GP = gear points!)
Outfits are fully customisable. Only gripe I had was that I couldn't put sunglasses or goggles on over a balaclava
Aim assist is the same as story mode
Body shots are very powerful. 3 shots of most ARs result in a kill.
I did originally state in a Tweet that headshots didn't seem too important. I take that back after I played a game against the developers. Headshots were definitely needed against better players. Certainly not on the same level as MGO2 though
Recoil was less than compared to story mode. Lethal aim skill, muzzles and grip attachments reduce this further
Walker gears can be destroyed with around 1 clip of an AR
Walker gears are at your spawn at the beginning of a game. Once they are destroyed, they are gone for good
Codecs are back. Hold L1 and select a phrase
Stealth cloaking seemed too visible to me. Especially in daylight. Cloaking was even more visible if the player is running fast.
Prestige style level system. Goes up to level 40 and then re-sets a few times (you still keep some of your unlocked equipment according to devs). Once fully prestiged, you then max out on level 42 (possibly slightly higher, I forget)
Box popping is very slow. It is pretty much dead as a tactic
MGO3 goes live along with some minor patches to the main story mode and FOB. A patch was implied rather than a PSN store download
I saw no instances of headshot "flinching"
Female characters available from launch
Difficult to comment on host options as the game was not live on PSN and was running privately
You can create your own PSN party and set up rooms with password locks if needed
You cannot alter your upload speed
Cross mic chat available between both teams before and after the match
When you die in one life modes, you can spectate your other team mates. No ghosts!
I could not see any options regarding friendly fire
You are able to switch classes and weapon load outs each time you die
Camera speeds setting are very much the same as in MGO2
Mounted weapons such as mortars are scattered throughout the maps
Achievements/stats in this game do not affect any progress in the story mode, and vice versa
I did not encounter a disarming feature. Devs did seem keen on removing any "trolling" features
The dive feature seems like a good addition. I didn't get spammed and it saved my life a few times. I do miss the MGO2 roll though
*All information in this post is my own opinion and is based on a currently unreleased version of the game